Gaming

India's gaming economy — studios, esports, policy and platforms.

Wednesday, 22 April 2026

Gaming

India plans new rules that could restrict real-money online gaming

The420.in reports that India is planning new regulatory rules that could potentially ban real-money online gaming. The move signals the government's intent to tighten oversight of the online gaming sector, which has faced increasing scrutiny over consumer protection and responsible gaming concerns. Details on implementation timelines and specific provisions remain limited in the initial announcement.

via The420.in

Gaming

India notifies Promotion and Regulation of Online Gaming Rules, 2026

The Press Information Bureau has announced the Promotion and Regulation of Online Gaming Rules, 2026. The rules establish a regulatory framework for India's online gaming sector, addressing licensing, player protection, and responsible gaming standards. This policy development marks a significant milestone for India's gaming industry, providing clarity on compliance requirements and operational guidelines for gaming companies and platforms operating within the country.

via PIB

Gaming

OGAI to begin regulating India's online gaming sector from May

GK Today reports that the Online Gaming Authority of India (OGAI) will commence regulatory oversight of India's online gaming sector from May. The move represents a significant policy development for the nation's gaming industry, establishing formal governance structures for the rapidly growing sector. This regulation is expected to provide clarity and standardised frameworks for operators and stakeholders within India's online gaming space.

via GK Today

Gaming

India announces new online gaming promotion and regulation rules for 2026

The Press Information Bureau has announced the Promotion and Regulation of Online Gaming Rules, 2026. The new regulatory framework aims to establish guidelines for India's online gaming sector. This policy development is significant for the gaming segment of India's AVGC-XR industry, potentially affecting skill-based gaming studios and developers operating within the country's regulatory environment.

via PIB

Gaming

Government notifies online gaming rules, to establish governing authority

Business Standard reports that the Indian government has notified new online gaming rules and will establish a governing authority to oversee the sector. The development marks a significant regulatory step for India's gaming industry, which has grown substantially in recent years. Details on the specific provisions and the governing body's mandate remain to be clarified in official communications.

via Business Standard

Gaming

Government notifies new online gaming rules to boost esports

YourStory.com reports that the Indian government has notified new online gaming rules aimed at boosting the esports sector. The regulatory framework is expected to provide clarity for gaming studios and esports organisations operating in India, potentially creating a more conducive environment for industry growth and investment in the competitive gaming space.

via YourStory.com

Saturday, 18 April 2026

IICT signs strategic MoUs to strengthen AVGC-XR and esports ecosystem

MediaNews4U reports that the Indian Institute of Creative Technologies (IICT) has signed strategic memorandums of understanding to bolster the AVGC-XR and esports sectors at India Gaming Show 2026. The MoUs aim to develop the ecosystem by fostering collaboration across the animation, VFX, gaming, comics, and extended reality segments. Details on specific partners and initiatives were not disclosed in the announcement.

via MediaNews4U

IICT signs MoUs to expand AVGC-XR and esports ecosystem

SMEStreet reports that IICT (Indian Institute of Creative Technology) has signed memorandums of understanding to expand the AVGC-XR and esports ecosystem in India. The move aims to strengthen the creative technology sector by fostering partnerships that support animation, VFX, gaming, XR, and esports development, enhancing India's position in the global creative industries market.

via SMEStreet

IICT signs three MoUs to boost AVGC-XR and esports sector

IndianTelevision.com reports that the Indian Institute of Creative Technologies (IICT) has signed three memoranda of understanding to strengthen the AVGC-XR and esports sectors. The MoUs aim to foster collaboration and development within these emerging creative industries, though specific details of the partnerships and their strategic focus remain outlined in the original report.

via indiantelevision.com

Wednesday, 15 April 2026

AnimationVFXGamingComicsXRKarnataka

Arena Animation celebrates three decades of AVGC-XR impact with alumni meet in Bengaluru

SugerMint reports that Arena Animation hosted an alumni meet in Bengaluru to mark three decades of its contribution to India's AVGC-XR and creative sectors. The institute, a significant player in animation and visual effects education, brought together alumni to celebrate its impact on the industry. The event underscores the institute's role in shaping talent for animation, VFX, gaming, comics, and extended reality sectors in India.

via SugerMint

Tuesday, 14 April 2026

VES India signs MoU with IICT to advance AVGC-XR collaboration and skill development

