XR

Extended reality in India — VR, AR and immersive production.

Thursday, 25 June 2026

AnimationVFXGamingComicsXRWest Bengal

West Bengal allocates INR 50 crore for AVGC-XR skill training

Outlook Respawn reports that West Bengal has allocated INR 50 crore towards skill training in the animation, VFX, gaming, comics, and extended reality sectors. The investment underscores the state government's commitment to developing talent in India's growing creative industries. This funding is expected to enhance workforce capabilities and support the sector's expansion within the region.

via Outlook Respawn

Monday, 22 June 2026

AnimationVFXGamingComicsXRMaharashtra

IICT Mumbai and WaveX launch media tech incubator for AVGC-XR startups

Hindudayashankar reports that IICT Mumbai and start-up accelerator platform WaveX have launched a Media Tech Incubator programme to support AVGC-XR startups. The initiative aims to boost innovation and entrepreneurship within India's animation, VFX, gaming, comics, and extended reality sectors. Interested startups can apply by 7th September, according to the announcement.

via Hindudayashankar

AnimationVFXGamingComicsXRKarnataka

Karnataka to showcase AVGC-XR excellence at Annecy and Mifa 2026

AnimationXpress reports that Karnataka will showcase its AVGC-XR sector excellence at the upcoming Annecy and Mifa 2026 events. The state's animation, VFX, gaming, comics, and extended reality industries will be prominently featured at these international platforms, reinforcing Karnataka's position as a hub for digital creative talent and innovation in India's AVGC-XR ecosystem.

via Animation Xpress

Monday, 15 June 2026

Delhi AVGC XR and AI Summit concludes with Creator X and Career X launches

The Delhi AVGC XR and AI Summit has concluded successfully, according to Sahyadri Startups. The event featured the launch of two new initiatives: Creator X and Career X. The summit brought together stakeholders from India's animation, VFX, gaming, comics, and extended reality sectors to discuss industry developments and opportunities for emerging talent and creators in the AVGC-XR ecosystem.

via Sahyadri Startups

MAAC Delhi Summit empowers next generation of AVGC creators

Passionate In Marketing reports that MAAC Delhi held a summit to support emerging AVGC creators. The event focused on empowering future talent in the animation, VFX, gaming, comics, and XR sectors. The summit provided a platform for creators to develop skills and knowledge in India's growing creative industries, reflecting sustained institutional commitment to nurturing the country's AVGC-XR ecosystem.

via Passionate In Marketing

MAAC to host Delhi AVGC-XR & AI Summit 2026 with new learning pathways

EventFAQs reports that MAAC is hosting the Delhi AVGC-XR & AI Summit 2026, introducing new learning pathways for the sector. The initiative aims to advance education and skills development in animation, VFX, gaming, comics, and extended reality disciplines whilst integrating artificial intelligence capabilities. The summit represents a significant effort to strengthen India's AVGC-XR ecosystem through structured training and industry engagement.

via EventFAQs

Thursday, 4 June 2026

Haryana Unveils Ambitious AVGC-XR Policy 2026

Devdiscourse reports that Haryana has unveiled an ambitious AVGC-XR Policy for 2026. The policy aims to boost the animation, VFX, gaming, comics, and extended reality sectors in the state. This initiative is expected to attract investments, foster talent development, and establish Haryana as a hub for creative industries within India's growing AVGC-XR ecosystem.

via Devdiscourse

Tuesday, 2 June 2026

XRTamil Nadu

IIT Madras urges strategic push to create 2 million high-value XR jobs by 2030

BW Education reports that IIT Madras has called for a strategic push to generate 2 million high-value extended reality (XR) jobs by 2030. The institute emphasises the need for coordinated efforts to develop India's XR talent pipeline and infrastructure. The statement underscores XR's potential as a significant employment driver within India's AVGC-XR sector.

via BW Education

Monday, 1 June 2026

XRTamil Nadu

IIT Madras backs Tamil Nadu's XR push, urges focus on high-value innovation for jobs goal

