Nasscom has released a statement emphasising the role of animation, VFX, gaming, comics, and extended reality (AVGC-XR) in powering India's next phase of creative and digital economy growth. The industry body underscores the sector's potential to generate employment, foster innovation, and establish India as a global hub for digital content creation and immersive technologies.
Outlook Respawn publishes an interview with Abir Aich, EVP at Aptech, on gaming education and India's AVGC-XR sector development. The piece explores how educational institutions are positioning themselves to support India's growing animation, VFX, gaming, and XR industries. Aich discusses trends in gaming talent development and the broader implications for India's creative economy.
Moneycontrol reports that the Yamuna Expressway Industrial Development Authority (YEIDA) is planning an animation and gaming park near the Jewar airport in Uttar Pradesh. The facility will complement existing infrastructure including an airport and Film City in the region, supporting India's AVGC sector growth through dedicated industrial space for animation and gaming studios.
Indianmasterminds reports that the Uttar Pradesh government is planning an advanced AVGC-XR park in Jewar to boost the digital creative industry and generate employment. The initiative aims to strengthen the state's animation, VFX, gaming, comics, and extended reality sectors by providing dedicated infrastructure and facilities for creative professionals and studios in the region.
IT Voice Media reports that NODWIN Gaming has announced the fifth season of its BGMI Masters Series esports tournament. The announcement marks the continuation of the competitive gaming platform's flagship tournament for Battlegrounds Mobile India, a major title in India's gaming ecosystem. NODWIN Gaming remains a leading esports organiser in the country.
India's News.Net reports that 182 Animation & Multimedia students from Chandigarh University have secured jobs in animation, VFX, gaming, digital media and filmmaking studios.
The Prime Minister has called for India to leverage its rich ancient legacy and literature to develop Made in India gaming products, according to a Press Information Bureau statement. The remarks underscore the government's push to position India as a creator of indigenous gaming content rather than solely a services hub, aligning with broader initiatives to strengthen the country's gaming and interactive media sector.
Devdiscourse reports that India's government is expanding digital support measures for the AVGC-XR sector. The initiative aims to strengthen infrastructure and resources available to animation, VFX, gaming, comics, and extended reality companies operating within the country. This expansion reflects the government's commitment to fostering growth in India's digital creative industries and enhancing the sector's global competitiveness.
The Press Information Bureau reports that WAVES Digital Platforms is expanding business, investment, and innovation opportunities for India's media and entertainment sector. The initiative aims to bolster growth across the industry by facilitating new partnerships and capital flows. WAVES seeks to strengthen India's position in the global media and entertainment landscape through enhanced digital infrastructure and ecosystem development.
Adgully.com reports that the Ministry of Information and Broadcasting (MIB) is championing several initiatives to strengthen India's AVGC-XR sector. The ministry is promoting WAVES Bazaar, WaveX, and IICT as key platforms and institutions to support the industry's growth. These initiatives aim to foster ecosystem development, market linkages, and infrastructure strengthening for animation, VFX, gaming, comics, and extended reality professionals across India.
Storyboard18 reports that WAVES Bazaar and WaveX are catalysing investment and startup growth in India's media sector, according to the Ministry of Information and Broadcasting. The initiatives are creating pathways for entrepreneurs and investors to connect within the country's growing AVGC and digital media landscape, supporting innovation and business development across content creation and emerging technology sectors.
The Press Information Bureau reports that the Indian government is supporting domestic filmmakers through financial assistance, international partnerships, and global promotional initiatives. The move aims to strengthen India's film sector and enhance its global visibility. Details on specific schemes, funding amounts, and participating studios were not disclosed in the announcement.
Storyboard18 reports that Justin Farren of Lightfury argues gaming advertisements must feel integrated into the experience rather than intrusive pop-ups. Drawing parallels to cricket sponsorships, Farren suggests ads should complement the gaming environment naturally. The perspective highlights evolving approaches to monetisation in India's gaming sector, where balancing user experience with revenue generation remains a key challenge for studios and advertisers navigating the rapidly expanding market.
Storyboard18 reports that Justin Farren of Lightfury argues gaming advertisements should be designed to resemble cricket sponsorships instead of intrusive pop-ups.
