Animation

India's animation industry — studios, features, series, policy and talent.

Friday, 20 March 2026

IICT partners Gativedhi to integrate AI tools in AVGC-XR sector

Manufacturing Today India reports that the Indian Institute of Creative Technologies (IICT) has partnered with Gativedhi to integrate artificial intelligence tools within the animation, VFX, gaming, comics, and extended reality sectors. The collaboration aims to enhance capabilities and streamline workflows across India's growing AVGC-XR industry, leveraging AI technologies to support creative professionals and studios.

via Manufacturing Today India

IICT signs MoU with Gativedhi for AI production tools

SMEStreet reports that the International Institute of Creative Technology (IICT) has signed a memorandum of understanding with Gativedhi to develop and integrate AI production tools. The partnership aims to enhance creative workflows and capabilities within India's AVGC sector, combining institutional expertise with industry-focused technological innovation to support animation, VFX, and related creative disciplines.

via SMEStreet

Thursday, 19 March 2026

Government partners with tech firms to strengthen India's IICT and AVGC-XR sector

Storyboard18 reports that the government has entered partnerships with technology firms to bolster the Indian Institute of Creative Technology (IICT) and the broader AVGC-XR ecosystem. The collaboration aims to enhance infrastructure, talent development, and industry support within the animation, visual effects, gaming, comics, and extended reality segments. Details of specific partner firms and implementation timelines were not disclosed in the report.

via Storyboard18

Wednesday, 18 March 2026

Tuesday, 17 March 2026

AVGC-XR & AI Summit 2026 highlights Punjab's role in India's creative economy

Animation Xpress reports that the AVGC-XR & AI Summit 2026 is positioning Punjab as an emerging hub within India's orange creative economy. The summit underscores the state's growing contribution to the animation, VFX, gaming, comics, and XR sectors, signalling regional expansion beyond traditional creative industry centres. The event aims to showcase opportunities and development in Punjab's creative workforce and infrastructure.

via Animation Xpress

Monday, 16 March 2026

AnimationVFXGamingComicsXRTamil Nadu

Tamil Nadu AVGC policy targets 2 lakh jobs in emerging creative industries

BusinessLine reports that Tamil Nadu's AVGC (Animation, VFX, Gaming, Comics) policy aims to create 2 lakh employment opportunities across emerging sectors. The policy positions the state as a hub for creative and digital content production, addressing India's growing demand for skilled talent in animation, visual effects, gaming, and related industries whilst supporting the nation's broader AVGC-XR ecosystem development.

via BusinessLine

Tripura Budget prioritises digital and IT infrastructure for Orange Economy

Tripuratimes reports that Tripura's budget allocation focuses on digital and IT infrastructures to support the Orange Economy. The Orange Economy encompasses creative industries including animation, VFX, gaming, comics, and XR—sectors that depend heavily on robust digital infrastructure. Tripura's budgetary emphasis on technology infrastructure could facilitate growth in AVGC-XR sectors, positioning the state as an emerging hub for creative industries in India's northeast region.

via Tripuratimes

Sunday, 15 March 2026

Saturday, 14 March 2026

AnimationVFXGamingComicsXRTamil Nadu

Tamil Nadu launches AVGC-XR policy targeting 200+ startups

DT Next reports that Tamil Nadu has launched a dedicated AVGC-XR policy with an ambitious target to establish over 200 startups in the animation, visual effects, gaming, comics, and extended reality sectors. The policy initiative represents a significant push to develop the state's creative economy and position it as a hub for digital content creation within India's growing AVGC industry.

via DT Next

AnimationVFX

Netflix to hire 300 people for new India studio

NewsBytes reports that Netflix plans to hire 300 people for a new studio in India. The expansion underscores the streaming giant's commitment to India's animation and VFX sectors. Details on the studio's location, focus areas, and timeline were not disclosed in the announcement.

via NewsBytes

Friday, 13 March 2026

VFXAnimationTelangana

Netflix launches Eyeline Studios VFX and virtual production hub in Hyderabad

BestMediaInfo reports that Netflix has established Eyeline Studios, a VFX and virtual production facility, in Hyderabad. The hub will support Netflix's content production requirements, leveraging local talent and infrastructure. This marks Netflix's expansion of production capabilities in India's growing animation and VFX sector, contributing to the country's position as a global content creation destination.

via bestmediainfo.com

Thursday, 12 March 2026

AnimationVFXTelangana

Netflix opens fifth global Eyeline Studios in Hyderabad

Economic Times reports that Netflix has opened its fifth global Eyeline Studios location in Hyderabad, marking a significant deepening of the streaming giant's investment in India. Eyeline Studios, Netflix's in-house VFX and animation production facility, expands the company's creative infrastructure in the country as it ramps up local content production and animation capabilities.

