XR

Extended reality in India — VR, AR and immersive production.

Tuesday, 3 March 2026

IICT leads multi-state AVGC-XR collaboration initiative

The Indian Institute of Creative Technologies (IICT) is spearheading a multi-state collaboration focused on animation, VFX, gaming, comics, and XR sectors, according to Passionate In Marketing. The initiative aims to foster industry partnerships and strengthen India's AVGC-XR ecosystem across multiple states. Details regarding specific partner states and project outcomes remain to be disclosed.

via Passionate In Marketing

Monday, 2 March 2026

AnimationVFXGamingComicsXRMaharashtra

IICT Mumbai signs multi-state MoU with AVGC-XR associations at GAFX

Animation Xpress reports that Mumbai's IICT has signed a memorandum of understanding with national and state AVGC-XR associations at GAFX. The multi-state MoU aims to strengthen collaboration across India's animation, VFX, gaming, comics, and extended reality sectors. This partnership signifies coordinated efforts among educational institutions and industry bodies to advance the AVGC-XR ecosystem across multiple states.

via Animation Xpress

Sunday, 1 March 2026

AnimationVFXGamingComicsXRKarnataka

Karnataka curating high-quality deal flow for AVGC sector with global investor backing

The Hindu reports that Karnataka is actively curating deal flow for the AVGC sector, supported by global investors. State official Priyank Kharge highlighted the state's efforts to facilitate investment opportunities within the animation, VFX, gaming, comics, and XR industries. The initiative aims to strengthen Karnataka's position as a hub for creative and technological enterprises in India's growing digital content ecosystem.

via The Hindu

AnimationVFXGamingComicsXRMaharashtra

IICT-Mumbai formalises AVGC-XR career pathways

Outlook Respawn reports that IICT-Mumbai has formalised career pathways in animation, VFX, gaming, comics, and XR. The institute's initiative aims to establish structured educational and professional trajectories for students entering India's growing AVGC-XR sector, aligning academic programmes with industry requirements and creating clearer progression routes for talent development in these creative disciplines.

via Outlook Respawn

Saturday, 28 February 2026

AnimationVFXGamingComicsXRKarnataka

Bengaluru GAFX 2026 to host mixer segment on women in AVGC-XR

AnimationXpress reports that Bengaluru GAFX 2026 is hosting a mixer segment dedicated to women's participation in the AVGC-XR sector. The initiative aims to foster networking and visibility for women professionals across animation, VFX, gaming, comics, and extended reality industries, highlighting efforts to build diversity and inclusion within India's growing creative technology ecosystem.

via Animation Xpress

Media delegation explores India's AVGC-XR hub at creative technology institute

A media delegation visited the Indian Institute of Creative Technology to explore India's AVGC-XR (animation, VFX, gaming, comics, extended reality) hub, according to a Press Information Bureau release. The visit underscores the institute's role in developing creative technology talent and infrastructure within India's growing digital content sector. Details of specific discussions and initiatives were not elaborated in the announcement.

via PIB

Friday, 27 February 2026

Thursday, 19 February 2026

Brands redirect advertising budgets to gaming and AVGC-XR as India's creative economy accelerates

Exchange4Media reports that brands are redirecting advertising budgets towards gaming and AVGC-XR sectors as India's creative economy expands. The shift reflects growing recognition of these segments' commercial potential and audience reach. The movement underscores how India's animation, VFX, gaming, and extended reality sectors are increasingly attracting mainstream marketing investment and becoming integral to brand strategy in the region.

via Exchange4Media

Wednesday, 18 February 2026

Ashwini Vaishnaw inaugurates WAVES Creators' Corner at India AI Impact Summit 2026

The Press Information Bureau reports that Union Minister Ashwini Vaishnaw inaugurated the 'WAVES Creators' Corner' at India AI Impact Summit 2026. The initiative appears designed to support creative professionals working at the intersection of AI and digital content creation, aligning with India's broader push to develop its AVGC-XR sector through technology integration and policy support.

via PIB

Tuesday, 17 February 2026

51 AVGC-XR startups to showcase AI innovations at India AI Impact Expo

KNN India reports that 51 AVGC-XR startups will present AI-driven innovations at the WAVES Creators Corner during the India AI Impact Expo. The showcase represents a significant platform for the Indian animation, VFX, gaming, comics, and extended reality sector to demonstrate technological advancement and industry applications of artificial intelligence across creative disciplines.

via KNN India

India AI Impact Summit 2026 to bring together government, startups and creators

The Press Information Bureau reports on the India AI Impact Summit 2026, which will convene government officials, startups, and creators. The event represents a significant confluence of stakeholders in India's technology ecosystem. While the feed summary provides limited detail, the summit's focus on AI and creator participation suggests relevance to India's AVGC-XR sector, where artificial intelligence is increasingly influential in animation, VFX, gaming, and related creative industries.