DT Next reports that IIT Madras has endorsed Tamil Nadu's extended reality (XR) sector initiative. The institute advocates that the state's ambitious 2 lakh jobs target should prioritise high-value innovation rather than volume alone. IIT Madras's backing signals institutional support for Tamil Nadu's strategy to position itself as a major XR hub, emphasising quality development and skilled employment creation in the emerging technology sector.

via DT Next

Friday, 22 May 2026

Thursday, 21 May 2026

Tripura develops draft AVGC-XR policy with expert consultation

MediaNews4U reports that the Department of Information Technology (DIT) in Tripura has organised a consultation with industry experts to shape a draft AVGC-XR policy. The initiative aims to foster a new creative economy ecosystem in the northeastern state, bringing together stakeholders to develop a framework that supports animation, VFX, gaming, comics, and extended reality sectors locally.

via MediaNews4U

Tripura strengthens orange economy focus through AVGC-XR sector development

Northeast Today reports that Tripura is moving to strengthen its orange economy through the AVGC-XR sector. The state is taking steps to develop animation, VFX, gaming, comics, and extended reality industries as part of broader economic growth strategy. This initiative aligns with India's push to build capabilities in creative and digital industries across regions beyond traditional tech hubs, positioning Tripura as an emerging centre for creative economy activities.

via Northeast Today

Wednesday, 20 May 2026

Tripura moves to establish Northeast India's AVGC-XR hub

The Economic Times reports that Tripura is developing infrastructure to position itself as a regional animation, VFX, gaming, comics and extended reality hub for Northeast India. The initiative aims to attract studios and talent to the region, expanding India's AVGC-XR ecosystem beyond traditional centres. Details on timelines, funding, and specific incentives remain to be disclosed by state authorities.

via economictimes.com

Friday, 15 May 2026

GamingXR

Tencent commits ₹10 crore multi-year investment in India's gaming and XR sector

Mobigyaan reports that Tencent has announced a multi-year ₹10 crore investment push aimed at India's gaming and XR industries. The commitment underscores growing interest from global technology firms in India's expanding digital entertainment ecosystem. Tencent's investment is expected to support local studios, startups, and talent development initiatives within the gaming and extended reality segments, strengthening India's position in the global AVGC-XR market.

via mobigyaan.com

Thursday, 14 May 2026

Monday, 11 May 2026

GamingXR

JioBLAST and Esports Foundation partner to launch India's pathway to Esports World Cup

Everything Experiential reports that JioBLAST has partnered with the Esports Foundation to create India's competitive pathway to the Esports World Cup. The initiative aims to identify and develop Indian esports talent for international competition. The partnership marks a significant infrastructure investment in India's gaming and esports ecosystem, connecting domestic players to global tournaments.

via Everything Experiential

Tuesday, 5 May 2026

AnimationVFXGamingComicsXRTelangana

Hyderabad emerges as global AVGC-XR powerhouse

Metro India reports that Hyderabad is establishing itself as a major centre for animation, VFX, gaming, comics, and extended reality sectors. The city's growth in AVGC-XR capabilities positions it competitively on the global stage, attracting talent and investment to India's creative economy. The development underscores Telangana's strategic focus on building a robust digital entertainment ecosystem.

via metroindia.net

Monday, 4 May 2026

IICT Opens Enrolment for National AI Skilling Programme for Creative Sector

The Press Information Bureau reports that the Indian Institute of Creative Technologies (IICT) has opened enrolment for its National AI Skilling Programme targeting the creative sector. The initiative aims to equip professionals in animation, VFX, comics, and related creative industries with artificial intelligence skills. The programme represents a significant step in upskilling India's AVGC workforce amid growing AI adoption across creative production pipelines.

via PIB

Friday, 1 May 2026

Tuesday, 28 April 2026

AI and India's AVGC Industry: ORF explores creative machine intersection

Observer Research Foundation examines the intersection of artificial intelligence and India's AVGC (animation, VFX, gaming, comics, XR) sector. The publication explores how AI technologies are reshaping creative workflows and production capabilities within India's growing digital content industry. The report considers implications for studios, talent, and the sector's competitive positioning in global markets.