Digital Studio India reports that VES India has signed a Memorandum of Understanding with IICT to strengthen collaboration in the AVGC-XR sector. The partnership aims to advance skill development initiatives within India's animation, visual effects, gaming, comics, and extended reality industries. The MoU represents a strategic effort to enhance industry-academia linkages and foster talent development in these emerging creative sectors.

via Digital Studio India

Friday, 10 April 2026

Tuesday, 7 April 2026

Indian AVGC-XR sector faces critical industry-academia skills gap

The Indian Express reports on a significant disconnect between educational institutions and the AVGC-XR industry's talent requirements. Industry experts characterise the problem as severe, rating it 10 out of 10 in tech-driven sectors. The article highlights efforts to bridge this gap through better curriculum alignment, collaboration between studios and academic bodies, and industry-led training initiatives to prepare graduates for real-world production demands in animation, VFX, gaming, comics, and extended reality sectors.

via indianexpress.com

Saturday, 4 April 2026

Thursday, 2 April 2026

Chanchal Kumar assumes role as Secretary of Ministry of Information & Broadcasting

According to a Press Information Bureau (PIB) announcement, Shri Chanchal Kumar has taken charge as Secretary of the Ministry of Information & Broadcasting (MIB). The ministry oversees policies affecting India's media and entertainment sectors, including animation, visual effects, gaming, and other creative industries that fall under the AVGC-XR domain. This appointment may influence regulatory frameworks and sectoral initiatives.

via PIB

Government expands content creator labs and skill development for orange economy

The Press Information Bureau reports that the Indian government is accelerating its Orange Economy initiatives by expanding Content Creator Labs and skill development programmes nationwide. The move aims to strengthen India's creative economy ecosystem. Details on specific allocations, timelines, or participating states were not specified in the announcement, though the initiative underscores policy focus on AVGC-XR talent development and infrastructure.

via PIB

Wednesday, 1 April 2026

Government establishes AVGC task force, designates IICT as national centre of excellence

Storyboard18 reports that the Indian government has set up an AVGC task force and approved the Indian Institute of Creative Technologies (IICT) as a national centre of excellence. The move underscores the government's commitment to strengthening the animation, VFX, gaming, comics, and extended reality sectors within India. The establishment of a dedicated task force and centre of excellence is expected to bolster industry standards, research, and talent development across the AVGC-XR ecosystem.

via Storyboard18

Gaming

KRAFTON India expands grassroots esports education strategy

Outlook Respawn reports that KRAFTON India is broadening its esports education initiatives at the grassroots level. The company is investing in talent development programmes to cultivate esports awareness and skills among younger audiences. This expansion reflects KRAFTON's commitment to building a sustainable esports ecosystem in India through structured educational engagement and community outreach efforts.

via Outlook Respawn

Monday, 30 March 2026

Gaming

ISGL aims to build structured esports ecosystem in India, says Let's Game Now founder

Social Samosa reports that ISGL is working to address the absence of a structured esports ecosystem in India. Gautam Badalia, founder of Let's Game Now, outlined the initiative's goals to formalise the sector. The move reflects growing efforts to professionalise competitive gaming in the country and establish standardised frameworks for tournaments, player development, and infrastructure that currently lack cohesion across India's fragmented esports landscape.

via Social Samosa

Friday, 27 March 2026

IICT to lead pan-India AVGC-XR ecosystem with hub-and-spoke model

The Press Information Bureau reports that the Indian Institute of Creative Technologies (IICT) will lead the development of a pan-India AVGC-XR ecosystem using a hub-and-spoke model. The initiative aims to facilitate nationwide collaboration across animation, VFX, gaming, comics, and extended reality sectors, strengthening India's creative industries infrastructure and enabling inter-regional knowledge sharing and resource coordination.

via PIB

Government mandates accessibility features for OTT platforms

The Press Information Bureau reports that India's government has issued accessibility guidelines requiring OTT platforms to implement features for hearing and visually impaired audiences. The guidelines mandate subtitles, audio descriptions, and other assistive technologies. This policy impacts content creators and studios producing for streaming services, establishing compliance standards that affect production workflows and distribution across the Indian AVGC sector.

