The Press Information Bureau reports that Union Budget 2026-27, presented by Finance Minister Nirmala Sitharaman, includes significant announcements targeting India's orange economy and creative education sector. The orange economy encompasses animation, VFX, gaming, comics, and XR industries. Specific allocations and initiatives aim to strengthen creative talent development and support the broader AVGC-XR ecosystem in India.
via PIB
The Press Information Bureau announces that the Divyang Kaushal Yojana will offer customised training programmes for persons with disabilities across IT, AVGC (animation, visual effects, gaming, comics), and hospitality sectors. The scheme aims to enhance skill development and employment opportunities for divyangjan in these growing industries, supporting India's broader workforce development and sectoral growth objectives.
via PIB
Exchange4Media reports that India's Budget 2026 has announced support for AVGC (Animation, VFX, Gaming, Comics, XR) labs, receiving a positive response from the gaming industry. The initiative aims to bolster infrastructure and capabilities within the animation, VFX, gaming, and extended reality sectors, reinforcing India's position as a hub for digital content creation and technology-driven entertainment.
via Exchange4Media
Moneycontrol.com reports that India's budget proposal for AVGC labs has been welcomed by top executives in the sector. Industry leaders have described the initiative as a landmark step that will expand the creative talent pool. The proposal aims to strengthen India's animation, VFX, gaming, comics, and XR capabilities by establishing dedicated labs to foster skill development and innovation in these growing digital creative sectors.
via Moneycontrol.com
ThePrint reports that India's Budget 2026-27 includes a focus on skilling initiatives within the Orange Economy sector. Karnataka is positioned to capture approximately 20% of the AVGC-XR market share, reflecting the state's growing prominence in animation, VFX, gaming, comics, and extended reality sectors. The budget allocation signals government backing for talent development in India's creative industries.
via ThePrint
The Economic Times reports that India's gaming industry has welcomed a Budget 2026 proposal to establish creator labs in schools and colleges. The initiative aims to foster talent development and skill-building in the gaming sector among students, potentially strengthening the pipeline of creators and developers for India's growing gaming ecosystem.
via economictimes.com
Moneycontrol reports that the Indian government has proposed establishing content creator labs as part of Budget 2026, allocating Rs 250 crore for talent development in the AVGC sector. The initiative aims to strengthen India's animation, VFX, gaming, and digital content creation ecosystem by investing in infrastructure and human resource development. This reflects the government's commitment to supporting the domestic creative industries and building a skilled workforce for the rapidly growing sector.
via Moneycontrol.com