XR

Extended reality in India — VR, AR and immersive production.

Friday, 15 May 2026

Tencent commits over Rs. 10 crore to support India's AVGC-XR sector

FoneArena.com reports that Tencent has committed over Rs. 10 crore to support India's AVGC-XR sector. The investment underscores the Chinese technology giant's commitment to fostering growth in animation, VFX, gaming, comics, and extended reality industries across India. This capital infusion is expected to bolster local studio capabilities and talent development initiatives within the emerging Indian creative technology landscape.

via FoneArena.com

Monday, 11 May 2026

GamingXR

JioBLAST and Esports Foundation partner to launch India's pathway to Esports World Cup

Everything Experiential reports that JioBLAST has partnered with the Esports Foundation to create India's competitive pathway to the Esports World Cup. The initiative aims to identify and develop Indian esports talent for international competition. The partnership marks a significant infrastructure investment in India's gaming and esports ecosystem, connecting domestic players to global tournaments.

via Everything Experiential

Tuesday, 5 May 2026

AnimationVFXGamingComicsXRTelangana

Hyderabad emerges as global AVGC-XR powerhouse

Metro India reports that Hyderabad is establishing itself as a major centre for animation, VFX, gaming, comics, and extended reality sectors. The city's growth in AVGC-XR capabilities positions it competitively on the global stage, attracting talent and investment to India's creative economy. The development underscores Telangana's strategic focus on building a robust digital entertainment ecosystem.

via metroindia.net

Monday, 4 May 2026

IICT Opens Enrolment for National AI Skilling Programme for Creative Sector

The Press Information Bureau reports that the Indian Institute of Creative Technologies (IICT) has opened enrolment for its National AI Skilling Programme targeting the creative sector. The initiative aims to equip professionals in animation, VFX, comics, and related creative industries with artificial intelligence skills. The programme represents a significant step in upskilling India's AVGC workforce amid growing AI adoption across creative production pipelines.

via PIB

Tuesday, 28 April 2026

AI and India's AVGC Industry: ORF explores creative machine intersection

Observer Research Foundation examines the intersection of artificial intelligence and India's AVGC (animation, VFX, gaming, comics, XR) sector. The publication explores how AI technologies are reshaping creative workflows and production capabilities within India's growing digital content industry. The report considers implications for studios, talent, and the sector's competitive positioning in global markets.

via orfonline.org

Saturday, 25 April 2026

Thursday, 23 April 2026

Haryana unveils Industrial Policy targeting ESDM and AVGC-XR hub status

The Statesman reports that Haryana has unveiled an ambitious Industrial Policy aimed at positioning the state as a global hub for electronics, semiconductors, display manufacturing (ESDM) and animation, VFX, gaming, comics, and extended reality (AVGC-XR) sectors. The policy represents a strategic effort to attract investment and talent in these high-growth technology-driven industries to the state.

via The Statesman

Wednesday, 22 April 2026

IICT forges three strategic partnerships to advance AVGC-XR and immersive tech ecosystem

Moneycontrol reports that the Indian Institute of Creative Technology (IICT) has announced three strategic partnerships aimed at strengthening India's AVGC-XR, esports, and immersive technology sectors. The collaborations were unveiled at the India Gaming event. While specific partnership details were not disclosed in the report, the initiative underscores efforts to build industry infrastructure and ecosystem development in India's growing animation, VFX, gaming, and extended reality sectors.

via Moneycontrol.com

Saturday, 18 April 2026

IICT signs three MoUs to boost AVGC-XR and esports sector

IndianTelevision.com reports that the Indian Institute of Creative Technologies (IICT) has signed three memoranda of understanding to strengthen the AVGC-XR and esports sectors. The MoUs aim to foster collaboration and development within these emerging creative industries, though specific details of the partnerships and their strategic focus remain outlined in the original report.

via indiantelevision.com

IICT signs strategic MoUs to strengthen AVGC-XR and esports ecosystem

MediaNews4U reports that the Indian Institute of Creative Technologies (IICT) has signed strategic memorandums of understanding to bolster the AVGC-XR and esports sectors at India Gaming Show 2026. The MoUs aim to develop the ecosystem by fostering collaboration across the animation, VFX, gaming, comics, and extended reality segments. Details on specific partners and initiatives were not disclosed in the announcement.

via MediaNews4U

IICT signs MoUs to expand AVGC-XR and esports ecosystem

SMEStreet reports that IICT (Indian Institute of Creative Technology) has signed memorandums of understanding to expand the AVGC-XR and esports ecosystem in India. The move aims to strengthen the creative technology sector by fostering partnerships that support animation, VFX, gaming, XR, and esports development, enhancing India's position in the global creative industries market.

