Bharat Tech Triumph's Season 2 package was a Gamescom LATAM kiosk, an exhibitor pass and airfare for one; Season 3 promised a sponsored GDC showcase
Season 2's published package is a free kiosk in the India Pavilion at Gamescom LATAM, a free three-day exhibitor pass and free airfare for one person [3]. The Season 3 release promises a fully sponsored showcase at the Game Developers Conference and at WAVES, and puts no figure on it [2].
By AVGC-XR Desk ·
The Bharat Tech Triumph Program is run by the Interactive Entertainment and Innovation Council in partnership with the Ministry of Information and Broadcasting, under Create in India Challenge Season 1, with WinZO as launch partner [2]. Its Season 2 winners each received a free kiosk in the India Pavilion at Gamescom LATAM in Sao Paulo, a free three-day Gamescom exhibitor pass, free airfare for one person, a certificate of achievement, complimentary council membership and stated investment potential from the ZO Fund [3]. For Season 3 the prize was a fully sponsored showcase of a winner's product, intellectual property and technology at the Game Developers Conference 2025 in San Francisco from 17 to 21 March, and subsequently at WAVES in India [2].
Entry is open to domestic and international individuals and entities working on PC, console and mobile games and on gaming technology, in two categories: gaming studios and esports, and the business of gaming, including payments, security, monetisation and localisation [2]. An entry needs at least a working prototype, and Season 3 submissions closed on 20 February 2025 after an extension [2]. Season 2 gave priority to games on climate change, health and wellness, education and training, and Indian culture, and judged entries on product, pitch, team and diversity [3].
Season 1 drew more than 200 Indian studio applications and selected ten of them to show at the Game Developers Conference in San Francisco [3]. Edition 3, announced at the World Audio Visual and Entertainment Summit in Mumbai, selected 20 winners from more than 2,000 entries [5]. On the Season 1 counts that is roughly one applicant in 20 selected, which is the Desk's arithmetic on the published figures rather than a stated rate [3]. On the Edition 3 counts it is roughly one in 100, again the Desk's arithmetic [5].
Behind the programme sits a three-year memorandum of understanding signed between the Services Export Promotion Council and WinZO in August 2025, covering startup incubation, funding, monetisation and talent development, and taking Indian game developers to global events beginning with the India Pavilion at Gamescom in Germany [4]. The same agreement puts WinZO's Global Centre of Excellence, set up with DPIIT, to work promoting Indian intellectual property abroad [4]. Selected companies have also been facilitated into the Game Developers Conference India Pavilion alongside the council and the Telangana VFX Animation and Gaming Association [6].
What a studio cannot read anywhere is the money: the Season 3 release gives no funding figure beyond describing the showcase as fully sponsored [2]. The Season 2 package names investment potential from the ZO Fund without stating an amount [3]. The Edition 3 announcement describes the support as global exposure, industry mentoring, fundraising opportunities and networking, and gives no funding amount and no revenue share [5]. The export agreement with the council names no target country or region, and states no funding figure and no revenue share [4]. WinZO launched a separate 50 million dollar Game Developer Fund in the year before that report, which the report does not state to be connected to the initiative [6].
On the published terms, then, a selected studio gets its exhibition space and one person's travel paid for, a certificate, a council membership and stated investment potential from the ZO Fund [3]. The package puts no figure on that last item, and does not say whether the fund has invested in any winner [3].
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