via PIB

Thursday, 26 March 2026

GamingXR

Leading VR game development companies in India

Vocal has compiled a list of leading virtual reality game development companies operating in India. The article highlights key players in the Indian VR gaming sector, providing an overview of studios and firms actively developing immersive gaming experiences. The piece underscores India's growing presence in the global VR gaming industry and identifies prominent studios driving innovation and growth in this segment of the AVGC-XR ecosystem.

via Vocal

Saturday, 21 March 2026

GamingXR

Global Esports Games World Finals to debut in India

Passionate In Marketing reports that the Global Esports Games World Finals will make its debut in India. The event represents a significant milestone for India's gaming and esports ecosystem, positioning the country as a key hub for competitive gaming. This inaugural hosting underscores growing recognition of India's esports potential and infrastructure development in the sector.

via Passionate In Marketing

Friday, 20 March 2026

IICT partners Gativedhi to integrate AI tools in AVGC-XR sector

Manufacturing Today India reports that the Indian Institute of Creative Technologies (IICT) has partnered with Gativedhi to integrate artificial intelligence tools within the animation, VFX, gaming, comics, and extended reality sectors. The collaboration aims to enhance capabilities and streamline workflows across India's growing AVGC-XR industry, leveraging AI technologies to support creative professionals and studios.

via Manufacturing Today India

IICT signs MoU with Gativedhi for AI production tools

SMEStreet reports that the International Institute of Creative Technology (IICT) has signed a memorandum of understanding with Gativedhi to develop and integrate AI production tools. The partnership aims to enhance creative workflows and capabilities within India's AVGC sector, combining institutional expertise with industry-focused technological innovation to support animation, VFX, and related creative disciplines.

via SMEStreet

GamingMaharashtra

Devendra Fadnavis Inaugurates Global Esports Games World Finals in Mumbai

Everything Experiential reports that Maharashtra Chief Minister Devendra Fadnavis inaugurated the Global Esports Games World Finals in Mumbai. The event marks a significant milestone for India's esports sector, positioning the country as a key hub for competitive gaming on the global stage. The championship attracts international esports talent and showcases India's growing gaming infrastructure and industry capabilities.

via Everything Experiential

Thursday, 19 March 2026

Government partners with tech firms to strengthen India's IICT and AVGC-XR sector

Storyboard18 reports that the government has entered partnerships with technology firms to bolster the Indian Institute of Creative Technology (IICT) and the broader AVGC-XR ecosystem. The collaboration aims to enhance infrastructure, talent development, and industry support within the animation, visual effects, gaming, comics, and extended reality segments. Details of specific partner firms and implementation timelines were not disclosed in the report.

via Storyboard18

IICT and Gativedhi Technologies to launch AVGC-XR production intelligence platforms

Animation Xpress reports that IICT and Gativedhi Technologies are launching production intelligence platforms for the AVGC-XR sector. The platforms aim to support animation, visual effects, gaming, comics, and extended reality production workflows. This initiative strengthens India's AVGC-XR infrastructure by providing tools designed to enhance production capabilities and sector coordination.

via Animation Xpress

IICT partners with Gativedhi Technologies to integrate AI in AVGC-XR training

MediaNews4U reports that the Indian Institute of Creative Technologies (IICT) has partnered with Gativedhi Technologies to integrate AI-based production intelligence into AVGC-XR training programmes. The collaboration aims to enhance training delivery by incorporating advanced AI tools for production workflows, positioning students with skills aligned to industry demands in animation, VFX, gaming, comics, and extended reality sectors.

via MediaNews4U

Wednesday, 18 March 2026

Gaming

Government enacts Online Gaming Act 2025, prohibits money games

The Press Information Bureau reports that India's government has enacted the Online Gaming Act 2025, prohibiting all forms of online money games whilst promoting a safe digital ecosystem. The legislation establishes a regulatory framework for the gaming sector, distinguishing between skill-based and chance-based games. This policy development carries implications for India's gaming industry structure and compliance requirements.

via PIB

Gaming

Government enacts Online Gaming Act 2025, prohibits online money games

The Press Information Bureau reports that the Government has enacted the Online Gaming Act 2025, which prohibits all forms of online money games and aims to promote a safe digital ecosystem. The legislation addresses regulatory concerns surrounding online gaming in India and establishes framework parameters for the sector's operation within legal boundaries.