via SMEStreet

Thursday, 16 April 2026

IICT partners with VES to strengthen India's VFX and AVGC-XR ecosystem

MediaNews4U reports that IICT has partnered with VES to bolster India's VFX and AVGC-XR sector. The collaboration aims to strengthen the visual effects and digital creative industries across animation, VFX, gaming, comics, and extended reality segments. Details on specific programmes, training initiatives, or resource-sharing arrangements were not disclosed in the announcement.

via MediaNews4U

Wednesday, 15 April 2026

AnimationVFXGamingComicsXRKarnataka

Arena Animation celebrates three decades of AVGC-XR impact with alumni meet in Bengaluru

SugerMint reports that Arena Animation hosted an alumni meet in Bengaluru to mark three decades of its contribution to India's AVGC-XR and creative sectors. The institute, a significant player in animation and visual effects education, brought together alumni to celebrate its impact on the industry. The event underscores the institute's role in shaping talent for animation, VFX, gaming, comics, and extended reality sectors in India.

via SugerMint

Tuesday, 14 April 2026

VES India signs MoU with IICT to advance AVGC-XR collaboration and skill development

Digital Studio India reports that VES India has signed a Memorandum of Understanding with IICT to strengthen collaboration in the AVGC-XR sector. The partnership aims to advance skill development initiatives within India's animation, visual effects, gaming, comics, and extended reality industries. The MoU represents a strategic effort to enhance industry-academia linkages and foster talent development in these emerging creative sectors.

via Digital Studio India

Tuesday, 7 April 2026

Indian AVGC-XR sector faces critical industry-academia skills gap

The Indian Express reports on a significant disconnect between educational institutions and the AVGC-XR industry's talent requirements. Industry experts characterise the problem as severe, rating it 10 out of 10 in tech-driven sectors. The article highlights efforts to bridge this gap through better curriculum alignment, collaboration between studios and academic bodies, and industry-led training initiatives to prepare graduates for real-world production demands in animation, VFX, gaming, comics, and extended reality sectors.

via indianexpress.com

Saturday, 4 April 2026

Thursday, 2 April 2026

Chanchal Kumar assumes role as Secretary of Ministry of Information & Broadcasting

According to a Press Information Bureau (PIB) announcement, Shri Chanchal Kumar has taken charge as Secretary of the Ministry of Information & Broadcasting (MIB). The ministry oversees policies affecting India's media and entertainment sectors, including animation, visual effects, gaming, and other creative industries that fall under the AVGC-XR domain. This appointment may influence regulatory frameworks and sectoral initiatives.

via PIB

Government expands content creator labs and skill development for orange economy

The Press Information Bureau reports that the Indian government is accelerating its Orange Economy initiatives by expanding Content Creator Labs and skill development programmes nationwide. The move aims to strengthen India's creative economy ecosystem. Details on specific allocations, timelines, or participating states were not specified in the announcement, though the initiative underscores policy focus on AVGC-XR talent development and infrastructure.

via PIB

Wednesday, 1 April 2026

Government establishes AVGC task force, designates IICT as national centre of excellence

Storyboard18 reports that the Indian government has set up an AVGC task force and approved the Indian Institute of Creative Technologies (IICT) as a national centre of excellence. The move underscores the government's commitment to strengthening the animation, VFX, gaming, comics, and extended reality sectors within India. The establishment of a dedicated task force and centre of excellence is expected to bolster industry standards, research, and talent development across the AVGC-XR ecosystem.

via Storyboard18

Friday, 27 March 2026

IICT to lead pan-India AVGC-XR ecosystem with hub-and-spoke model

The Press Information Bureau reports that the Indian Institute of Creative Technologies (IICT) will lead the development of a pan-India AVGC-XR ecosystem using a hub-and-spoke model. The initiative aims to facilitate nationwide collaboration across animation, VFX, gaming, comics, and extended reality sectors, strengthening India's creative industries infrastructure and enabling inter-regional knowledge sharing and resource coordination.

via PIB

Government mandates accessibility features for OTT platforms

The Press Information Bureau reports that India's government has issued accessibility guidelines requiring OTT platforms to implement features for hearing and visually impaired audiences. The guidelines mandate subtitles, audio descriptions, and other assistive technologies. This policy impacts content creators and studios producing for streaming services, establishing compliance standards that affect production workflows and distribution across the Indian AVGC sector.