via economictimes.com

Wednesday, 11 March 2026

IICT launches immersive studios and modern classrooms with 136 students in 18 courses

Press Information Bureau reports that the Indian Institute of Creative Technology (IICT) is now operational with immersive studios and modern classroom facilities. The institute has enrolled 136 students across 18 distinct courses, signalling India's institutional push into digital creative education and XR technologies. The facility represents a significant development for AVGC-XR talent development infrastructure in the country.

via PIB

Tuesday, 10 March 2026

Post-budget roadmap unveiled for AVGC content creator labs in Indian schools and colleges

The Press Information Bureau has outlined plans to establish animation, VFX, gaming and comics (AVGC) content creator labs across Indian educational institutions following the budget announcement. The initiative aims to build infrastructure and skill development capacity within schools and colleges to nurture emerging talent in India's AVGC-XR sector, strengthening the ecosystem for digital content creation and technical expertise at the grassroots level.

via PIB

Friday, 6 March 2026

AnimationVFXGamingComicsXRMaharashtra

Maharashtra targets $3,000 billion services GDP by 2047 with GCC and AVGC sector growth

Moneycontrol reports that Maharashtra government is leveraging Global Capability Centres (GCCs) and the AVGC sector as key drivers to expand the state's services GDP to $3,000 billion by 2047. The initiative positions animation, VFX, gaming, and comics industries alongside other service sectors to achieve this ambitious economic target. The strategy underscores Maharashtra's commitment to establishing itself as a major hub for India's digital creative economy.

via Moneycontrol.com

Wednesday, 4 March 2026

Tuesday, 3 March 2026

IICT leads multi-state AVGC-XR collaboration initiative

The Indian Institute of Creative Technologies (IICT) is spearheading a multi-state collaboration focused on animation, VFX, gaming, comics, and XR sectors, according to Passionate In Marketing. The initiative aims to foster industry partnerships and strengthen India's AVGC-XR ecosystem across multiple states. Details regarding specific partner states and project outcomes remain to be disclosed.

via Passionate In Marketing

Monday, 2 March 2026

AnimationVFXGamingComicsXRMaharashtra

IICT Mumbai signs multi-state MoU with AVGC-XR associations at GAFX

Animation Xpress reports that Mumbai's IICT has signed a memorandum of understanding with national and state AVGC-XR associations at GAFX. The multi-state MoU aims to strengthen collaboration across India's animation, VFX, gaming, comics, and extended reality sectors. This partnership signifies coordinated efforts among educational institutions and industry bodies to advance the AVGC-XR ecosystem across multiple states.

via Animation Xpress

Sunday, 1 March 2026

AnimationVFXGamingComicsXRKarnataka

Karnataka curating high-quality deal flow for AVGC sector with global investor backing

The Hindu reports that Karnataka is actively curating deal flow for the AVGC sector, supported by global investors. State official Priyank Kharge highlighted the state's efforts to facilitate investment opportunities within the animation, VFX, gaming, comics, and XR industries. The initiative aims to strengthen Karnataka's position as a hub for creative and technological enterprises in India's growing digital content ecosystem.

via The Hindu

AnimationVFXGamingComicsXRMaharashtra

IICT-Mumbai formalises AVGC-XR career pathways

Outlook Respawn reports that IICT-Mumbai has formalised career pathways in animation, VFX, gaming, comics, and XR. The institute's initiative aims to establish structured educational and professional trajectories for students entering India's growing AVGC-XR sector, aligning academic programmes with industry requirements and creating clearer progression routes for talent development in these creative disciplines.

via Outlook Respawn

Saturday, 28 February 2026

AnimationVFXGamingComicsXRKarnataka

Bengaluru GAFX 2026 to host mixer segment on women in AVGC-XR

AnimationXpress reports that Bengaluru GAFX 2026 is hosting a mixer segment dedicated to women's participation in the AVGC-XR sector. The initiative aims to foster networking and visibility for women professionals across animation, VFX, gaming, comics, and extended reality industries, highlighting efforts to build diversity and inclusion within India's growing creative technology ecosystem.

via Animation Xpress

Media delegation explores India's AVGC-XR hub at creative technology institute

A media delegation visited the Indian Institute of Creative Technology to explore India's AVGC-XR (animation, VFX, gaming, comics, extended reality) hub, according to a Press Information Bureau release. The visit underscores the institute's role in developing creative technology talent and infrastructure within India's growing digital content sector. Details of specific discussions and initiatives were not elaborated in the announcement.

via PIB

Friday, 27 February 2026

Animation

Media delegation visits IICT to view student AI films and campus infrastructure

The Press Information Bureau reports that a media delegation interacted with leadership at IICT (Indian Institute of Creative Technologies) to view student-created AI films and tour campus facilities. The visit highlights the institute's focus on emerging technologies in creative education, relevant to India's growing AVGC sector and AI-driven content creation initiatives.

