Gaming

India's gaming economy — studios, esports, policy and platforms.

Monday, 30 March 2026

Gaming

ISGL aims to build structured esports ecosystem in India, says Let's Game Now founder

Social Samosa reports that ISGL is working to address the absence of a structured esports ecosystem in India. Gautam Badalia, founder of Let's Game Now, outlined the initiative's goals to formalise the sector. The move reflects growing efforts to professionalise competitive gaming in the country and establish standardised frameworks for tournaments, player development, and infrastructure that currently lack cohesion across India's fragmented esports landscape.

via Social Samosa

Friday, 27 March 2026

Government mandates accessibility features for OTT platforms

The Press Information Bureau reports that India's government has issued accessibility guidelines requiring OTT platforms to implement features for hearing and visually impaired audiences. The guidelines mandate subtitles, audio descriptions, and other assistive technologies. This policy impacts content creators and studios producing for streaming services, establishing compliance standards that affect production workflows and distribution across the Indian AVGC sector.

via PIB

IICT to lead pan-India AVGC-XR ecosystem with hub-and-spoke model

The Press Information Bureau reports that the Indian Institute of Creative Technologies (IICT) will lead the development of a pan-India AVGC-XR ecosystem using a hub-and-spoke model. The initiative aims to facilitate nationwide collaboration across animation, VFX, gaming, comics, and extended reality sectors, strengthening India's creative industries infrastructure and enabling inter-regional knowledge sharing and resource coordination.

via PIB

Thursday, 26 March 2026

GamingXR

Leading VR game development companies in India

Vocal has compiled a list of leading virtual reality game development companies operating in India. The article highlights key players in the Indian VR gaming sector, providing an overview of studios and firms actively developing immersive gaming experiences. The piece underscores India's growing presence in the global VR gaming industry and identifies prominent studios driving innovation and growth in this segment of the AVGC-XR ecosystem.

via Vocal

Saturday, 21 March 2026

GamingXR

Global Esports Games World Finals to debut in India

Passionate In Marketing reports that the Global Esports Games World Finals will make its debut in India. The event represents a significant milestone for India's gaming and esports ecosystem, positioning the country as a key hub for competitive gaming. This inaugural hosting underscores growing recognition of India's esports potential and infrastructure development in the sector.

via Passionate In Marketing

Friday, 20 March 2026

GamingMaharashtra

Devendra Fadnavis Inaugurates Global Esports Games World Finals in Mumbai

Everything Experiential reports that Maharashtra Chief Minister Devendra Fadnavis inaugurated the Global Esports Games World Finals in Mumbai. The event marks a significant milestone for India's esports sector, positioning the country as a key hub for competitive gaming on the global stage. The championship attracts international esports talent and showcases India's growing gaming infrastructure and industry capabilities.

via Everything Experiential

IICT partners Gativedhi to integrate AI tools in AVGC-XR sector

Manufacturing Today India reports that the Indian Institute of Creative Technologies (IICT) has partnered with Gativedhi to integrate artificial intelligence tools within the animation, VFX, gaming, comics, and extended reality sectors. The collaboration aims to enhance capabilities and streamline workflows across India's growing AVGC-XR industry, leveraging AI technologies to support creative professionals and studios.

via Manufacturing Today India

IICT signs MoU with Gativedhi for AI production tools

SMEStreet reports that the International Institute of Creative Technology (IICT) has signed a memorandum of understanding with Gativedhi to develop and integrate AI production tools. The partnership aims to enhance creative workflows and capabilities within India's AVGC sector, combining institutional expertise with industry-focused technological innovation to support animation, VFX, and related creative disciplines.

via SMEStreet

Thursday, 19 March 2026

Government partners with tech firms to strengthen India's IICT and AVGC-XR sector

Storyboard18 reports that the government has entered partnerships with technology firms to bolster the Indian Institute of Creative Technology (IICT) and the broader AVGC-XR ecosystem. The collaboration aims to enhance infrastructure, talent development, and industry support within the animation, visual effects, gaming, comics, and extended reality segments. Details of specific partner firms and implementation timelines were not disclosed in the report.