via PIB

Thursday, 26 March 2026

GamingXR

Leading VR game development companies in India

Vocal has compiled a list of leading virtual reality game development companies operating in India. The article highlights key players in the Indian VR gaming sector, providing an overview of studios and firms actively developing immersive gaming experiences. The piece underscores India's growing presence in the global VR gaming industry and identifies prominent studios driving innovation and growth in this segment of the AVGC-XR ecosystem.

via Vocal

Saturday, 21 March 2026

GamingXR

Global Esports Games World Finals to debut in India

Passionate In Marketing reports that the Global Esports Games World Finals will make its debut in India. The event represents a significant milestone for India's gaming and esports ecosystem, positioning the country as a key hub for competitive gaming. This inaugural hosting underscores growing recognition of India's esports potential and infrastructure development in the sector.

via Passionate In Marketing

Friday, 20 March 2026

IICT signs MoU with Gativedhi for AI production tools

SMEStreet reports that the International Institute of Creative Technology (IICT) has signed a memorandum of understanding with Gativedhi to develop and integrate AI production tools. The partnership aims to enhance creative workflows and capabilities within India's AVGC sector, combining institutional expertise with industry-focused technological innovation to support animation, VFX, and related creative disciplines.

via SMEStreet

IICT partners Gativedhi to integrate AI tools in AVGC-XR sector

Manufacturing Today India reports that the Indian Institute of Creative Technologies (IICT) has partnered with Gativedhi to integrate artificial intelligence tools within the animation, VFX, gaming, comics, and extended reality sectors. The collaboration aims to enhance capabilities and streamline workflows across India's growing AVGC-XR industry, leveraging AI technologies to support creative professionals and studios.

via Manufacturing Today India

Thursday, 19 March 2026

IICT partners with Gativedhi Technologies to integrate AI in AVGC-XR training

MediaNews4U reports that the Indian Institute of Creative Technologies (IICT) has partnered with Gativedhi Technologies to integrate AI-based production intelligence into AVGC-XR training programmes. The collaboration aims to enhance training delivery by incorporating advanced AI tools for production workflows, positioning students with skills aligned to industry demands in animation, VFX, gaming, comics, and extended reality sectors.

via MediaNews4U

Government partners with tech firms to strengthen India's IICT and AVGC-XR sector

Storyboard18 reports that the government has entered partnerships with technology firms to bolster the Indian Institute of Creative Technology (IICT) and the broader AVGC-XR ecosystem. The collaboration aims to enhance infrastructure, talent development, and industry support within the animation, visual effects, gaming, comics, and extended reality segments. Details of specific partner firms and implementation timelines were not disclosed in the report.

via Storyboard18

IICT and Gativedhi Technologies to launch AVGC-XR production intelligence platforms

Animation Xpress reports that IICT and Gativedhi Technologies are launching production intelligence platforms for the AVGC-XR sector. The platforms aim to support animation, visual effects, gaming, comics, and extended reality production workflows. This initiative strengthens India's AVGC-XR infrastructure by providing tools designed to enhance production capabilities and sector coordination.

via Animation Xpress

Wednesday, 18 March 2026

Government establishes strategic partnerships to strengthen IICT and AVGC-XR ecosystem

The Press Information Bureau reports that the government has established strategic partnerships aimed at strengthening IICT (Indian Institute of Creative Technology) and India's broader AVGC-XR ecosystem. The initiative represents a policy commitment to support the animation, VFX, gaming, comics, and extended reality sectors. Details on specific partnership structures and implementation timelines remain limited in the official announcement.

via PIB

Tuesday, 17 March 2026

AVGC-XR & AI Summit 2026 highlights Punjab's role in India's creative economy

Animation Xpress reports that the AVGC-XR & AI Summit 2026 is positioning Punjab as an emerging hub within India's orange creative economy. The summit underscores the state's growing contribution to the animation, VFX, gaming, comics, and XR sectors, signalling regional expansion beyond traditional creative industry centres. The event aims to showcase opportunities and development in Punjab's creative workforce and infrastructure.

via Animation Xpress

Monday, 16 March 2026

Tripura Budget prioritises digital and IT infrastructure for Orange Economy

Tripuratimes reports that Tripura's budget allocation focuses on digital and IT infrastructures to support the Orange Economy. The Orange Economy encompasses creative industries including animation, VFX, gaming, comics, and XR—sectors that depend heavily on robust digital infrastructure. Tripura's budgetary emphasis on technology infrastructure could facilitate growth in AVGC-XR sectors, positioning the state as an emerging hub for creative industries in India's northeast region.

