Gaming

India's gaming economy — studios, esports, policy and platforms.

Thursday, 28 August 2025

GamingKarnataka

Gaming companies to challenge India's online real-money gaming ban in Karnataka High Court

ETLegalWorld.com reports that gaming companies are expected to file legal challenges against India's online real-money gaming restrictions in the Karnataka High Court. The move signals industry pushback against regulatory measures affecting the gaming sector. Details of the specific legal arguments and timeline for the challenge remain under consideration as operators seek clarity on the legality of existing restrictions.

via ETLegalWorld.com

Tuesday, 26 August 2025

Gaming

Indian Game Publishers and Developers Association formed to support Online Gaming Bill

ET Edge Insights reports that the Indian Game Publishers and Developers Association (IGPDA) has been formed to support India's Online Gaming Bill. The association aims to lead a new gaming era by providing industry backing to the regulatory framework. This development signals growing institutional coordination within India's gaming sector to shape the policy landscape and represent publishers' and developers' interests.

via ET Edge Insights

Gaming

IGPDA Launches to Unite Indian Game Developers and Publishers

Outlook Respawn reports on the launch of the Indian Game Producers and Developers Association (IGPDA), a new body aimed at uniting India's game development and publishing sectors. The initiative seeks to strengthen collaboration and representation within the country's gaming industry, providing a unified platform for studios and publishers to address shared challenges and opportunities.

via Outlook Respawn

Monday, 25 August 2025

Gaming

Online Gaming Act 2025: What it means for India's gaming industry

Bar and Bench examines the Online Gaming Act 2025 and its implications for India's gaming sector. The legal analysis explores how the new legislation will shape the regulatory landscape for online gaming companies and platforms operating in the country, with potential impacts on industry operations, compliance requirements, and market dynamics within India's rapidly expanding gaming segment.

via Bar and Bench

Thursday, 21 August 2025

Gaming

Online Gaming Bill 2025 passed in Lok Sabha with real-money gaming ban, esports boost

The Times of India reports that India's Lok Sabha has passed the Online Gaming Bill 2025, introducing a ban on real-money gaming whilst providing support for esports development. The legislation marks a significant regulatory shift for India's gaming sector, distinguishing between skill-based esports and gambling-oriented real-money games. This policy move is expected to reshape the competitive landscape for gaming studios and esports organisations operating in the country.

via The Times of India

Gaming

PM welcomes passage of Online Gaming Bill 2025, citing e-sports boost

The Prime Minister has welcomed the passage of The Promotion and Regulation of Online Gaming Bill, 2025, according to PIB. The government states the legislation will boost e-sports development while implementing safeguards to protect society. The bill marks a formal regulatory framework for India's online gaming sector, a key component of the country's broader AVGC-XR ambitions.

via PIB

Gaming

Online Gaming Bill 2025: India to support e-sports while cracking down on money games

The Times of India reports that India's Online Gaming Bill 2025 distinguishes between e-sports and money gaming, with the government backing competitive gaming while imposing strict penalties on real-money wagering. The legislation represents a significant policy move to regulate India's gaming sector, supporting skill-based gaming whilst addressing concerns around gambling and gaming-related harms through enforcement mechanisms and financial penalties for non-compliant operators and platforms.

via The Times of India

Gaming

India's Online Gaming Bill elevates e-sports, bans real-money gaming

India Briefing reports on India's Online Gaming Bill, which distinguishes between skill-based e-sports and real-money gaming. The legislation elevates e-sports as a competitive sector whilst banning real-money gaming operations. The policy marks a significant regulatory shift for India's gaming industry, clarifying legal frameworks for different gaming segments and potentially reshaping the competitive gaming landscape.

via India Briefing

Gaming

India's Online Gaming Bill 2025 proposes ban on real money games

Vision IAS reports on India's proposed Online Gaming Bill 2025, which seeks to ban real money games. The legislation represents a significant policy development for India's gaming sector, addressing regulatory concerns around gambling and consumer protection. The bill's provisions could reshape how online gaming operators conduct business within the country, affecting studios and platforms offering skill and chance-based games. Policy clarity on real money gaming classification remains a critical issue for India's gaming industry stakeholders navigating the evolving regulatory landscape. The bill reflects growing government focus on formalising gaming sector oversight in India's AVGC ecosystem.