via Storyboard18

Wednesday, 18 March 2026

Gaming

Government enacts Online Gaming Act 2025, prohibits online money games

The Press Information Bureau reports that the Government has enacted the Online Gaming Act 2025, which prohibits all forms of online money games and aims to promote a safe digital ecosystem. The legislation addresses regulatory concerns surrounding online gaming in India and establishes framework parameters for the sector's operation within legal boundaries.

via PIB

Gaming

Government enacts Online Gaming Act 2025, prohibits money games

The Press Information Bureau reports that India's government has enacted the Online Gaming Act 2025, prohibiting all forms of online money games whilst promoting a safe digital ecosystem. The legislation establishes a regulatory framework for the gaming sector, distinguishing between skill-based and chance-based games. This policy development carries implications for India's gaming industry structure and compliance requirements.

via PIB

Tuesday, 17 March 2026

AVGC-XR & AI Summit 2026 highlights Punjab's role in India's creative economy

Animation Xpress reports that the AVGC-XR & AI Summit 2026 is positioning Punjab as an emerging hub within India's orange creative economy. The summit underscores the state's growing contribution to the animation, VFX, gaming, comics, and XR sectors, signalling regional expansion beyond traditional creative industry centres. The event aims to showcase opportunities and development in Punjab's creative workforce and infrastructure.

via Animation Xpress

Monday, 16 March 2026

AnimationVFXGamingComicsXRTamil Nadu

Tamil Nadu AVGC policy targets 2 lakh jobs in emerging creative industries

BusinessLine reports that Tamil Nadu's AVGC (Animation, VFX, Gaming, Comics) policy aims to create 2 lakh employment opportunities across emerging sectors. The policy positions the state as a hub for creative and digital content production, addressing India's growing demand for skilled talent in animation, visual effects, gaming, and related industries whilst supporting the nation's broader AVGC-XR ecosystem development.

via BusinessLine

Tripura Budget prioritises digital and IT infrastructure for Orange Economy

Tripuratimes reports that Tripura's budget allocation focuses on digital and IT infrastructures to support the Orange Economy. The Orange Economy encompasses creative industries including animation, VFX, gaming, comics, and XR—sectors that depend heavily on robust digital infrastructure. Tripura's budgetary emphasis on technology infrastructure could facilitate growth in AVGC-XR sectors, positioning the state as an emerging hub for creative industries in India's northeast region.

via Tripuratimes

Sunday, 15 March 2026

Saturday, 14 March 2026

AnimationVFXGamingComicsXRTamil Nadu

Tamil Nadu launches AVGC-XR policy targeting 200+ startups

DT Next reports that Tamil Nadu has launched a dedicated AVGC-XR policy with an ambitious target to establish over 200 startups in the animation, visual effects, gaming, comics, and extended reality sectors. The policy initiative represents a significant push to develop the state's creative economy and position it as a hub for digital content creation within India's growing AVGC industry.

via DT Next

Tuesday, 10 March 2026

Post-budget roadmap unveiled for AVGC content creator labs in Indian schools and colleges

The Press Information Bureau has outlined plans to establish animation, VFX, gaming and comics (AVGC) content creator labs across Indian educational institutions following the budget announcement. The initiative aims to build infrastructure and skill development capacity within schools and colleges to nurture emerging talent in India's AVGC-XR sector, strengthening the ecosystem for digital content creation and technical expertise at the grassroots level.

via PIB

Friday, 6 March 2026

AnimationVFXGamingComicsXRMaharashtra

Maharashtra targets $3,000 billion services GDP by 2047 with GCC and AVGC sector growth

Moneycontrol reports that Maharashtra government is leveraging Global Capability Centres (GCCs) and the AVGC sector as key drivers to expand the state's services GDP to $3,000 billion by 2047. The initiative positions animation, VFX, gaming, and comics industries alongside other service sectors to achieve this ambitious economic target. The strategy underscores Maharashtra's commitment to establishing itself as a major hub for India's digital creative economy.