via orfonline.org

Saturday, 25 April 2026

Thursday, 23 April 2026

Haryana unveils Industrial Policy targeting ESDM and AVGC-XR hub status

The Statesman reports that Haryana has unveiled an ambitious Industrial Policy aimed at positioning the state as a global hub for electronics, semiconductors, display manufacturing (ESDM) and animation, VFX, gaming, comics, and extended reality (AVGC-XR) sectors. The policy represents a strategic effort to attract investment and talent in these high-growth technology-driven industries to the state.

via The Statesman

Saturday, 18 April 2026

IICT signs MoUs to expand AVGC-XR and esports ecosystem

SMEStreet reports that IICT (Indian Institute of Creative Technology) has signed memorandums of understanding to expand the AVGC-XR and esports ecosystem in India. The move aims to strengthen the creative technology sector by fostering partnerships that support animation, VFX, gaming, XR, and esports development, enhancing India's position in the global creative industries market.

via SMEStreet

Thursday, 16 April 2026

IICT partners with VES to strengthen India's VFX and AVGC-XR ecosystem

MediaNews4U reports that IICT has partnered with VES to bolster India's VFX and AVGC-XR sector. The collaboration aims to strengthen the visual effects and digital creative industries across animation, VFX, gaming, comics, and extended reality segments. Details on specific programmes, training initiatives, or resource-sharing arrangements were not disclosed in the announcement.

via MediaNews4U

Wednesday, 15 April 2026

AnimationVFXGamingComicsXRKarnataka

Arena Animation celebrates three decades of AVGC-XR impact with alumni meet in Bengaluru

SugerMint reports that Arena Animation hosted an alumni meet in Bengaluru to mark three decades of its contribution to India's AVGC-XR and creative sectors. The institute, a significant player in animation and visual effects education, brought together alumni to celebrate its impact on the industry. The event underscores the institute's role in shaping talent for animation, VFX, gaming, comics, and extended reality sectors in India.

via SugerMint

Tuesday, 14 April 2026

VES India signs MoU with IICT to advance AVGC-XR collaboration and skill development

Digital Studio India reports that VES India has signed a Memorandum of Understanding with IICT to strengthen collaboration in the AVGC-XR sector. The partnership aims to advance skill development initiatives within India's animation, visual effects, gaming, comics, and extended reality industries. The MoU represents a strategic effort to enhance industry-academia linkages and foster talent development in these emerging creative sectors.

via Digital Studio India

Friday, 10 April 2026

Tuesday, 7 April 2026

Indian AVGC-XR sector faces critical industry-academia skills gap

The Indian Express reports on a significant disconnect between educational institutions and the AVGC-XR industry's talent requirements. Industry experts characterise the problem as severe, rating it 10 out of 10 in tech-driven sectors. The article highlights efforts to bridge this gap through better curriculum alignment, collaboration between studios and academic bodies, and industry-led training initiatives to prepare graduates for real-world production demands in animation, VFX, gaming, comics, and extended reality sectors.

via indianexpress.com

Monday, 6 April 2026

Saturday, 4 April 2026

Thursday, 2 April 2026

Chanchal Kumar assumes role as Secretary of Ministry of Information & Broadcasting

According to a Press Information Bureau (PIB) announcement, Shri Chanchal Kumar has taken charge as Secretary of the Ministry of Information & Broadcasting (MIB). The ministry oversees policies affecting India's media and entertainment sectors, including animation, visual effects, gaming, and other creative industries that fall under the AVGC-XR domain. This appointment may influence regulatory frameworks and sectoral initiatives.

via PIB

Government expands content creator labs and skill development for orange economy

The Press Information Bureau reports that the Indian government is accelerating its Orange Economy initiatives by expanding Content Creator Labs and skill development programmes nationwide. The move aims to strengthen India's creative economy ecosystem. Details on specific allocations, timelines, or participating states were not specified in the announcement, though the initiative underscores policy focus on AVGC-XR talent development and infrastructure.