via PIB

Government establishes strategic partnerships to strengthen IICT and AVGC-XR ecosystem

The Press Information Bureau reports that the government has established strategic partnerships aimed at strengthening IICT (Indian Institute of Creative Technology) and India's broader AVGC-XR ecosystem. The initiative represents a policy commitment to support the animation, VFX, gaming, comics, and extended reality sectors. Details on specific partnership structures and implementation timelines remain limited in the official announcement.

via PIB

Tuesday, 17 March 2026

AVGC-XR & AI Summit 2026 highlights Punjab's role in India's creative economy

Animation Xpress reports that the AVGC-XR & AI Summit 2026 is positioning Punjab as an emerging hub within India's orange creative economy. The summit underscores the state's growing contribution to the animation, VFX, gaming, comics, and XR sectors, signalling regional expansion beyond traditional creative industry centres. The event aims to showcase opportunities and development in Punjab's creative workforce and infrastructure.

via Animation Xpress

Monday, 16 March 2026

Tripura Budget prioritises digital and IT infrastructure for Orange Economy

Tripuratimes reports that Tripura's budget allocation focuses on digital and IT infrastructures to support the Orange Economy. The Orange Economy encompasses creative industries including animation, VFX, gaming, comics, and XR—sectors that depend heavily on robust digital infrastructure. Tripura's budgetary emphasis on technology infrastructure could facilitate growth in AVGC-XR sectors, positioning the state as an emerging hub for creative industries in India's northeast region.

via Tripuratimes

AnimationVFXGamingComicsXRTamil Nadu

Tamil Nadu AVGC policy targets 2 lakh jobs in emerging creative industries

BusinessLine reports that Tamil Nadu's AVGC (Animation, VFX, Gaming, Comics) policy aims to create 2 lakh employment opportunities across emerging sectors. The policy positions the state as a hub for creative and digital content production, addressing India's growing demand for skilled talent in animation, visual effects, gaming, and related industries whilst supporting the nation's broader AVGC-XR ecosystem development.

via BusinessLine

Saturday, 14 March 2026

AnimationVFXGamingComicsXRTamil Nadu

Tamil Nadu launches AVGC-XR policy to drive creative sector growth

The Hindu reports that Tamil Nadu has unveiled an AVGC-XR policy designed to foster a creative boom in the state. The policy aims to support animation, visual effects, gaming, comics, and extended reality sectors, positioning Tamil Nadu as a hub for creative industries in India. The initiative is expected to attract talent, studios, and investment to the region whilst generating employment opportunities in the AVGC-XR ecosystem.

via The Hindu

AnimationVFXGamingComicsXRTamil Nadu

Tamil Nadu launches AVGC-XR policy targeting 200+ startups

DT Next reports that Tamil Nadu has launched a dedicated AVGC-XR policy with an ambitious target to establish over 200 startups in the animation, visual effects, gaming, comics, and extended reality sectors. The policy initiative represents a significant push to develop the state's creative economy and position it as a hub for digital content creation within India's growing AVGC industry.

via DT Next

Thursday, 12 March 2026

AnimationVFXGamingTelangana

Eyeline Studios launches in Hyderabad to strengthen India's AVGC ecosystem

The Press Information Bureau reports that Eyeline Studios has been launched in Hyderabad. The studio is expected to boost India's animation, VFX, and gaming sectors. The development represents a step forward in expanding creative production capacity within India's AVGC ecosystem, particularly in the Hyderabad region which continues to establish itself as a hub for digital content creation and technical innovation.

via PIB

AnimationVFXGamingTelangana

Netflix launches Eyeline Studios hub in Hyderabad; Sarandos praises India's creative talent

Bollywood Hungama reports that Netflix has established an Eyeline Studios hub in Hyderabad, with CEO Ted Sarandos highlighting India's creative potential. The move represents Netflix's continued investment in India's animation and visual effects sector, recognising the country's growing capabilities and talent pool in content production and creative services for global audiences.

via Bollywood Hungama

Tuesday, 10 March 2026

Post-budget roadmap unveiled for AVGC content creator labs in Indian schools and colleges

