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- Two months of Bluetile and Bestplay put ₹329 crore into Nazara's record quarter; its existing studios grew 11 per cent
Nazara's results release puts Bluetile and Bestplay's first two months at ₹329 crore of revenue and organic growth across its existing gaming studios at 11 per cent [5]. The filing says the two were consolidated from 1 August and the periods are therefore not comparable [2].
Analysis · AVGC-XR Desk · 31 October 2026
- Every new OTT title will need captions or sign language plus an audio description, thirty-six months from the guidelines' publication
The ministry's final guidelines require one of closed captioning, open captioning or Indian Sign Language, plus an audio description, on all newly published content [13]. The October 2025 draft set six months [9]. The final document sets no back-catalogue target at all [2].
Analysis · AVGC-XR Desk · 29 October 2026
- Registering a game as an e-sport in India requires recognition under the National Sports Governance Act and registration with the gaming authority
The online gaming Act defines e-sports to include a game recognised under the National Sports Governance Act, 2025 and registered with the Online Gaming Authority of India [1]. That Act never names e-sports [9]. Its recognising Board's seats were advertised on 23 June [13].
Report · AVGC-XR Desk · 29 October 2026
- AVGC creator labs are proposed for 15,000 secondary schools and 500 colleges on Rs 250 crore, under the Union Budget 2026-27
AVGC Content Creator Labs are proposed for 15,000 secondary schools and 500 colleges across the country on Rs 250 crore, announced in the Union Budget 2026-27 [3]. The West Bengal IT department publishes no AVGC, animation, gaming or XR policy or scheme [8].
Report · AVGC-XR Desk · 27 October 2026
- WaveX takes 15 startups into each of its incubation centres and charges them ₹8,500 plus GST a month
The Ministry of Information and Broadcasting's accelerator selects 15 startups for the first batch at each location and charges a monthly fee of ₹8,500 plus GST per startup [3]. On capital, the programme's own answer is that participation does not guarantee funding [8].
Report · AVGC-XR Desk · 24 October 2026
- Tamil Nadu's AVGC-XR policy rebates the full cost of a studio's IP filings, capped at ₹20 lakh for international filings
The policy notified in March gives AVGC-XR companies a 100 per cent rebate on intellectual property filing and legal costs, capped at ₹20 lakh international and ₹8 lakh domestic [2]. The ₹250 crore research fund reported alongside it is a cross-sector fund the policy never sizes [9].
Analysis · AVGC-XR Desk · 24 October 2026
- Roblox creator activity added ₹123.9 crore to India's GDP between 2020 and 2025
That ₹123.9 crore is a six-year cumulative total rather than a single year's contribution [2]. The report's annual exhibit puts 2025 at ₹31.3 crore, against ₹76.3 crore in 2024 [3]. Access Partnership prepared the study for Roblox [7].
Analysis · AVGC-XR Desk · 19 October 2026
- India's animation and VFX segment grew 2 per cent to ₹105 billion in 2025, after falling to ₹103 billion in 2024
The FICCI-EY report published in March puts the segment at ₹105 billion for 2025 against ₹103 billion in 2024 [3]. The six per cent decline reported from the same report is the animation sub-segment, not the segment [6].
Analysis · AVGC-XR Desk · 19 October 2026
- No online game has been granted registration under India's online gaming authority, the IT ministry told the Information Commission
The ministry's written submission to the Central Information Commission, dated 8 September 2026, states that no online game has been granted registration under the Online Gaming Authority of India [2]. It puts complaints received at 201 as on 1 September 2026 [3].
Analysis · AVGC-XR Desk · 16 October 2026
- HKI Media signed a memorandum with Uttar Pradesh's ₹5 lakh youth loan scheme to set up 500 AVGC-XR studios
HKI Media announced the memorandum in December 2025 and gave no rollout schedule, locations or per-studio capital [4]. The scheme lends up to ₹5 lakh and pays the interest for four years, to applicants aged 21 to 40 [2].
Report · AVGC-XR Desk · 12 October 2026
- Bharat Tech Triumph's Season 2 package was a Gamescom LATAM kiosk, an exhibitor pass and airfare for one; Season 3 promised a sponsored GDC showcase
Season 2's published package is a free kiosk in the India Pavilion at Gamescom LATAM, a free three-day exhibitor pass and free airfare for one person [3]. The Season 3 release promises a fully sponsored showcase at the Game Developers Conference and at WAVES, and puts no figure on it [2].