via Tripuratimes

AnimationVFXGamingComicsXRTamil Nadu

Tamil Nadu AVGC policy targets 2 lakh jobs in emerging creative industries

BusinessLine reports that Tamil Nadu's AVGC (Animation, VFX, Gaming, Comics) policy aims to create 2 lakh employment opportunities across emerging sectors. The policy positions the state as a hub for creative and digital content production, addressing India's growing demand for skilled talent in animation, visual effects, gaming, and related industries whilst supporting the nation's broader AVGC-XR ecosystem development.

via BusinessLine

Saturday, 14 March 2026

AnimationVFXGamingComicsXRTamil Nadu

Tamil Nadu launches AVGC-XR policy targeting 200+ startups

DT Next reports that Tamil Nadu has launched a dedicated AVGC-XR policy with an ambitious target to establish over 200 startups in the animation, visual effects, gaming, comics, and extended reality sectors. The policy initiative represents a significant push to develop the state's creative economy and position it as a hub for digital content creation within India's growing AVGC industry.

via DT Next

AnimationVFXGamingComicsXRTamil Nadu

Tamil Nadu launches AVGC-XR policy to drive creative sector growth

The Hindu reports that Tamil Nadu has unveiled an AVGC-XR policy designed to foster a creative boom in the state. The policy aims to support animation, visual effects, gaming, comics, and extended reality sectors, positioning Tamil Nadu as a hub for creative industries in India. The initiative is expected to attract talent, studios, and investment to the region whilst generating employment opportunities in the AVGC-XR ecosystem.

via The Hindu

Wednesday, 11 March 2026

XR

CIC winner to showcase made-in-India XR innovations at Amusement Expo 2026 in Mumbai

According to a Press Information Bureau announcement, a CIC (Curie Innovation Challenge) winner will display made-in-India extended reality innovations at the Amusement Expo 2026 in Mumbai. The showcase represents an opportunity to promote Indian XR sector innovations on a significant industry platform, highlighting the country's growing capabilities in immersive technologies and digital experiences for the entertainment and amusement sector.

via PIB

IICT launches immersive studios and modern classrooms with 136 students in 18 courses

Press Information Bureau reports that the Indian Institute of Creative Technology (IICT) is now operational with immersive studios and modern classroom facilities. The institute has enrolled 136 students across 18 distinct courses, signalling India's institutional push into digital creative education and XR technologies. The facility represents a significant development for AVGC-XR talent development infrastructure in the country.

via PIB

Tuesday, 10 March 2026

Post-budget roadmap unveiled for AVGC content creator labs in Indian schools and colleges

The Press Information Bureau has outlined plans to establish animation, VFX, gaming and comics (AVGC) content creator labs across Indian educational institutions following the budget announcement. The initiative aims to build infrastructure and skill development capacity within schools and colleges to nurture emerging talent in India's AVGC-XR sector, strengthening the ecosystem for digital content creation and technical expertise at the grassroots level.

via PIB

Friday, 6 March 2026

AnimationVFXGamingComicsXRMaharashtra

Maharashtra targets $3,000 billion services GDP by 2047 with GCC and AVGC sector growth

Moneycontrol reports that Maharashtra government is leveraging Global Capability Centres (GCCs) and the AVGC sector as key drivers to expand the state's services GDP to $3,000 billion by 2047. The initiative positions animation, VFX, gaming, and comics industries alongside other service sectors to achieve this ambitious economic target. The strategy underscores Maharashtra's commitment to establishing itself as a major hub for India's digital creative economy.

via Moneycontrol.com

Tuesday, 3 March 2026

AnimationVFXGamingComicsXRMaharashtra

Indian Institute of Creative Technologies signs AVGC-XR associations MOU at GAFX

SMEStreet reports that the Indian Institute of Creative Technologies in Mumbai has signed a memorandum of understanding with AVGC-XR associations at GAFX. The MOU signals strengthened collaboration between the institute and industry bodies within India's animation, VFX, gaming, comics, and extended reality sectors, supporting talent development and sector growth initiatives.

via SMEStreet

IICT leads multi-state AVGC-XR collaboration initiative

The Indian Institute of Creative Technologies (IICT) is spearheading a multi-state collaboration focused on animation, VFX, gaming, comics, and XR sectors, according to Passionate In Marketing. The initiative aims to foster industry partnerships and strengthen India's AVGC-XR ecosystem across multiple states. Details regarding specific partner states and project outcomes remain to be disclosed.