The Press Information Bureau has outlined plans to establish animation, VFX, gaming and comics (AVGC) content creator labs across Indian educational institutions following the budget announcement. The initiative aims to build infrastructure and skill development capacity within schools and colleges to nurture emerging talent in India's AVGC-XR sector, strengthening the ecosystem for digital content creation and technical expertise at the grassroots level.

via PIB

Friday, 6 March 2026

AnimationVFXGamingComicsXRMaharashtra

Maharashtra targets $3,000 billion services GDP by 2047 with GCC and AVGC sector growth

Moneycontrol reports that Maharashtra government is leveraging Global Capability Centres (GCCs) and the AVGC sector as key drivers to expand the state's services GDP to $3,000 billion by 2047. The initiative positions animation, VFX, gaming, and comics industries alongside other service sectors to achieve this ambitious economic target. The strategy underscores Maharashtra's commitment to establishing itself as a major hub for India's digital creative economy.

via Moneycontrol.com

Tuesday, 3 March 2026

Gaming

Krafton India CEO calls for government support to boost eGaming ecosystem

CXO Digitalpulse reports that Krafton India's CEO has highlighted the importance of government support in strengthening India's eGaming sector. The statement underscores the industry's view that policy backing is crucial for developing a robust gaming ecosystem. Krafton, a major South Korean gaming publisher with significant operations in India, continues advocating for regulatory frameworks that could accelerate growth in India's competitive gaming landscape.

via CXO Digitalpulse

AnimationVFXGamingComicsXRMaharashtra

Indian Institute of Creative Technologies signs AVGC-XR associations MOU at GAFX

SMEStreet reports that the Indian Institute of Creative Technologies in Mumbai has signed a memorandum of understanding with AVGC-XR associations at GAFX. The MOU signals strengthened collaboration between the institute and industry bodies within India's animation, VFX, gaming, comics, and extended reality sectors, supporting talent development and sector growth initiatives.

via SMEStreet

IICT leads multi-state AVGC-XR collaboration initiative

The Indian Institute of Creative Technologies (IICT) is spearheading a multi-state collaboration focused on animation, VFX, gaming, comics, and XR sectors, according to Passionate In Marketing. The initiative aims to foster industry partnerships and strengthen India's AVGC-XR ecosystem across multiple states. Details regarding specific partner states and project outcomes remain to be disclosed.

via Passionate In Marketing

Gaming

Gaming education positioned as serious career path for Indian youth

Outlook Respawn examines gaming education as a legitimate career option for young people in India. The publication highlights the growing recognition of gaming as a professional field, encouraging parents to view gaming education alongside traditional career pathways. The report underscores the expanding opportunities within India's gaming sector for trained professionals.

via Outlook Respawn

Monday, 2 March 2026

AnimationVFXGamingComicsXRMaharashtra

IICT Mumbai signs multi-state MoU with AVGC-XR associations at GAFX

Animation Xpress reports that Mumbai's IICT has signed a memorandum of understanding with national and state AVGC-XR associations at GAFX. The multi-state MoU aims to strengthen collaboration across India's animation, VFX, gaming, comics, and extended reality sectors. This partnership signifies coordinated efforts among educational institutions and industry bodies to advance the AVGC-XR ecosystem across multiple states.

via Animation Xpress

AnimationVFXGamingComicsXRMaharashtra

IICT Mumbai signs landmark MOU with AVGC-XR bodies at GAFX

MediaNews4U reports that IICT Mumbai has inked a landmark memorandum of understanding with AVGC-XR industry bodies at GAFX. The initiative represents a significant collaboration between the educational institution and key players in India's animation, VFX, gaming, comics, and XR sectors, aimed at strengthening partnerships and advancing professional development within the industry.

via MediaNews4U

AnimationVFXGamingComicsXRKarnataka

GAFX 2026 in Bengaluru concludes with 10,000+ attendees, focus on powering AVGC-XR sector

AnimationXpress reports that the three-day GAFX 2026 event in Bengaluru concluded with over 10,000 attendees. The extravaganza featured insightful discourse centred on powering India's AVGC-XR (animation, VFX, gaming, comics, and extended reality) sector. The event brought together industry stakeholders to discuss developments and opportunities within these creative technology domains.

via Animation Xpress

Sunday, 1 March 2026

AnimationVFXGamingComicsXRKarnataka

Karnataka curating high-quality deal flow for AVGC sector with global investor backing