via PIB

Wednesday, 1 April 2026

Government establishes AVGC task force, designates IICT as national centre of excellence

Storyboard18 reports that the Indian government has set up an AVGC task force and approved the Indian Institute of Creative Technologies (IICT) as a national centre of excellence. The move underscores the government's commitment to strengthening the animation, VFX, gaming, comics, and extended reality sectors within India. The establishment of a dedicated task force and centre of excellence is expected to bolster industry standards, research, and talent development across the AVGC-XR ecosystem.

via Storyboard18

Friday, 27 March 2026

IICT to lead pan-India AVGC-XR ecosystem with hub-and-spoke model

The Press Information Bureau reports that the Indian Institute of Creative Technologies (IICT) will lead the development of a pan-India AVGC-XR ecosystem using a hub-and-spoke model. The initiative aims to facilitate nationwide collaboration across animation, VFX, gaming, comics, and extended reality sectors, strengthening India's creative industries infrastructure and enabling inter-regional knowledge sharing and resource coordination.

via PIB

Government mandates accessibility features for OTT platforms

The Press Information Bureau reports that India's government has issued accessibility guidelines requiring OTT platforms to implement features for hearing and visually impaired audiences. The guidelines mandate subtitles, audio descriptions, and other assistive technologies. This policy impacts content creators and studios producing for streaming services, establishing compliance standards that affect production workflows and distribution across the Indian AVGC sector.

via PIB

Thursday, 26 March 2026

GamingXR

Leading VR game development companies in India

Vocal has compiled a list of leading virtual reality game development companies operating in India. The article highlights key players in the Indian VR gaming sector, providing an overview of studios and firms actively developing immersive gaming experiences. The piece underscores India's growing presence in the global VR gaming industry and identifies prominent studios driving innovation and growth in this segment of the AVGC-XR ecosystem.

via Vocal

Saturday, 21 March 2026

GamingXR

Global Esports Games World Finals to debut in India

Passionate In Marketing reports that the Global Esports Games World Finals will make its debut in India. The event represents a significant milestone for India's gaming and esports ecosystem, positioning the country as a key hub for competitive gaming. This inaugural hosting underscores growing recognition of India's esports potential and infrastructure development in the sector.

via Passionate In Marketing

Friday, 20 March 2026

IICT signs MoU with Gativedhi for AI production tools

SMEStreet reports that the International Institute of Creative Technology (IICT) has signed a memorandum of understanding with Gativedhi to develop and integrate AI production tools. The partnership aims to enhance creative workflows and capabilities within India's AVGC sector, combining institutional expertise with industry-focused technological innovation to support animation, VFX, and related creative disciplines.

via SMEStreet

IICT partners Gativedhi to integrate AI tools in AVGC-XR sector

Manufacturing Today India reports that the Indian Institute of Creative Technologies (IICT) has partnered with Gativedhi to integrate artificial intelligence tools within the animation, VFX, gaming, comics, and extended reality sectors. The collaboration aims to enhance capabilities and streamline workflows across India's growing AVGC-XR industry, leveraging AI technologies to support creative professionals and studios.

via Manufacturing Today India

Thursday, 19 March 2026

Government partners with tech firms to strengthen India's IICT and AVGC-XR sector

Storyboard18 reports that the government has entered partnerships with technology firms to bolster the Indian Institute of Creative Technology (IICT) and the broader AVGC-XR ecosystem. The collaboration aims to enhance infrastructure, talent development, and industry support within the animation, visual effects, gaming, comics, and extended reality segments. Details of specific partner firms and implementation timelines were not disclosed in the report.