via Passionate In Marketing

Monday, 2 March 2026

AnimationVFXGamingComicsXRMaharashtra

IICT Mumbai signs landmark MOU with AVGC-XR bodies at GAFX

MediaNews4U reports that IICT Mumbai has inked a landmark memorandum of understanding with AVGC-XR industry bodies at GAFX. The initiative represents a significant collaboration between the educational institution and key players in India's animation, VFX, gaming, comics, and XR sectors, aimed at strengthening partnerships and advancing professional development within the industry.

via MediaNews4U

AnimationVFXGamingComicsXRKarnataka

GAFX 2026 in Bengaluru concludes with 10,000+ attendees, focus on powering AVGC-XR sector

AnimationXpress reports that the three-day GAFX 2026 event in Bengaluru concluded with over 10,000 attendees. The extravaganza featured insightful discourse centred on powering India's AVGC-XR (animation, VFX, gaming, comics, and extended reality) sector. The event brought together industry stakeholders to discuss developments and opportunities within these creative technology domains.

via Animation Xpress

AnimationVFXGamingComicsXRMaharashtra

IICT Mumbai signs multi-state MoU with AVGC-XR associations at GAFX

Animation Xpress reports that Mumbai's IICT has signed a memorandum of understanding with national and state AVGC-XR associations at GAFX. The multi-state MoU aims to strengthen collaboration across India's animation, VFX, gaming, comics, and extended reality sectors. This partnership signifies coordinated efforts among educational institutions and industry bodies to advance the AVGC-XR ecosystem across multiple states.

via Animation Xpress

Sunday, 1 March 2026

AnimationVFXGamingComicsXRMaharashtra

IICT-Mumbai formalises AVGC-XR career pathways

Outlook Respawn reports that IICT-Mumbai has formalised career pathways in animation, VFX, gaming, comics, and XR. The institute's initiative aims to establish structured educational and professional trajectories for students entering India's growing AVGC-XR sector, aligning academic programmes with industry requirements and creating clearer progression routes for talent development in these creative disciplines.

via Outlook Respawn

AnimationVFXGamingComicsXRKarnataka

Karnataka curating high-quality deal flow for AVGC sector with global investor backing

The Hindu reports that Karnataka is actively curating deal flow for the AVGC sector, supported by global investors. State official Priyank Kharge highlighted the state's efforts to facilitate investment opportunities within the animation, VFX, gaming, comics, and XR industries. The initiative aims to strengthen Karnataka's position as a hub for creative and technological enterprises in India's growing digital content ecosystem.

via The Hindu

Saturday, 28 February 2026

Media delegation explores India's AVGC-XR hub at creative technology institute

A media delegation visited the Indian Institute of Creative Technology to explore India's AVGC-XR (animation, VFX, gaming, comics, extended reality) hub, according to a Press Information Bureau release. The visit underscores the institute's role in developing creative technology talent and infrastructure within India's growing digital content sector. Details of specific discussions and initiatives were not elaborated in the announcement.

via PIB

AnimationVFXGamingComicsXRKarnataka

Bengaluru GAFX 2026 to host mixer segment on women in AVGC-XR

AnimationXpress reports that Bengaluru GAFX 2026 is hosting a mixer segment dedicated to women's participation in the AVGC-XR sector. The initiative aims to foster networking and visibility for women professionals across animation, VFX, gaming, comics, and extended reality industries, highlighting efforts to build diversity and inclusion within India's growing creative technology ecosystem.

via Animation Xpress

Friday, 27 February 2026

AnimationVFXGamingComicsXRKarnataka

AVGC-XR sector can create 20 lakh jobs in Karnataka, says CM Siddaramaiah

Analytics India Magazine reports that Karnataka Chief Minister Siddaramaiah has highlighted the employment potential of the AVGC-XR sector in the state. According to the CM, the animation, VFX, gaming, comics, and extended reality industries could generate 20 lakh (2 million) jobs in Karnataka, underscoring the state's strategic focus on developing the creative technology economy.

via analyticsindiamag.com

AnimationVFXGamingComicsXRKarnataka

Bengaluru's creative economy attracts capital, says CM Siddaramaiah at GAFX 2026

The Hindu reports that Karnataka Chief Minister Siddaramaiah addressed GAFX 2026, emphasising Bengaluru's role as a hub where creativity intersects with investment capital. The remarks underscore the state's positioning as a centre for animation, VFX, gaming, and related creative industries, highlighting government support for the sector's growth and its economic significance to the region.