via PIB

AnimationVFXComicsKarnataka

AI should enhance human creativity, not replace artists: Siddaramaiah

Awaz The Voice reports Karnataka Chief Minister Siddaramaiah's statement on artificial intelligence's role in the creative industries. Siddaramaiah emphasised that AI should augment rather than substitute human artists, addressing concerns within animation, VFX, and comics sectors. The statement reflects growing discourse on balancing technological advancement with artist welfare in India's AVGC ecosystem.

via Awaz The Voice

Wednesday, 25 February 2026

AnimationVFX

Annapurna Studios, Mihira Visual Lab and Animatrik Film Design launch motion capture facility

AnimationXpress reports that Annapurna Studios, Mihira Visual Lab and Animatrik Film Design have joined forces to launch the A&M Motion Capture facility. The collaboration aims to strengthen India's VFX and animation capabilities by providing advanced motion capture services to the industry. This facility represents a significant infrastructure investment within the Indian AVGC sector, enabling local studios to access world-class production technology.

via Animation Xpress

Monday, 23 February 2026

Animation

India's animation industry shifting from services hub to IP powerhouse, ET M&E Summit explores

ET BrandEquity reports on discussions at the ET M&E Summit 2026 regarding India's animation sector's transition from a services-centric model to original IP creation. The summit examined how Indian studios are building proprietary intellectual property alongside their traditional outsourcing work, marking a strategic shift in the industry's positioning within the global animation landscape.

via ET BrandEquity

Thursday, 19 February 2026

Brands redirect advertising budgets to gaming and AVGC-XR as India's creative economy accelerates

Exchange4Media reports that brands are redirecting advertising budgets towards gaming and AVGC-XR sectors as India's creative economy expands. The shift reflects growing recognition of these segments' commercial potential and audience reach. The movement underscores how India's animation, VFX, gaming, and extended reality sectors are increasingly attracting mainstream marketing investment and becoming integral to brand strategy in the region.

via Exchange4Media

Animation

ELE Animations founder discusses Indian animation industry transformation

Outlook Respawn reports on ELE Animations founder's perspective on the Indian animation sector's reset. The piece examines shifts within the domestic animation industry, focusing on structural and operational changes reshaping how studios operate and compete in the evolving market landscape. Specific details on the founder's insights into industry challenges and opportunities are presented through the interview format.

via Outlook Respawn

Wednesday, 18 February 2026

Ashwini Vaishnaw inaugurates WAVES Creators' Corner at India AI Impact Summit 2026

The Press Information Bureau reports that Union Minister Ashwini Vaishnaw inaugurated the 'WAVES Creators' Corner' at India AI Impact Summit 2026. The initiative appears designed to support creative professionals working at the intersection of AI and digital content creation, aligning with India's broader push to develop its AVGC-XR sector through technology integration and policy support.

via PIB

Tuesday, 17 February 2026

India AI Impact Summit 2026 to bring together government, startups and creators

The Press Information Bureau reports on the India AI Impact Summit 2026, which will convene government officials, startups, and creators. The event represents a significant confluence of stakeholders in India's technology ecosystem. While the feed summary provides limited detail, the summit's focus on AI and creator participation suggests relevance to India's AVGC-XR sector, where artificial intelligence is increasingly influential in animation, VFX, gaming, and related creative industries.

via PIB

51 AVGC-XR startups to showcase AI innovations at India AI Impact Expo

KNN India reports that 51 AVGC-XR startups will present AI-driven innovations at the WAVES Creators Corner during the India AI Impact Expo. The showcase represents a significant platform for the Indian animation, VFX, gaming, comics, and extended reality sector to demonstrate technological advancement and industry applications of artificial intelligence across creative disciplines.

via KNN India

Monday, 16 February 2026

India's M&E sector projected to reach ₹3,067 bn by 2027, driven by AVGC-XR and gaming

Adgully.com reports that India's media and entertainment sector is experiencing significant growth, with projections to reach ₹3,067 billion by 2027. Animation, VFX, gaming, comics, and XR (AVGC-XR) are identified as key growth drivers powering this expansion. The report highlights the sector's robust trajectory and the increasing importance of digital and immersive technologies in India's entertainment landscape, positioning the country as a major player in the global AVGC-XR market.

via Adgully.com

PIB highlights creative industries as growth engines for India's economy

The Press Information Bureau has released a statement positioning creative industries as key growth drivers for India's economy. The PIB announcement underscores the government's recognition of the animation, VFX, gaming, comics, and XR sectors' potential to contribute to economic development and job creation. This reflects India's strategic focus on AVGC-XR sectors as priority areas for growth and investment.

