Indulge Express reports that Mahavatar Narsimha has entered the Oscars as India's first eligible animated feature film. The development marks a significant milestone for India's animation sector, positioning the project as a contender in the Academy Awards' animated feature category. The achievement underscores growing ambitions within Indian studios to gain international recognition at prestigious film industry awards.
KRAFTON India has announced the first-ever Gaming & Esports Awards 2025, according to Passionate In Marketing. The awards programme marks a significant milestone for the gaming and esports industry in India, recognising achievement and talent within the sector. Details regarding award categories, eligibility criteria, and the awards ceremony date remain to be announced.
Moneycontrol reports that visual effects firm Identical Brains Studios has found renewed momentum through high-profile projects. The studio worked on VFX for Kantara and Baramulla, marking significant growth opportunities. The feature highlights how Indian VFX studios are gaining traction on major film productions, strengthening the sector's reputation domestically and internationally.
Exchange4Media reports that India's gaming industry is setting ambitious growth targets, aiming to reach $4 billion in revenue by fiscal year 2030. The report outlines strategic initiatives and expansion plans driving this projection. This reflects the sector's confidence in sustained growth driven by increased smartphone penetration, rising disposable incomes, and growing player engagement across casual and competitive gaming segments in India.
Outlook Respawn reports on how the Baahubali franchise could influence Indian animation's international trajectory. The piece examines the production's scale, technical achievements, and market positioning as benchmarks for the sector's growth. It explores how such high-profile projects might attract global investment, talent, and distribution partnerships, strengthening India's standing in the worldwide animation industry.
The Economic Times reports that the Indian Institute of Creative Technologies and YouTube have signed a memorandum of understanding to launch the Create with AI programme, aimed at boosting skills in the AVGC-XR sector.
Exchange4Media reports that a significant policy shift has transformed India's gaming landscape over the past year, catalysing a $9 billion esports revolution. The development marks a pivotal moment for the country's gaming industry, reflecting growing regulatory support and investment momentum. The policy change has created favourable conditions for esports expansion, attracting substantial capital and enabling industry growth. This shift underscores India's emerging position as a key player in the global esports ecosystem.
News On AIR reports that India's media and entertainment sector is among the country's fastest-growing industries. The sector, which encompasses animation, VFX, gaming, comics, and XR technologies, continues to expand as demand for digital content and immersive experiences grows domestically and internationally. This growth reflects increasing investment in AVGC-XR infrastructure, talent development, and production capabilities across the Indian market.
The Press Information Bureau reports on initiatives powering India's animation, VFX, gaming, comics, and XR sectors. The announcement underscores government backing for the AVGC-XR industry, a key growth area for India's digital economy and creative exports. Details on specific policy measures, infrastructure support, or sector targets remain within the official communication.
Adgully.com reports on HiTech Animation CEO Ashish Thapar's views on the Indian animation sector's international growth. The interview covers the studio's work on projects like Kurukshetra and discusses how Indian animation is reaching global audiences via OTT platforms. Thapar addresses the importance of world-ready storytelling in positioning Indian studios competitively on the world stage.
According to bestmediainfo.com, OS Studios has established operations in India to strengthen its gaming and esports offerings. The move represents the company's commitment to expand its presence in the Indian gaming market and enhance its esports experience delivery capabilities in the region.
Investment Guru reports that the Tamil Nadu government plans to set up an AVGC-XR centre of excellence in Chennai to foster digital media innovation. The initiative aims to strengthen the state's capabilities in animation, VFX, gaming, comics, and XR sectors, positioning Chennai as a hub for creative industries and supporting talent development in these high-growth domains.
The New Indian Express reports that Tamil Nadu is planning a centre of excellence to accelerate growth in gaming and extended reality sectors. The initiative aims to foster development within these emerging technology domains, supporting the state's broader efforts to strengthen its position in the AVGC-XR ecosystem and attract industry talent and investment.
Deccan Chronicle reports that mythological themes are driving a new wave of animated content in Indian cinema. The publication highlights projects including Narsimha and Kurukshetra, underscoring growing creative focus on India's rich mythological narratives within the animation sector. This trend reflects the industry's expanding capacity to develop culturally rooted, visually sophisticated animated productions for domestic and international audiences.