via PIB

Monday, 16 February 2026

India's M&E sector projected to reach ₹3,067 bn by 2027, driven by AVGC-XR and gaming

Adgully.com reports that India's media and entertainment sector is experiencing significant growth, with projections to reach ₹3,067 billion by 2027. Animation, VFX, gaming, comics, and XR (AVGC-XR) are identified as key growth drivers powering this expansion. The report highlights the sector's robust trajectory and the increasing importance of digital and immersive technologies in India's entertainment landscape, positioning the country as a major player in the global AVGC-XR market.

via Adgully.com

Creative industries positioned as growth engines through orange economy model

The Policy Edge examines how creative industries, encompassing animation, VFX, gaming, and comics, are emerging as significant economic growth drivers through the orange economy framework. The piece explores policy approaches to scaling these sectors, which are integral to India's AVGC-XR landscape. Orange economy models typically focus on monetising creative output and intellectual property whilst fostering entrepreneurship within creative sectors.

via The Policy Edge

PIB highlights creative industries as growth engines for India's economy

The Press Information Bureau has released a statement positioning creative industries as key growth drivers for India's economy. The PIB announcement underscores the government's recognition of the animation, VFX, gaming, comics, and XR sectors' potential to contribute to economic development and job creation. This reflects India's strategic focus on AVGC-XR sectors as priority areas for growth and investment.

via PIB

Thursday, 12 February 2026

AniMela 2026 poised to signal bold new era for Indian AVGC-XR sector

Homegrown.co.in reports that AniMela 2026 could mark a significant turning point for India's animation, VFX, gaming, and XR industries. The event is positioned to showcase the sector's growth and emerging opportunities, potentially strengthening India's position in the global AVGC-XR market. The publication suggests the gathering may catalyse industry collaboration and innovation across multiple creative domains within the country's thriving digital content ecosystem.

via homegrown.co.in

Ministry of Information & Broadcasting launches AVGC talent development workshop across schools and colleges

The Press Information Bureau reports that India's Ministry of Information & Broadcasting has organised a workshop focused on talent development in animation, VFX, gaming, and comics (AVGC) sectors. The initiative aims to establish content creation labs across 15,000 schools and 500 colleges, broadening access to AVGC education and nurturing early-stage talent pipelines nationwide.

via PIB

Tuesday, 10 February 2026

AnimationVFXGamingXRKarnataka

Phase 1 Events to deliver Bengaluru GAFX 2026 as Karnataka reinforces AVGC-XR leadership

EventFAQs reports that Phase 1 Events will organise Bengaluru GAFX 2026, furthering Karnataka's position as a hub for India's animation, VFX, gaming, comics and extended reality sectors. The event underscores the state's commitment to strengthening the AVGC-XR industry through large-scale gatherings that convene professionals, studios and stakeholders across the region's creative economy.

via EventFAQs

Wednesday, 4 February 2026

Tuesday, 3 February 2026

AnimationVFXGamingComicsXRKarnataka

Bengaluru GAFX 2026 to run 27 February–1 March under 'Evolution Reloaded' theme

Animation Xpress reports that GAFX 2026, Bengaluru's premier animation, VFX, gaming, and comics festival, will take place from 27 February to 1 March under the theme 'Evolution Reloaded'. The event, held in Karnataka's tech hub, continues to serve as a key platform for India's AVGC sector, bringing together industry professionals, studios, and talent for networking, showcases, and knowledge exchange.

via Animation Xpress

Monday, 2 February 2026

Union Budget 2026 sparks reactions across animation, VFX, gaming and comics industry

Animation Xpress reports on industry reactions to India's Union Budget 2026 across the animation, VFX, gaming and comics sectors. The publication gathered responses from professionals and stakeholders in these AVGC segments following the budget announcement. Specific policy measures, funding allocations, or tax implications affecting the sector are detailed in the source coverage.

via Animation Xpress

Industry welcomes Budget 2026 AVGC push to address India's talent pipeline gap

BestMediaInfo reports that industry stakeholders view Budget 2026's animation, VFX, gaming and comics focus as addressing a critical talent pipeline shortage in India's AVGC sector. The budget allocation is seen as a strategic step to develop the skilled workforce necessary for India's growing animation, visual effects, gaming, and comics industries, reinforcing the country's position in the global AVGC-XR market.

via bestmediainfo.com

AnimationVFXGamingXRKarnataka

Bengaluru GAFX 2026 Summit to showcase India's graphics and animation potential

Analytics India Magazine outlines expectations for the Bengaluru GAFX 2026 Summit, a key industry event for India's animation, VFX, gaming, and XR sectors. The summit will bring together professionals, studios, and stakeholders to discuss emerging trends, technologies, and opportunities in graphics and interactive media. The event underscores Bengaluru's growing prominence as a hub for India's AVGC-XR industry.