via PIB

Creative industries positioned as growth engines through orange economy model

The Policy Edge examines how creative industries, encompassing animation, VFX, gaming, and comics, are emerging as significant economic growth drivers through the orange economy framework. The piece explores policy approaches to scaling these sectors, which are integral to India's AVGC-XR landscape. Orange economy models typically focus on monetising creative output and intellectual property whilst fostering entrepreneurship within creative sectors.

via The Policy Edge

Friday, 13 February 2026

AnimationMaharashtra

88 Pictures to lead animation for Baahubali: The Eternal War, India's most ambitious animated feature

Cartoon Brew reports that Mumbai-based animation studio 88 Pictures will spearhead animation production for Baahubali: The Eternal War, positioned as India's most ambitious animated feature film to date. The project represents a significant undertaking for the Indian animation sector, marking a major franchise expansion into animation with substantial production ambitions.

via Cartoon Brew

Thursday, 12 February 2026

Ministry of Information & Broadcasting launches AVGC talent development workshop across schools and colleges

The Press Information Bureau reports that India's Ministry of Information & Broadcasting has organised a workshop focused on talent development in animation, VFX, gaming, and comics (AVGC) sectors. The initiative aims to establish content creation labs across 15,000 schools and 500 colleges, broadening access to AVGC education and nurturing early-stage talent pipelines nationwide.

via PIB

AniMela 2026 poised to signal bold new era for Indian AVGC-XR sector

Homegrown.co.in reports that AniMela 2026 could mark a significant turning point for India's animation, VFX, gaming, and XR industries. The event is positioned to showcase the sector's growth and emerging opportunities, potentially strengthening India's position in the global AVGC-XR market. The publication suggests the gathering may catalyse industry collaboration and innovation across multiple creative domains within the country's thriving digital content ecosystem.

via homegrown.co.in

Tuesday, 10 February 2026

AnimationVFXGamingXRKarnataka

Phase 1 Events to deliver Bengaluru GAFX 2026 as Karnataka reinforces AVGC-XR leadership

EventFAQs reports that Phase 1 Events will organise Bengaluru GAFX 2026, furthering Karnataka's position as a hub for India's animation, VFX, gaming, comics and extended reality sectors. The event underscores the state's commitment to strengthening the AVGC-XR industry through large-scale gatherings that convene professionals, studios and stakeholders across the region's creative economy.

via EventFAQs

Wednesday, 4 February 2026

Tuesday, 3 February 2026

AnimationVFXKarnataka

GAFX 2026 animation and VFX summit to launch in Bengaluru on February 27

The New Indian Express reports that GAFX 2026, Bengaluru's premier summit focused on animation and VFX, will commence on February 27. The event represents a significant gathering for India's AVGC sector, providing a platform for industry professionals, studios, and talent to convene, discuss trends, and explore opportunities within the animation and visual effects landscape.

via The New Indian Express

AnimationVFXGamingComicsXRKarnataka

Bengaluru GAFX 2026 to run 27 February–1 March under 'Evolution Reloaded' theme

Animation Xpress reports that GAFX 2026, Bengaluru's premier animation, VFX, gaming, and comics festival, will take place from 27 February to 1 March under the theme 'Evolution Reloaded'. The event, held in Karnataka's tech hub, continues to serve as a key platform for India's AVGC sector, bringing together industry professionals, studios, and talent for networking, showcases, and knowledge exchange.

via Animation Xpress

Monday, 2 February 2026

Union Budget 2026 sparks reactions across animation, VFX, gaming and comics industry

Animation Xpress reports on industry reactions to India's Union Budget 2026 across the animation, VFX, gaming and comics sectors. The publication gathered responses from professionals and stakeholders in these AVGC segments following the budget announcement. Specific policy measures, funding allocations, or tax implications affecting the sector are detailed in the source coverage.

via Animation Xpress

AnimationVFXGamingComicsXRKarnataka

Priyank Kharge announces Bengaluru GAFX 2026, spotlights Karnataka's creative economy

ETV Bharat reports that Priyank Kharge has announced Bengaluru GAFX 2026, highlighting Karnataka's expanding creative economy. The announcement underscores the state's growing prominence in the animation, VFX, gaming, and related creative sectors. GAFX, a significant industry event, is positioned to further strengthen Karnataka's position as a hub for digital content creation and AVGC-XR industries in India.

via ETV Bharat

Union Budget 2026 allocates AVGC Content Creator Labs across 15,000 schools

Digital Studio India reports that India's Union Budget 2026 includes provisions to boost the AVGC and creative economy by establishing AVGC Content Creator Labs in 15,000 schools nationwide. The initiative aims to nurture talent and foster growth in the animation, VFX, gaming, comics, and XR sectors by providing infrastructure and training opportunities at the grassroots level.

via Digital Studio India