ANI News reports that the Indian Institute of Creative Technologies (IICT) is participating in a Ministry of Information and Broadcasting delegation visiting South Korea and Japan. The initiative aims to bolster AVGC-XR sector collaboration between India and these key markets. The delegation's activities are focused on strengthening international partnerships in animation, visual effects, gaming, comics, and extended reality sectors.
PIB reports that the Maharashtra Chief Minister has called for the Ministry of Information & Broadcasting and the Government of Maharashtra to work in close coordination to make the second edition of WAVES a bigger success.
The Press Information Bureau reports that Maharashtra's Chief Minister has urged the Information & Broadcasting Ministry and the state government to collaborate closely to expand the second edition of WAVES. The event represents a significant initiative for India's audio-visual, gaming, and creative sectors, with state-level backing aimed at strengthening the AVGC-XR ecosystem in Maharashtra.
Economic Times reports that JioBLAST CEO Charlie Cowdrey has highlighted India's evolution into a multi-game esports market. The statement underscores the growing diversity and maturity of India's competitive gaming landscape, moving beyond single-title dominance. This reflects expanding opportunities for esports infrastructure, talent development, and sponsorship across multiple gaming titles within the country's rapidly expanding esports sector.
The Times of India reports on India's growing esports sector, highlighting the expanding importance of competitive gaming leagues, career opportunities, and domestically developed intellectual property. The piece examines how these elements are reshaping the Indian gaming landscape and attracting increasing investment and talent to the esports ecosystem.
The Press Information Bureau (PIB) has highlighted initiatives aimed at developing a skilled workforce for India's creative economy sector. The report underscores the importance of talent development across animation, VFX, gaming, comics, and XR industries. Workforce readiness programmes are being positioned as critical to sustaining India's competitive advantage in the global AVGC-XR market and driving economic growth through the creative industries.
The Press Information Bureau reports on efforts to build a future-ready workforce for India's creative economy. The initiative addresses talent development across the AVGC-XR sectors, aligning with India's broader push to strengthen its position in animation, VFX, gaming, comics, and extended reality industries. The programme emphasises skill-building and institutional capacity to support sector growth and global competitiveness. Specific details on implementation and stakeholder involvement remain to be confirmed from official announcements.
The Ministry of Information and Broadcasting has invited proposals for industry-led challenges under WAVES 2027 Create in India Challenge Season 2, according to a PIB statement.
The Press Information Bureau reports that the Ministry of Information and Broadcasting has invited proposals for industry-led challenges under WAVES 2027 Create in India Challenge Season 2. The initiative seeks to engage creative industry stakeholders in defining challenges that drive innovation and growth within India's AVGC-XR sector, supporting the government's broader digitisation and creative economy objectives.
Financial Express reports that India's gaming industry continues to thrive despite real money gaming restrictions. The sector demonstrates resilience through alternative revenue models and user engagement strategies. The report underscores the industry's adaptability in navigating regulatory constraints while maintaining growth momentum in the competitive gaming market.
Northeast Today reports that Assam has announced a new AVGC-XR policy aimed at developing global talent. The initiative includes ₹1.5 lakh in support for foreign language training, designed to enhance skill development in the animation, VFX, gaming, comics, and XR sectors. The policy targets creating workforce capabilities aligned with international industry standards.
The Telecom Engineering Centre (TEC), the technical arm of India's Department of Telecom, has signed a memorandum of understanding with BECIL to strengthen the country's telecom and broadcasting infrastructure, according to a Press Information Bureau statement. The collaboration aims to bolster India's digital ecosystem, which underpins content creation, distribution, and emerging technologies critical to the AVGC-XR sectors.
Passionate In Marketing reports that GamerFleet has been awarded PC Gaming Creator of the Year at India Rising: Road to EWC 2026. The award recognises excellence in content creation within India's gaming sector. The event is part of the road to the esports world championship, highlighting the growing recognition of gaming creators and esports in India's entertainment landscape.
IGN India reports on an exclusive interview with Nodwin Gaming co-founder Akshat Rathee, who addresses structural challenges limiting India's ability to produce commercially successful games. Rathee outlines barriers facing domestic game developers, suggesting systemic issues beyond individual studio capability are constraining the sector's output of hit titles in a competitive global market.