via analyticsindiamag.com

AnimationVFXGamingComicsXRKarnataka

Karnataka built creative economy a decade before 'Orange Economy' became political buzzword: Kharge

The Hindu reports that Karnataka developed its creative sector infrastructure well ahead of the 'Orange Economy' terminology gaining political currency. Priyank Kharge highlighted the state's long-standing commitment to building capabilities in animation, VFX, gaming, comics, and related creative industries, positioning Karnataka as a foundational hub for India's AVGC-XR ecosystem development.

via The Hindu

GamingXR

India's esports scene experiencing pivotal growth moment, says Krafton director

The Quint reports that a Krafton director has compared India's current esports landscape to the country's transformative 1983 Cricket World Cup victory, suggesting the gaming sector is at an inflection point. The comparison underscores the perceived significance of India's emerging esports ecosystem and its potential for substantial development and mainstream adoption in the coming years.

via The Quint

Union Budget 2026 allocates AVGC Content Creator Labs across 15,000 schools

Digital Studio India reports that India's Union Budget 2026 includes provisions to boost the AVGC and creative economy by establishing AVGC Content Creator Labs in 15,000 schools nationwide. The initiative aims to nurture talent and foster growth in the animation, VFX, gaming, comics, and XR sectors by providing infrastructure and training opportunities at the grassroots level.

via Digital Studio India

AnimationVFXGamingComicsXRKarnataka

Priyank Kharge announces Bengaluru GAFX 2026, spotlights Karnataka's creative economy

ETV Bharat reports that Priyank Kharge has announced Bengaluru GAFX 2026, highlighting Karnataka's expanding creative economy. The announcement underscores the state's growing prominence in the animation, VFX, gaming, and related creative sectors. GAFX, a significant industry event, is positioned to further strengthen Karnataka's position as a hub for digital content creation and AVGC-XR industries in India.

via ETV Bharat

AnimationVFXGamingComicsXRKarnataka

Karnataka aims for 50,000 AVGC-XR jobs by 2028

BusinessLine reports that Karnataka has set an ambitious target to create 50,000 jobs in the animation, VFX, gaming, comics, and XR sectors by 2028 through its dedicated AVGC-XR policy. The initiative underscores the state's commitment to positioning itself as a hub for India's digital creative industries and supporting talent development across these high-growth segments.

via BusinessLine

Sunday, 1 February 2026

AnimationVFXGamingComicsXRKarnataka

Budget 2026-27 emphasises skilling for Orange Economy; Karnataka positioned for 20% AVGC-XR share

ThePrint reports that India's Budget 2026-27 includes a focus on skilling initiatives within the Orange Economy sector. Karnataka is positioned to capture approximately 20% of the AVGC-XR market share, reflecting the state's growing prominence in animation, VFX, gaming, comics, and extended reality sectors. The budget allocation signals government backing for talent development in India's creative industries.

via ThePrint

Budget 2026 allocates Rs 250 crore for AVGC talent and content creator labs

Moneycontrol reports that the Indian government has proposed establishing content creator labs as part of Budget 2026, allocating Rs 250 crore for talent development in the AVGC sector. The initiative aims to strengthen India's animation, VFX, gaming, and digital content creation ecosystem by investing in infrastructure and human resource development. This reflects the government's commitment to supporting the domestic creative industries and building a skilled workforce for the rapidly growing sector.

via Moneycontrol.com

Budget's AVGC labs proposal hailed as landmark step to expand creative talent pool

Moneycontrol.com reports that India's budget proposal for AVGC labs has been welcomed by top executives in the sector. Industry leaders have described the initiative as a landmark step that will expand the creative talent pool. The proposal aims to strengthen India's animation, VFX, gaming, comics, and XR capabilities by establishing dedicated labs to foster skill development and innovation in these growing digital creative sectors.

via Moneycontrol.com

Budget 2026 brings AVGC labs support, gaming industry welcomes move

Exchange4Media reports that India's Budget 2026 has announced support for AVGC (Animation, VFX, Gaming, Comics, XR) labs, receiving a positive response from the gaming industry. The initiative aims to bolster infrastructure and capabilities within the animation, VFX, gaming, and extended reality sectors, reinforcing India's position as a hub for digital content creation and technology-driven entertainment.

via Exchange4Media

Divyang Kaushal Yojana to provide customised training in IT, AVGC and hospitality