via Moneycontrol.com

Tuesday, 3 March 2026

Gaming

Gaming education positioned as serious career path for Indian youth

Outlook Respawn examines gaming education as a legitimate career option for young people in India. The publication highlights the growing recognition of gaming as a professional field, encouraging parents to view gaming education alongside traditional career pathways. The report underscores the expanding opportunities within India's gaming sector for trained professionals.

via Outlook Respawn

Gaming

Krafton India CEO calls for government support to boost eGaming ecosystem

CXO Digitalpulse reports that Krafton India's CEO has highlighted the importance of government support in strengthening India's eGaming sector. The statement underscores the industry's view that policy backing is crucial for developing a robust gaming ecosystem. Krafton, a major South Korean gaming publisher with significant operations in India, continues advocating for regulatory frameworks that could accelerate growth in India's competitive gaming landscape.

via CXO Digitalpulse

IICT leads multi-state AVGC-XR collaboration initiative

The Indian Institute of Creative Technologies (IICT) is spearheading a multi-state collaboration focused on animation, VFX, gaming, comics, and XR sectors, according to Passionate In Marketing. The initiative aims to foster industry partnerships and strengthen India's AVGC-XR ecosystem across multiple states. Details regarding specific partner states and project outcomes remain to be disclosed.

via Passionate In Marketing

Monday, 2 March 2026

AnimationVFXGamingComicsXRMaharashtra

IICT Mumbai signs multi-state MoU with AVGC-XR associations at GAFX

Animation Xpress reports that Mumbai's IICT has signed a memorandum of understanding with national and state AVGC-XR associations at GAFX. The multi-state MoU aims to strengthen collaboration across India's animation, VFX, gaming, comics, and extended reality sectors. This partnership signifies coordinated efforts among educational institutions and industry bodies to advance the AVGC-XR ecosystem across multiple states.

via Animation Xpress

Sunday, 1 March 2026

AnimationVFXGamingComicsXRKarnataka

Karnataka curating high-quality deal flow for AVGC sector with global investor backing

The Hindu reports that Karnataka is actively curating deal flow for the AVGC sector, supported by global investors. State official Priyank Kharge highlighted the state's efforts to facilitate investment opportunities within the animation, VFX, gaming, comics, and XR industries. The initiative aims to strengthen Karnataka's position as a hub for creative and technological enterprises in India's growing digital content ecosystem.

via The Hindu

AnimationVFXGamingComicsXRMaharashtra

IICT-Mumbai formalises AVGC-XR career pathways

Outlook Respawn reports that IICT-Mumbai has formalised career pathways in animation, VFX, gaming, comics, and XR. The institute's initiative aims to establish structured educational and professional trajectories for students entering India's growing AVGC-XR sector, aligning academic programmes with industry requirements and creating clearer progression routes for talent development in these creative disciplines.

via Outlook Respawn

Saturday, 28 February 2026

AnimationVFXGamingComicsXRKarnataka

Bengaluru GAFX 2026 to host mixer segment on women in AVGC-XR

AnimationXpress reports that Bengaluru GAFX 2026 is hosting a mixer segment dedicated to women's participation in the AVGC-XR sector. The initiative aims to foster networking and visibility for women professionals across animation, VFX, gaming, comics, and extended reality industries, highlighting efforts to build diversity and inclusion within India's growing creative technology ecosystem.

via Animation Xpress

Media delegation explores India's AVGC-XR hub at creative technology institute

A media delegation visited the Indian Institute of Creative Technology to explore India's AVGC-XR (animation, VFX, gaming, comics, extended reality) hub, according to a Press Information Bureau release. The visit underscores the institute's role in developing creative technology talent and infrastructure within India's growing digital content sector. Details of specific discussions and initiatives were not elaborated in the announcement.

via PIB

Friday, 27 February 2026

Saturday, 21 February 2026

Friday, 20 February 2026

Gaming

India's gaming sector extends far beyond esports, says report

Outlook Respawn reports that India's gaming industry encompasses much more than competitive esports. The publication explores how the broader gaming landscape in India includes diverse segments and opportunities beyond tournament-focused gaming, highlighting the sector's wider economic and cultural significance to the country's AVGC ecosystem.