Outlook Respawn reports on discussions from the AVGC-XR panel at VGRC 2026. The publication highlights key insights and takeaways from the panel, which focused on trends and developments within India's animation, VFX, gaming, comics, and extended reality sectors. Specific details of the panel discussion and speakers were not provided in the source material.
ET Government reports that the Maharashtra government has signed a memorandum of understanding with JioBLAST focused on gaming, esports, and digital innovation. The partnership aims to boost the state's gaming and esports ecosystem through collaborative initiatives in digital technology development. This MoU represents a significant policy push by Maharashtra to strengthen its position in India's growing gaming and esports sector, attracting industry investment and talent development opportunities.
Outlook Respawn reports that West Bengal has allocated INR 50 crore towards skill training in the animation, VFX, gaming, comics, and extended reality sectors. The investment underscores the state government's commitment to developing talent in India's growing creative industries. This funding is expected to enhance workforce capabilities and support the sector's expansion within the region.
Hindudayashankar reports that IICT Mumbai and start-up accelerator platform WaveX have launched a Media Tech Incubator programme to support AVGC-XR startups. The initiative aims to boost innovation and entrepreneurship within India's animation, VFX, gaming, comics, and extended reality sectors. Interested startups can apply by 7th September, according to the announcement.
AnimationXpress reports that Karnataka will showcase its AVGC-XR sector excellence at the upcoming Annecy and Mifa 2026 events. The state's animation, VFX, gaming, comics, and extended reality industries will be prominently featured at these international platforms, reinforcing Karnataka's position as a hub for digital creative talent and innovation in India's AVGC-XR ecosystem.
SMEStreet reports that the Indian Institute of Creative Technologies (IICT) has achieved 100% placement for its video game programme, with environment art students securing positions at Lakshya Digital Studios. The placement milestone highlights growing industry demand for skilled AVGC talent in India and reflects the studio's commitment to hiring locally trained professionals for its game development operations.
The Times of India reports that Indian mobile gaming companies are expanding their ambitions beyond casual games like Ludo, developing globally competitive titles. The shift reflects the sector's maturation and growing capacity to create internationally appealing content. Indian studios are increasingly targeting global audiences with diverse gaming experiences, signalling the industry's evolution from domestic-focused casual gaming to a broader, globally-oriented market presence.
Adgully.com reports on India's gaming industry facing conflicting pressures as esports expands while real-money gaming encounters tightening regulatory scrutiny. The article examines how India's gaming identity is being shaped by divergent policy approaches to competitive gaming versus RMG, raising questions about the sector's unified growth trajectory under differing regulatory frameworks.
The Delhi AVGC XR and AI Summit has concluded successfully, according to Sahyadri Startups. The event featured the launch of two new initiatives: Creator X and Career X. The summit brought together stakeholders from India's animation, VFX, gaming, comics, and extended reality sectors to discuss industry developments and opportunities for emerging talent and creators in the AVGC-XR ecosystem.
TheTechPanda reports that India's gaming industry is reaching a new milestone, entering a billion-dollar era. The report highlights the sector's accelerating expansion driven by increased mobile adoption, rising consumer spending, and growing investment in game development infrastructure across the country, positioning India as a significant player in the global gaming market.
Passionate In Marketing reports that MAAC Delhi held a summit to support emerging AVGC creators. The event focused on empowering future talent in the animation, VFX, gaming, comics, and XR sectors. The summit provided a platform for creators to develop skills and knowledge in India's growing creative industries, reflecting sustained institutional commitment to nurturing the country's AVGC-XR ecosystem.
EventFAQs reports that MAAC is hosting the Delhi AVGC-XR & AI Summit 2026, introducing new learning pathways for the sector. The initiative aims to advance education and skills development in animation, VFX, gaming, comics, and extended reality disciplines whilst integrating artificial intelligence capabilities. The summit represents a significant effort to strengthen India's AVGC-XR ecosystem through structured training and industry engagement.
The Times of India reports that Haryana is developing a policy framework designed to attract gaming and animation companies to the state. The initiative aims to strengthen the region's position within India's AVGC sector by offering incentives and supportive infrastructure for studios and production houses. The policy is part of broader efforts to establish Haryana as a destination for creative industries, complementing existing technology and manufacturing sectors.