The Hollywood Reporter reports that VFX major Digital Domain has appointed Sudhir Reddy as President. Reddy brings significant experience to the role at the visual effects studio known for high-profile film and commercial work. The appointment reflects Digital Domain's continued expansion and leadership restructuring in the competitive global VFX market.
The Press Information Bureau announces IndiaJoy B2B 2025, an industry event powered by WAVES Bazaar and Aha, and organised by ProducerBazaar and IndiaJoy. The event is designed to strengthen India's creative economy by fostering B2B connections within the animation, VFX, gaming, comics, and XR sectors. The initiative brings together stakeholders to facilitate business opportunities and collaborative ventures across India's growing AVGC-XR industries.
Eventfaqs reports that GamingCon Bharat 2025 will convert NESCO venue into India's largest playable gaming universe. The event is positioned as a major gaming industry gathering in India, bringing together gaming studios, developers, and enthusiasts. Details on specific attractions, participating studios, and the scale of the event were not disclosed in the announcement, but the initiative underscores India's growing gaming sector prominence and industry investment in large-scale gaming events.
IGN India reports that Day 2 of IGDC 2025 featured a memorandum of understanding between the Tamil Nadu government and companies including Nazara Technologies.
MediaNews4U reports that India's gaming market is projected to cross 50 crore players in 2025, with player spending anticipated to exceed $1 billion. The forecast comes from market research firm Niko Partners, underscoring robust growth in the country's gaming sector. The expansion reflects increasing smartphone penetration, affordable data costs, and rising consumer engagement across casual and competitive gaming categories in India.
AnimationXpress reports that MIDCCA will host a dialogue focused on the implementation of Maharashtra's AVGC-XR Policy. The initiative aims to facilitate discussion among stakeholders in the animation, visual effects, gaming, comics, and extended reality sectors regarding policy rollout and industry engagement. This represents a significant step in Maharashtra's efforts to support and develop its growing AVGC-XR ecosystem through structured policy dialogue and industry collaboration.
The Times of India reports that Tamil Nadu will soon launch an AVGC (Animation, VFX, Gaming, Comics, XR) policy aimed at revamping the state's educational curriculum and developing skilled talent in the sector. The initiative forms part of the state's broader effort to strengthen its animation and visual effects industry workforce and attract investment in creative technologies.
AnimationXpress reports that GamingCon Bharat 2025, described as India's biggest celebration of gaming culture, is returning to Mumbai this November. The event represents a significant gathering for the Indian gaming sector, bringing together industry professionals, creators, and enthusiasts to showcase developments in gaming culture and community within the country.
The New Indian Express reports that Tamil Nadu is set to launch a dedicated animation and gaming policy. The state's initiative aims to support and promote the AVGC sector within the region, though specific details of the policy framework remain to be announced. This development reflects growing recognition of Tamil Nadu's potential in India's animation and gaming industries.
The Press Information Bureau reports that startup accelerator WaveX is inviting startups to participate in WAVES Bazar during IFFI Goa 2025, scheduled for 20–24 November. The initiative aims to showcase emerging ventures within India's creative and tech sectors at the prestigious International Film Festival of India, providing a platform for networking and investment opportunities within the AVGC-XR ecosystem.
ET Government reports that India has unveiled 'India Gaming Vision 2035', a strategic initiative aimed at positioning the country as a global gaming powerhouse with a $100 billion target. The vision sets ambitious goals for industry growth and development, reflecting India's commitment to strengthening its gaming sector on the international stage.
Storyboard18 reports that Tamil Nadu's IT Minister has called the Online Gaming Act a copy-paste move, suggesting the legislation lacks originality in its approach to regulating online gaming in the state.
The Times of India reports that gaming industry veterans have launched Game Insider, a platform designed to empower the next generation of gaming professionals in India. The initiative aims to provide resources, mentorship, and industry insights to emerging talent in the gaming sector, strengthening the professional development ecosystem within India's growing gaming industry.
The Hindu reports that Tamil Nadu's IT Minister has announced that an AVGC (Animation, VFX, Gaming, Comics, XR) policy will be rolled out soon. The statement signals the state's commitment to developing its animation, visual effects, gaming, comics, and extended reality sectors, potentially positioning Tamil Nadu as a hub for digital creative industries.