via Outlook Respawn

Thursday, 19 February 2026

Brands redirect advertising budgets to gaming and AVGC-XR as India's creative economy accelerates

Exchange4Media reports that brands are redirecting advertising budgets towards gaming and AVGC-XR sectors as India's creative economy expands. The shift reflects growing recognition of these segments' commercial potential and audience reach. The movement underscores how India's animation, VFX, gaming, and extended reality sectors are increasingly attracting mainstream marketing investment and becoming integral to brand strategy in the region.

via Exchange4Media

Wednesday, 18 February 2026

Ashwini Vaishnaw inaugurates WAVES Creators' Corner at India AI Impact Summit 2026

The Press Information Bureau reports that Union Minister Ashwini Vaishnaw inaugurated the 'WAVES Creators' Corner' at India AI Impact Summit 2026. The initiative appears designed to support creative professionals working at the intersection of AI and digital content creation, aligning with India's broader push to develop its AVGC-XR sector through technology integration and policy support.

via PIB

Tuesday, 17 February 2026

India AI Impact Summit 2026 to bring together government, startups and creators

The Press Information Bureau reports on the India AI Impact Summit 2026, which will convene government officials, startups, and creators. The event represents a significant confluence of stakeholders in India's technology ecosystem. While the feed summary provides limited detail, the summit's focus on AI and creator participation suggests relevance to India's AVGC-XR sector, where artificial intelligence is increasingly influential in animation, VFX, gaming, and related creative industries.

via PIB

51 AVGC-XR startups to showcase AI innovations at India AI Impact Expo

KNN India reports that 51 AVGC-XR startups will present AI-driven innovations at the WAVES Creators Corner during the India AI Impact Expo. The showcase represents a significant platform for the Indian animation, VFX, gaming, comics, and extended reality sector to demonstrate technological advancement and industry applications of artificial intelligence across creative disciplines.

via KNN India

Monday, 16 February 2026

Creative industries positioned as growth engines through orange economy model

The Policy Edge examines how creative industries, encompassing animation, VFX, gaming, and comics, are emerging as significant economic growth drivers through the orange economy framework. The piece explores policy approaches to scaling these sectors, which are integral to India's AVGC-XR landscape. Orange economy models typically focus on monetising creative output and intellectual property whilst fostering entrepreneurship within creative sectors.

via The Policy Edge

India's M&E sector projected to reach ₹3,067 bn by 2027, driven by AVGC-XR and gaming

Adgully.com reports that India's media and entertainment sector is experiencing significant growth, with projections to reach ₹3,067 billion by 2027. Animation, VFX, gaming, comics, and XR (AVGC-XR) are identified as key growth drivers powering this expansion. The report highlights the sector's robust trajectory and the increasing importance of digital and immersive technologies in India's entertainment landscape, positioning the country as a major player in the global AVGC-XR market.

via Adgully.com

PIB highlights creative industries as growth engines for India's economy

The Press Information Bureau has released a statement positioning creative industries as key growth drivers for India's economy. The PIB announcement underscores the government's recognition of the animation, VFX, gaming, comics, and XR sectors' potential to contribute to economic development and job creation. This reflects India's strategic focus on AVGC-XR sectors as priority areas for growth and investment.

via PIB

Thursday, 12 February 2026

Ministry of Information & Broadcasting launches AVGC talent development workshop across schools and colleges

The Press Information Bureau reports that India's Ministry of Information & Broadcasting has organised a workshop focused on talent development in animation, VFX, gaming, and comics (AVGC) sectors. The initiative aims to establish content creation labs across 15,000 schools and 500 colleges, broadening access to AVGC education and nurturing early-stage talent pipelines nationwide.

via PIB

AniMela 2026 poised to signal bold new era for Indian AVGC-XR sector

Homegrown.co.in reports that AniMela 2026 could mark a significant turning point for India's animation, VFX, gaming, and XR industries. The event is positioned to showcase the sector's growth and emerging opportunities, potentially strengthening India's position in the global AVGC-XR market. The publication suggests the gathering may catalyse industry collaboration and innovation across multiple creative domains within the country's thriving digital content ecosystem.