The Hindu reports that Karnataka is actively curating deal flow for the AVGC sector, supported by global investors. State official Priyank Kharge highlighted the state's efforts to facilitate investment opportunities within the animation, VFX, gaming, comics, and XR industries. The initiative aims to strengthen Karnataka's position as a hub for creative and technological enterprises in India's growing digital content ecosystem.

via The Hindu

AnimationVFXGamingComicsXRMaharashtra

IICT-Mumbai formalises AVGC-XR career pathways

Outlook Respawn reports that IICT-Mumbai has formalised career pathways in animation, VFX, gaming, comics, and XR. The institute's initiative aims to establish structured educational and professional trajectories for students entering India's growing AVGC-XR sector, aligning academic programmes with industry requirements and creating clearer progression routes for talent development in these creative disciplines.

via Outlook Respawn

Saturday, 28 February 2026

Media delegation explores India's AVGC-XR hub at creative technology institute

A media delegation visited the Indian Institute of Creative Technology to explore India's AVGC-XR (animation, VFX, gaming, comics, extended reality) hub, according to a Press Information Bureau release. The visit underscores the institute's role in developing creative technology talent and infrastructure within India's growing digital content sector. Details of specific discussions and initiatives were not elaborated in the announcement.

via PIB

AnimationVFXGamingComicsXRKarnataka

Bengaluru GAFX 2026 to host mixer segment on women in AVGC-XR

AnimationXpress reports that Bengaluru GAFX 2026 is hosting a mixer segment dedicated to women's participation in the AVGC-XR sector. The initiative aims to foster networking and visibility for women professionals across animation, VFX, gaming, comics, and extended reality industries, highlighting efforts to build diversity and inclusion within India's growing creative technology ecosystem.

via Animation Xpress

Friday, 27 February 2026

AnimationVFXGamingComicsXRKarnataka

Karnataka leading AVGC-XR revolution, says CM Siddaramaiah at GAFX 2026

IBTimes India reports that at Bengaluru GAFX 2026, Karnataka Chief Minister Siddaramaiah highlighted the state's leadership in the AVGC-XR sector. The comments underscore Karnataka's strategic positioning within India's animation, VFX, gaming, comics, and extended reality industries, reinforcing the region's role as a hub for digital creative technologies and emerging media production.

via IBTimes India

AnimationVFXGamingComicsXRKarnataka

GAFX sector could create 20 lakh jobs in 5 years: Karnataka CM

Deccan Herald reports that Karnataka Chief Minister Siddaramaiah has highlighted the potential of the GAFX (Games, Animation, VFX, Comics, XR) sector to generate 20 lakh jobs over the next five years. The statement underscores the state's commitment to fostering growth in India's AVGC-XR industries, positioning Karnataka as a key hub for digital creative talent and employment opportunities within the region.

via Deccan Herald

AnimationVFXGamingComicsXRKarnataka

AVGC-XR sector can create 20 lakh jobs in Karnataka, says CM Siddaramaiah

Analytics India Magazine reports that Karnataka Chief Minister Siddaramaiah has highlighted the employment potential of the AVGC-XR sector in the state. According to the CM, the animation, VFX, gaming, comics, and extended reality industries could generate 20 lakh (2 million) jobs in Karnataka, underscoring the state's strategic focus on developing the creative technology economy.

via analyticsindiamag.com

AnimationVFXGamingComicsXRKarnataka

Bengaluru's creative economy attracts capital, says CM Siddaramaiah at GAFX 2026

The Hindu reports that Karnataka Chief Minister Siddaramaiah addressed GAFX 2026, emphasising Bengaluru's role as a hub where creativity intersects with investment capital. The remarks underscore the state's positioning as a centre for animation, VFX, gaming, and related creative industries, highlighting government support for the sector's growth and its economic significance to the region.

via The Hindu

Thursday, 26 February 2026

AnimationVFXGamingComicsXRKarnataka

Bengaluru GAFX 2026 to spotlight India's AVGC-XR sector

Rediff reports that GAFX 2026, set to take place in Bengaluru, will highlight India's animation, VFX, gaming, comics, and XR sectors. The event aims to bring focus to the country's growing AVGC-XR industry, showcasing talent, innovation, and opportunities within these creative verticals. Details regarding specific programming and participants remain to be announced.

via Rediff