The New Indian Express reports that Tamil Nadu Minister Thiaga Rajan has announced plans to introduce an AVGC-XR policy shaped by industry stakeholders, with a focus on talent creation. The initiative aims to strengthen the state's animation, VFX, gaming, comics, and extended reality sectors through targeted workforce development and industry collaboration.
AnimationXpress reports that Maharashtra has released its AVGC-XR Policy 2025, aimed at strengthening India's animation, VFX, gaming, comics, and extended reality sectors. The policy is expected to have significant implications for the country's creative economy. Details on specific incentives, infrastructure support, and talent development measures remain to be outlined in further announcements from the state government.
Investment Guru India reports that Desi Toons 2025, powered by Green Gold Animation, has become a focal point at IndiaJoy, underscoring a significant milestone for India's animation industry. The event highlights the sector's growth and prominence within the country's creative economy, positioning Indian animation studios and talent on a broader platform for industry recognition and collaboration opportunities.
Hollywood Reporter India features an interview with VFX supervisor KV Sanjit discussing his work on the film Kantara: Chapter 1. Sanjit discusses the technical and creative challenges of animating supernatural elements, including tigers and the deity Panjurli, for the Kannada-language sequel. The piece explores how VFX was deployed to bring mythological and fantastical sequences to life within the film's narrative.
Passionate In Marketing reports that Krafton India has revealed its 2026 esports roadmap, which includes expanded tournaments and new awards to celebrate gaming talent. The initiative underscores the company's commitment to developing India's competitive gaming ecosystem and supporting professional esports players through enhanced opportunities and recognition programmes throughout the coming year.
The Times of India reports that industry experts believe Hyderabad can emerge as the torchbearer of India's animation industry. The city's potential to spearhead the sector reflects growing recognition of Hyderabad as a key animation hub. Industry bigwigs have expressed confidence in the region's capacity to drive growth and innovation within India's broader animation landscape, positioning it as a strategic centre for the country's AVGC ecosystem.
The Press Information Bureau reports that WAVES Animation Bazaar and the 8th edition of IndiaJoy 2025 have been inaugurated in Hyderabad. The events are significant gatherings for India's animation, VFX, gaming, comics, and XR sectors, bringing together industry professionals, studios, and stakeholders. IndiaJoy is a flagship platform showcasing India's creative industries on a global stage, whilst WAVES focuses specifically on animation sector development and business opportunities.
Lovely Professional University has introduced a BCA (Bachelor of Computer Applications) programme that integrates virtual reality and artificial intelligence. The programme aims to equip students with skills in emerging XR technologies. LPU's initiative reflects growing institutional focus on building talent pipelines in India's XR sector, addressing industry demand for skilled professionals in VR-AI convergence.
Passionate In Marketing reports that BMIC 2025 is marking the beginning of India's global esports era. No further details were available in the source.
Homegrown.co.in reports that Vaibhav Studios has achieved a historic milestone as India's first homegrown animation studio to receive an Emmy nomination. The achievement marks a significant recognition of the studio's creative work on the global stage, underscoring India's growing capability in animation production and its increasing prominence within the international animation industry.
ET Edge Insights reports that India's digital gaming sector, currently valued at $2.4 billion, is positioned for significant growth over the next six years. The projection reflects expanding smartphone adoption, rising disposable incomes, and increasing player engagement across the country. This expansion underscores India's growing prominence in the global gaming landscape and the sector's potential to attract further investment and talent development initiatives within the country's emerging digital entertainment ecosystem.
EdexLive reports on efforts to close the gap between educational institutions and India's animation industry through skill-focused training. The article examines how a competency-driven approach can better prepare students for professional roles in animation, addressing industry demands for qualified talent. Educational institutions and animation studios are working collaboratively to ensure curricula align with real-world production requirements and market needs.
Animation Xpress reports that Rajasthan is leading India's creative revolution by hosting the inaugural AVGC-XR Summit 2025. The event marks a significant milestone for the state's animation, VFX, gaming, comics, and XR sectors, positioning Rajasthan as an emerging hub for creative industries in India and fostering development across the AVGC-XR ecosystem.
Storyboard18 reports that thirteen Indian states are currently drafting policies to support the animation, VFX, gaming, comics, and XR sectors. Industry stakeholders are simultaneously advocating for inter-state co-production treaties to facilitate smoother collaboration across state boundaries. The development reflects growing recognition of AVGC-XR's economic potential and the need for coordinated policy frameworks to strengthen India's position in these creative industries.