via The Hindu

AnimationVFXGamingComicsXRKarnataka

Karnataka leading AVGC-XR revolution, says CM Siddaramaiah at GAFX 2026

IBTimes India reports that at Bengaluru GAFX 2026, Karnataka Chief Minister Siddaramaiah highlighted the state's leadership in the AVGC-XR sector. The comments underscore Karnataka's strategic positioning within India's animation, VFX, gaming, comics, and extended reality industries, reinforcing the region's role as a hub for digital creative technologies and emerging media production.

via IBTimes India

AnimationVFXGamingComicsXRKarnataka

GAFX sector could create 20 lakh jobs in 5 years: Karnataka CM

Deccan Herald reports that Karnataka Chief Minister Siddaramaiah has highlighted the potential of the GAFX (Games, Animation, VFX, Comics, XR) sector to generate 20 lakh jobs over the next five years. The statement underscores the state's commitment to fostering growth in India's AVGC-XR industries, positioning Karnataka as a key hub for digital creative talent and employment opportunities within the region.

via Deccan Herald

Thursday, 26 February 2026

AnimationVFXGamingComicsXRKarnataka

Bengaluru GAFX 2026 to spotlight India's AVGC-XR sector

Rediff reports that GAFX 2026, set to take place in Bengaluru, will highlight India's animation, VFX, gaming, comics, and XR sectors. The event aims to bring focus to the country's growing AVGC-XR industry, showcasing talent, innovation, and opportunities within these creative verticals. Details regarding specific programming and participants remain to be announced.

via Rediff

Thursday, 19 February 2026

Brands redirect advertising budgets to gaming and AVGC-XR as India's creative economy accelerates

Exchange4Media reports that brands are redirecting advertising budgets towards gaming and AVGC-XR sectors as India's creative economy expands. The shift reflects growing recognition of these segments' commercial potential and audience reach. The movement underscores how India's animation, VFX, gaming, and extended reality sectors are increasingly attracting mainstream marketing investment and becoming integral to brand strategy in the region.

via Exchange4Media

Wednesday, 18 February 2026

Ashwini Vaishnaw inaugurates WAVES Creators' Corner at India AI Impact Summit 2026

The Press Information Bureau reports that Union Minister Ashwini Vaishnaw inaugurated the 'WAVES Creators' Corner' at India AI Impact Summit 2026. The initiative appears designed to support creative professionals working at the intersection of AI and digital content creation, aligning with India's broader push to develop its AVGC-XR sector through technology integration and policy support.

via PIB

India AI Impact Summit 2026 showcases AI's role in media, gaming and XR

ET Edge Insights reports that the India AI Impact Summit 2026 featured WAVES Creators' Corner, a dedicated showcase highlighting artificial intelligence's applications across media, gaming, and extended reality sectors. The event underscores growing industry focus on AI integration within India's audio-visual, gaming, and immersive technology landscape, demonstrating the sector's evolution towards technology-driven content creation and development.

via ET Edge Insights

Tuesday, 17 February 2026

India AI Impact Summit 2026 to bring together government, startups and creators

The Press Information Bureau reports on the India AI Impact Summit 2026, which will convene government officials, startups, and creators. The event represents a significant confluence of stakeholders in India's technology ecosystem. While the feed summary provides limited detail, the summit's focus on AI and creator participation suggests relevance to India's AVGC-XR sector, where artificial intelligence is increasingly influential in animation, VFX, gaming, and related creative industries.

via PIB

51 AVGC-XR startups to showcase AI innovations at India AI Impact Expo

KNN India reports that 51 AVGC-XR startups will present AI-driven innovations at the WAVES Creators Corner during the India AI Impact Expo. The showcase represents a significant platform for the Indian animation, VFX, gaming, comics, and extended reality sector to demonstrate technological advancement and industry applications of artificial intelligence across creative disciplines.

via KNN India

Monday, 16 February 2026

India's M&E sector projected to reach ₹3,067 bn by 2027, driven by AVGC-XR and gaming

Adgully.com reports that India's media and entertainment sector is experiencing significant growth, with projections to reach ₹3,067 billion by 2027. Animation, VFX, gaming, comics, and XR (AVGC-XR) are identified as key growth drivers powering this expansion. The report highlights the sector's robust trajectory and the increasing importance of digital and immersive technologies in India's entertainment landscape, positioning the country as a major player in the global AVGC-XR market.

via Adgully.com