Animation Xpress reports that the GEM Awards 2026 announced its winners at Anime India Delhi. The awards recognise excellence in India's animation, gaming, and entertainment sectors. The event showcased emerging talent and established studios, reinforcing Delhi's role as a hub for creative industries in the country. Details on specific winners and award categories were featured in the coverage.
Bar and Bench reports that India's Supreme Court is considering whether online gaming regulations constitute merely a tax matter or represent broader economic policy concerns. The case examines the foundational approach to regulating the gaming sector, with implications for how states and the central government classify and tax online gaming operations. The ruling could reshape India's gaming industry framework.
ANI News reports that Haryana is positioning animation and gaming as key sectors for economic growth. A Gurgaon-based startup is seeking to establish itself within this emerging opportunity. The state's focus on the AVGC sector aligns with India's broader push to develop creative industries and attract talent and investment to the region.
Devdiscourse reports that Haryana has unveiled an ambitious AVGC-XR Policy for 2026. The policy aims to boost the animation, VFX, gaming, comics, and extended reality sectors in the state. This initiative is expected to attract investments, foster talent development, and establish Haryana as a hub for creative industries within India's growing AVGC-XR ecosystem.
ANI News reports that HKI Media has announced plans to establish a ₹10 crore Centre of Excellence for AVGC-XR in Haryana. The facility will support India's animation, VFX, gaming, comics and extended reality sectors. This infrastructure initiative represents a significant investment in regional AVGC-XR capacity and skill development within the state.
Passionate In Marketing reports that JioBLAST has launched nationwide VALORANT showmatches. The initiative marks an expansion of esports engagement across India, bringing competitive gaming events to players nationwide. VALORANT, a popular tactical shooter, continues to grow its presence in the Indian gaming market through such grassroots tournaments and showcases, strengthening the esports ecosystem.
MediaNews4U reports that India's gaming market has surpassed the $1 billion milestone and is forecast to grow to $1.8 billion by 2030, according to Niko Partners. The projection underscores India's expanding role in the global gaming sector, driven by mobile gaming adoption and a growing developer ecosystem. This growth reflects increasing investment and infrastructure development within the country's gaming industry.
Outlook Respawn reports on mobile game development as a career path in India, identifying it as the country's largest gaming niche. The publication explores opportunities and growth within India's mobile gaming sector, highlighting career prospects for developers entering the field. Mobile gaming represents a significant segment of India's gaming industry, with substantial employment and skill development opportunities for professionals seeking roles in game development.
Financial Express reports that India's gaming industry is experiencing significant growth, with the market set to cross $9.2 billion before the end of this decade. The projection reflects rising adoption of gaming platforms, increasing smartphone penetration, and growing consumer spending on in-game purchases and subscriptions across the country's expanding gaming ecosystem.
Fortune India reports that JetSynthesys is pursuing ownership of gaming intellectual property as part of its strategy to strengthen India's gaming industry. The company's focus on IP ownership reflects broader ambitions within India's gaming sector to develop proprietary assets and reduce dependency on external franchises, positioning Indian developers as creators rather than service providers in the global gaming market.
Passionate In Marketing reports that Tripura has hosted a consultation on an AVGC-XR policy framework. The initiative reflects the state's interest in developing infrastructure and support mechanisms for India's animation, VFX, gaming, comics, and extended reality sectors, potentially positioning Tripura as a hub for creative industry growth alongside established centres.
Northeast Today reports that Tripura is moving to strengthen its orange economy through the AVGC-XR sector. The state is taking steps to develop animation, VFX, gaming, comics, and extended reality industries as part of broader economic growth strategy. This initiative aligns with India's push to build capabilities in creative and digital industries across regions beyond traditional tech hubs, positioning Tripura as an emerging centre for creative economy activities.
MediaNews4U reports that the Department of Information Technology (DIT) in Tripura has organised a consultation with industry experts to shape a draft AVGC-XR policy. The initiative aims to foster a new creative economy ecosystem in the northeastern state, bringing together stakeholders to develop a framework that supports animation, VFX, gaming, comics, and extended reality sectors locally.
The Economic Times reports that Tripura is developing infrastructure to position itself as a regional animation, VFX, gaming, comics and extended reality hub for Northeast India. The initiative aims to attract studios and talent to the region, expanding India's AVGC-XR ecosystem beyond traditional centres. Details on timelines, funding, and specific incentives remain to be disclosed by state authorities.