Analysis · AVGC-XR Desk · 9 October 2026
- Kerala's AVGC-XR centre takes 20 acres in Thiruvananthapuram under C-DIT, and its production grants are written for companies registered with it
Kerala's AVGC-XR Policy 2024 gives the Centre of Excellence 20 acres in Thiruvananthapuram and names C-DIT its nodal agency [2]. Its grants for animated series, features, VFX and games are each addressed to companies registered with the centre [13]. The working model is to be defined later [4].
Analysis · AVGC-XR Desk · 8 October 2026
- Netflix, Rodeo FX and Barnstorm have opened VFX studios in Hyderabad and Bangalore
Netflix gives its Hyderabad office for Eyeline Studios as 32,000 square feet, Eyeline's fifth global location [1]. Mikros gives the Rodeo FX studio in Bangalore as 40,000 square feet for up to 400 artists [3]. No announcement gives a money figure [1].
Report · AVGC-XR Desk · 26 September 2026
- Desibel is a two-year grant from the French embassy and the French Institute in India, with no value published
Desibel is backed by a two-year grant of unstated value, introduced by the Embassy of France in India and the French Institute in India [5]. Its three Indian partners work in libraries, publishing and animation [6]. The India-France joint statement of 17 February 2026 does not name it [4].
Analysis · AVGC-XR Desk · 24 September 2026
- VirtuCamera 2 Pro adds custom scripts, gamepad control and studio licensing across six DCCs
The Weird Byte finished the Pro rollout on 14 September. Pro features are included on Pro Indie, Pro Business and Pro Enterprise, while companies cannot use Standard or Pro Indie and must use Pro Business or Pro Enterprise [1][2]. Apple Business Manager does not currently support app subscriptions, while Managed Google Play does not provide tools to manage paid applications or recurring subscriptions [4].
Report · AVGC-XR Desk · 24 September 2026
- Madhya Pradesh's AVGC-XR policy pays 25 per cent of studio capex up to ₹30 crore
Madhya Pradesh's published AVGC-XR Policy 2025 offers studios a 25 per cent capital subsidy capped at ₹30 crore, and sets its caps and sanction limits over a policy period it never defines [1]. Haryana's notified policy caps capital support at ₹10 crore a unit [2].
Report · AVGC-XR Desk · 24 September 2026
- India's national creative-tech institute enrolled 136 students in its first year, against a stated goal of about 300
The Indian Institute of Creative Technologies enrolled 136 students across 18 courses in its first year, the Ministry of Information and Broadcasting told the Lok Sabha on 11 March 2026 [4]. A government note of November 2025 had set the inaugural batch at about 300 students [5].
Report · AVGC-XR Desk · 23 September 2026
- Haryana's AVGC-XR policy reimburses 30 per cent of studio capex up to ₹10 crore, and only for units with at least 50 staff
Haryana's policy reimburses 30 per cent of eligible capital spend up to ₹10 crore a unit, for units that directly employ at least 50 people for a year [1]. As of 21 September, the state's schemes page lists no scheme to claim it under [27].
Analysis · AVGC-XR Desk · 23 September 2026
- Maharashtra's ₹3,266-crore AVGC-XR policy allocates ₹100 crore this year and sets no per-project rate; Rajasthan reimburses up to 30 per cent, Karnataka 20
Maharashtra allocates ₹100 crore of a ₹3,266-crore outlay in 2025-26 [2], and its Government Resolution sets no per-project reimbursement rate [5]. Rajasthan pays up to 30 per cent of qualified expenditure, capped at ₹50 lakh per entity [7]. Karnataka pays up to 20 per cent, capped per episode [13].
Analysis · AVGC-XR Desk · 19 September 2026
- India's online gaming law: registration reaches only e-sports and categories the Centre notifies, and in late June there was no portal to file one
The Act and the 2026 Rules took effect on 1 May 2026 [12][13]. Registration applies only where the government mandates it or a game is offered as an e-sport [14]. MediaNama and ThePrint reported on 25 June that the registration form existed with no portal to file it [28][29].
Analysis · AVGC-XR Desk · 19 September 2026