via homegrown.co.in

Tuesday, 10 February 2026

AnimationVFXGamingXRKarnataka

Phase 1 Events to deliver Bengaluru GAFX 2026 as Karnataka reinforces AVGC-XR leadership

EventFAQs reports that Phase 1 Events will organise Bengaluru GAFX 2026, furthering Karnataka's position as a hub for India's animation, VFX, gaming, comics and extended reality sectors. The event underscores the state's commitment to strengthening the AVGC-XR industry through large-scale gatherings that convene professionals, studios and stakeholders across the region's creative economy.

via EventFAQs

Monday, 9 February 2026

Wednesday, 4 February 2026

Tuesday, 3 February 2026

AnimationVFXGamingComicsXRKarnataka

Bengaluru GAFX 2026 to run 27 February–1 March under 'Evolution Reloaded' theme

Animation Xpress reports that GAFX 2026, Bengaluru's premier animation, VFX, gaming, and comics festival, will take place from 27 February to 1 March under the theme 'Evolution Reloaded'. The event, held in Karnataka's tech hub, continues to serve as a key platform for India's AVGC sector, bringing together industry professionals, studios, and talent for networking, showcases, and knowledge exchange.

via Animation Xpress

Monday, 2 February 2026

AnimationVFXGamingComicsXRKarnataka

Karnataka aims for 50,000 AVGC-XR jobs by 2028

BusinessLine reports that Karnataka has set an ambitious target to create 50,000 jobs in the animation, VFX, gaming, comics, and XR sectors by 2028 through its dedicated AVGC-XR policy. The initiative underscores the state's commitment to positioning itself as a hub for India's digital creative industries and supporting talent development across these high-growth segments.

via BusinessLine

GamingXR

India's esports scene experiencing pivotal growth moment, says Krafton director

The Quint reports that a Krafton director has compared India's current esports landscape to the country's transformative 1983 Cricket World Cup victory, suggesting the gaming sector is at an inflection point. The comparison underscores the perceived significance of India's emerging esports ecosystem and its potential for substantial development and mainstream adoption in the coming years.

via The Quint

Industry welcomes Budget 2026 AVGC push to address India's talent pipeline gap

BestMediaInfo reports that industry stakeholders view Budget 2026's animation, VFX, gaming and comics focus as addressing a critical talent pipeline shortage in India's AVGC sector. The budget allocation is seen as a strategic step to develop the skilled workforce necessary for India's growing animation, visual effects, gaming, and comics industries, reinforcing the country's position in the global AVGC-XR market.

via bestmediainfo.com

Union Budget 2026 allocates AVGC Content Creator Labs across 15,000 schools

Digital Studio India reports that India's Union Budget 2026 includes provisions to boost the AVGC and creative economy by establishing AVGC Content Creator Labs in 15,000 schools nationwide. The initiative aims to nurture talent and foster growth in the animation, VFX, gaming, comics, and XR sectors by providing infrastructure and training opportunities at the grassroots level.

via Digital Studio India

AnimationVFXGamingComicsXRKarnataka

Priyank Kharge announces Bengaluru GAFX 2026, spotlights Karnataka's creative economy

ETV Bharat reports that Priyank Kharge has announced Bengaluru GAFX 2026, highlighting Karnataka's expanding creative economy. The announcement underscores the state's growing prominence in the animation, VFX, gaming, and related creative sectors. GAFX, a significant industry event, is positioned to further strengthen Karnataka's position as a hub for digital content creation and AVGC-XR industries in India.

via ETV Bharat

AnimationVFXGamingXRKarnataka

Bengaluru GAFX 2026 Summit to showcase India's graphics and animation potential

Analytics India Magazine outlines expectations for the Bengaluru GAFX 2026 Summit, a key industry event for India's animation, VFX, gaming, and XR sectors. The summit will bring together professionals, studios, and stakeholders to discuss emerging trends, technologies, and opportunities in graphics and interactive media. The event underscores Bengaluru's growing prominence as a hub for India's AVGC-XR industry.

via analyticsindiamag.com