Outlook Respawn reports that Indian animators have launched more than 40 new projects at Mipcom 2025, the international media and content marketplace. The development underscores the growing presence and ambition of India's animation sector on the global stage, with studios leveraging the platform to showcase original content and secure partnerships with international distributors and broadcasters.
BW Marketing World reports that the Game Developers Association of India (GDAI) has established a Policy Secretariat to influence video gaming industry regulations. The secretariat will work on shaping regulatory frameworks affecting the Indian gaming sector. This development reflects the industry's effort to have a structured voice in policy discussions as gaming remains a significant segment of India's AVGC-XR ecosystem.
The Economic Times reports that the Delhi government is working on an Animation, Visual Effects, Gaming, and Comics (AVGC) policy aimed at boosting the creative sector and generating employment.
Moneycontrol reports that the Gaming Developer and Publishers Association of India (GDAI) has established a Policy Secretariat ahead of India's anticipated online gaming legislation. The move signals the industry's preparation for regulatory changes in the sector. The secretariat will likely serve as a liaison between stakeholders and policymakers as the new legal framework is implemented in the country's gaming industry.
Indian Television Dot Com reports that Gold and Frameboxx have partnered to develop a new approach to animation education in India. The collaboration aims to create fresh curriculum and training methods for aspiring animators. Details about the specific educational programs and their scope were not disclosed in the announcement, though the partnership signals continued investment by industry players in building India's animation talent pipeline.
ET Edge Insights reports that Green Gold Animation has signed a memorandum of understanding with Frameboxx to launch an industry-embedded degree programme in animation and VFX. The collaboration aims to bridge the gap between academic training and industry requirements, combining formal education with practical, hands-on experience from the animation and visual effects sectors.
MediaNews4U reports that Green Gold Animation and Frameboxx have signed a memorandum of understanding to develop an industry-embedded VFX and animation programme. The collaboration aims to bridge the gap between educational training and practical industry requirements, combining Frameboxx's expertise in digital education with Green Gold Animation's production experience to create curriculum-aligned workforce development opportunities for India's animation and VFX sectors.
Jaro Education outlines career prospects in animation for 2026, covering job opportunities, salary expectations, and industry growth potential. The report addresses employment trends and scope within India's animation sector, offering insights for aspiring professionals considering careers in the field during the coming year.
New Indian reports that Tamil Nadu has launched the Chennai Esports Global Championship, featuring Counter-Strike 2 (CS2) and Battlegrounds Mobile India (BGMI). The initiative represents a significant step in establishing Chennai as a gaming hub and reflects growing government support for the esports sector in India's gaming ecosystem.
Outlook Respawn reports that Netflix India has entered into a partnership with IICT and FICCI. The collaboration aims to strengthen India's creative and media sectors. Details regarding the scope and objectives of the partnership remain limited in the available summary, but such initiatives typically support talent development and industry growth within India's AVGC-XR ecosystem.
ET Education reports that Netflix has partnered with the Indian Institute of Creative Technologies and FICCI to develop India's creative technology talent pipeline.
Business Standard reports that Netflix India has partnered with IICT and Ficci to support India's animation, VFX, gaming, comics, and XR (AVGC-XR) segment. The collaboration aims to bolster the growth of these creative industries in the country through joint initiatives and support mechanisms that will benefit studios, talent, and emerging creators across these sectors.
The New Indian Express reports on Chhota Bheem's presence in Hyderabad. The iconic animated character's universe is being brought to life in the city, marking a significant development for India's animation industry. This initiative underscores growing investment in animat content activation and experiential entertainment within the AVGC sector, positioning Hyderabad as a key hub for animation-related ventures and fan engagement strategies.
EventFAQs reports that the Indian Game Publishers Association (IGPDA) has announced GamingCon Bharat 2025, described as India's biggest celebration of gaming culture.
The Economic Times reports that Indian esports companies are calling for clear regulatory frameworks and government support measures to bolster the sector's development. Having faced association with real-money gaming controversies, esports operators are now pushing for differentiated policies that recognise competitive gaming's distinct nature. Industry players seek incentives to accelerate growth, talent development, and international competitiveness in India's emerging esports ecosystem, marking a shift toward mainstream legitimacy and institutional support for the sector.