The Press Information Bureau announces that the Divyang Kaushal Yojana will offer customised training programmes for persons with disabilities across IT, AVGC (animation, visual effects, gaming, comics), and hospitality sectors. The scheme aims to enhance skill development and employment opportunities for divyangjan in these growing industries, supporting India's broader workforce development and sectoral growth objectives.

via PIB

Budget 2026-27 announces major boost for orange economy and creative education

The Press Information Bureau reports that Union Budget 2026-27, presented by Finance Minister Nirmala Sitharaman, includes significant announcements targeting India's orange economy and creative education sector. The orange economy encompasses animation, VFX, gaming, comics, and XR industries. Specific allocations and initiatives aim to strengthen creative talent development and support the broader AVGC-XR ecosystem in India.

via PIB

Tuesday, 27 January 2026

Delhi Government to Launch AVGC-XR Centre to Support Indian Gaming Industry

Outlook Respawn reports that the Delhi government plans to launch an AVGC-XR centre aimed at supporting growth in India's gaming sector. The initiative is positioned to bolster the animation, VFX, gaming, comics, and extended reality industries within the state, contributing to broader efforts to develop India's creative economy and talent base in these high-growth sectors.

via Outlook Respawn

Saturday, 24 January 2026

AnimationVFXGamingComicsXRTamil Nadu

Tamil Nadu positioned as potential leader in India's AVGC-XR sector

Analytics India Magazine examines Tamil Nadu's role in India's animation, VFX, gaming, comics and extended reality industries. The report analyses whether the southern state is emerging as a hub for AVGC-XR development and innovation. Tamil Nadu has been developing infrastructure and talent pipelines to support digital creative sectors, positioning itself among India's key technology and creative economy centres.

via analyticsindiamag.com

Tuesday, 20 January 2026

Friday, 16 January 2026

Indian gaming industry seeks GST relief and AVGC funding in Budget 2026

Exchange4Media reports that India's gaming industry is advocating for goods and services tax relief and increased funding for the animation, VFX, gaming, and comics sector ahead of the 2026 budget. The industry seeks policy support to enhance competitiveness and growth in the AVGC-XR space, highlighting the need for fiscal measures that can strengthen India's position in the global creative industries market.

via Exchange4Media

Thursday, 15 January 2026

Thursday, 8 January 2026

WAVES Bazaar launches annual capacity-building webinar programme for creative professionals

The Press Information Bureau reports that WAVES Bazaar has introduced an annual capacity-building webinar programme designed for creative professionals. The initiative aims to enhance skills and knowledge within India's creative sector through structured online learning opportunities. Details regarding the programme's curriculum, schedule, and eligibility criteria were not specified in the announcement, but the move underscores efforts to support professional development in the AVGC-XR industries.

via PIB

Tuesday, 6 January 2026

AnimationVFXXRDelhi

Ministry of I&B's WaveX signs MoU with FITT-IIT Delhi to boost innovation in broadcasting and entertainment

The Press Information Bureau reports that the Ministry of Information & Broadcasting's WaveX initiative has signed a memorandum of understanding with FITT-IIT Delhi to foster innovation in the broadcasting and entertainment sectors. The collaboration aims to strengthen India's creative industries through research, development, and talent nurturing programmes, supporting the broader AVGC-XR ecosystem's growth trajectory.

via PIB

Wednesday, 31 December 2025

India Hosts WAVES 2025 with 90+ Countries Participating in Global Initiative

The Press Information Bureau reports that India is hosting WAVES 2025, a pioneering initiative of the Ministry of Information and Broadcasting that brings together over 90 countries. The event underscores India's role in advancing the audiovisual and media sectors on a global stage, potentially fostering international collaboration and partnerships for India's growing AVGC-XR ecosystem.

via PIB

Monday, 29 December 2025

Monday, 22 December 2025

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HKI Media partners with CM Yuva Yojana to establish 500 AVGC-XR studios in Uttar Pradesh

ANI News reports that HKI Media has partnered with the CM Yuva Yojana initiative to launch 500 AVGC-XR studios across Uttar Pradesh. The collaboration aims to expand the animation, VFX, gaming, comics, and extended reality sector infrastructure in the state, supporting studio establishment and development under the government-backed youth entrepreneurship scheme.

via ANI News

Friday, 19 December 2025

Friday, 12 December 2025

AnimationVFXGamingComicsXRAndhra Pradesh

AVGC-XR sector holds significant potential for Andhra Pradesh youth, says RTIH CEO

The Hindu reports that the RTIH CEO has highlighted the substantial opportunities within the AVGC-XR sector for young professionals in Andhra Pradesh. The statement underscores the region's potential to develop a skilled workforce in animation, VFX, gaming, comics, and extended reality segments, positioning the state as an emerging hub for creative talent within India's digital media landscape.

via The Hindu

Thursday, 11 December 2025