via Storyboard18

Wednesday, 18 March 2026

Tuesday, 17 March 2026

AVGC-XR & AI Summit 2026 highlights Punjab's role in India's creative economy

Animation Xpress reports that the AVGC-XR & AI Summit 2026 is positioning Punjab as an emerging hub within India's orange creative economy. The summit underscores the state's growing contribution to the animation, VFX, gaming, comics, and XR sectors, signalling regional expansion beyond traditional creative industry centres. The event aims to showcase opportunities and development in Punjab's creative workforce and infrastructure.

via Animation Xpress

Monday, 16 March 2026

Tripura Budget prioritises digital and IT infrastructure for Orange Economy

Tripuratimes reports that Tripura's budget allocation focuses on digital and IT infrastructures to support the Orange Economy. The Orange Economy encompasses creative industries including animation, VFX, gaming, comics, and XR—sectors that depend heavily on robust digital infrastructure. Tripura's budgetary emphasis on technology infrastructure could facilitate growth in AVGC-XR sectors, positioning the state as an emerging hub for creative industries in India's northeast region.

via Tripuratimes

AnimationVFXGamingComicsXRTamil Nadu

Tamil Nadu AVGC policy targets 2 lakh jobs in emerging creative industries

BusinessLine reports that Tamil Nadu's AVGC (Animation, VFX, Gaming, Comics) policy aims to create 2 lakh employment opportunities across emerging sectors. The policy positions the state as a hub for creative and digital content production, addressing India's growing demand for skilled talent in animation, visual effects, gaming, and related industries whilst supporting the nation's broader AVGC-XR ecosystem development.

via BusinessLine

Sunday, 15 March 2026

Saturday, 14 March 2026

AnimationVFXGamingComicsXRTamil Nadu

Tamil Nadu launches AVGC-XR policy targeting 200+ startups

DT Next reports that Tamil Nadu has launched a dedicated AVGC-XR policy with an ambitious target to establish over 200 startups in the animation, visual effects, gaming, comics, and extended reality sectors. The policy initiative represents a significant push to develop the state's creative economy and position it as a hub for digital content creation within India's growing AVGC industry.

via DT Next

Wednesday, 11 March 2026

IICT launches immersive studios and modern classrooms with 136 students in 18 courses

Press Information Bureau reports that the Indian Institute of Creative Technology (IICT) is now operational with immersive studios and modern classroom facilities. The institute has enrolled 136 students across 18 distinct courses, signalling India's institutional push into digital creative education and XR technologies. The facility represents a significant development for AVGC-XR talent development infrastructure in the country.

via PIB

XR

CIC winner to showcase made-in-India XR innovations at Amusement Expo 2026 in Mumbai

According to a Press Information Bureau announcement, a CIC (Curie Innovation Challenge) winner will display made-in-India extended reality innovations at the Amusement Expo 2026 in Mumbai. The showcase represents an opportunity to promote Indian XR sector innovations on a significant industry platform, highlighting the country's growing capabilities in immersive technologies and digital experiences for the entertainment and amusement sector.

via PIB

Tuesday, 10 March 2026

Post-budget roadmap unveiled for AVGC content creator labs in Indian schools and colleges

The Press Information Bureau has outlined plans to establish animation, VFX, gaming and comics (AVGC) content creator labs across Indian educational institutions following the budget announcement. The initiative aims to build infrastructure and skill development capacity within schools and colleges to nurture emerging talent in India's AVGC-XR sector, strengthening the ecosystem for digital content creation and technical expertise at the grassroots level.

via PIB

Friday, 6 March 2026

AnimationVFXGamingComicsXRMaharashtra

Maharashtra targets $3,000 billion services GDP by 2047 with GCC and AVGC sector growth

Moneycontrol reports that Maharashtra government is leveraging Global Capability Centres (GCCs) and the AVGC sector as key drivers to expand the state's services GDP to $3,000 billion by 2047. The initiative positions animation, VFX, gaming, and comics industries alongside other service sectors to achieve this ambitious economic target. The strategy underscores Maharashtra's commitment to establishing itself as a major hub for India's digital creative economy.

via Moneycontrol.com

Wednesday, 4 March 2026