via Vision IAS

Gaming

Rajya Sabha passes online gaming bill to regulate esports and gaming

The Economic Times reports that the Rajya Sabha has passed an online gaming bill designed to regulate the esports and gaming industry. The legislative move represents a significant step toward establishing a formal regulatory framework for India's gaming sector, which has grown substantially in recent years. The bill's passage signals government intent to provide oversight whilst supporting industry development.

via The Economic Times

Gaming

Centre to ban money-based online gaming, Gaming Bill set for Parliament

The Times of India reports that India's Centre is preparing to table a Gaming Bill in Parliament to ban money-based online gaming. The legislation addresses concerns around gambling and real-money gaming, marking a significant policy intervention in the Indian gaming sector. The bill's introduction represents a concrete regulatory development for the country's gaming industry, with implications for gaming studios and platforms operating in India.

via The Times of India

Wednesday, 20 August 2025

Gaming

India plans esports boost while restricting real-money gaming

Fortune India reports that India is considering regulatory measures to support esports as a mainstream sport while implementing restrictions on real-money gaming. The policy shift aims to distinguish between competitive esports and gambling-oriented gaming activities, reflecting efforts to foster the esports industry whilst addressing concerns around unregulated gaming platforms and their societal impacts.

via Fortune India

Gaming

Online Gaming Bill set to shake up India's $3.7 billion gaming industry

Hindustan Times reports that India's Online Gaming Bill is poised to trigger significant changes across the country's gaming sector, valued at $3.7 billion. The legislation is expected to reshape regulatory frameworks and operational dynamics for gaming companies operating in India. Details on specific provisions and their impact on studios and stakeholders remain central to industry discussions as the bill progresses through legislative processes.

via Hindustan Times

Gaming

Industry reacts to proposed ban on money-based online gaming in India

India Today reports that India's gaming industry is responding to a proposed ban on money-based online gaming. The publication describes the move as shocking to industry participants. Details of the specific legislative proposal and stakeholder reactions remain limited in available reporting, but the development signals potential regulatory tightening around real-money gaming operations in India's gaming sector.

via India Today

Thursday, 7 August 2025

IICT to invest ₹392.85 crore in India's AVGC-XR workforce development

Digital Studio India reports that the Indian Institute of Creative Technology (IICT) is committing ₹392.85 crore towards transforming India's AVGC-XR workforce. The substantial investment underscores efforts to strengthen talent development and infrastructure across animation, VFX, gaming, comics, and extended reality sectors. The initiative aims to build capacity within India's growing creative technology industry, supporting both institutional capabilities and skilled personnel across the region.

via Digital Studio India

Friday, 18 July 2025

AnimationVFXGamingXRMaharashtra

Indian Institute of Creative Technologies opens first campus at NFDC Complex in Mumbai

The Press Information Bureau reports that the Indian Institute of Creative Technologies has inaugurated its first campus at the NFDC Complex in Mumbai. This establishment represents a significant step in developing skilled talent infrastructure for India's AVGC and creative industries. The Mumbai facility will serve as a hub for fostering technical expertise and craftsmanship in animation, visual effects, gaming, and related sectors within the country's vibrant media ecosystem.

via PIB

Thursday, 17 July 2025

XRGaming

NipsApp explores VR applications across gaming and healthcare sectors

Zee News reports on NipsApp's initiatives in virtual reality. The company is developing VR applications spanning gaming and healthcare domains. NipsApp's focus on diverse VR use cases reflects growing interest in extended reality technologies within India's technology sector. The company's expansion into multiple verticals demonstrates the broadening potential of VR beyond entertainment into practical applications in healthcare and other industries.

via Zee News

Wednesday, 16 July 2025

India's first creative tech institute opens admissions for inaugural batch

ET Government reports that India's first creative tech institute has opened admissions for its inaugural batch. The institute represents a significant development for India's AVGC-XR sector, addressing the talent pipeline and education infrastructure needed to support growth in animation, VFX, gaming, comics, and extended reality sectors. This initiative aligns with efforts to strengthen India's creative technology ecosystem.

via ET Government

Tuesday, 15 July 2025

Indian Institute of Creative Technologies launches AVGC-XR courses for inaugural batch

The Press Information Bureau reports that the Indian Institute of Creative Technologies has announced cutting-edge courses in animation, VFX, gaming, comics, and XR technologies. The inaugural batch will commence in August 2025. The institute's new programme marks a significant step in formalising AVGC-XR education in India, addressing the sector's growing demand for skilled professionals across creative and emerging technologies disciplines.

via PIB

Thursday, 26 June 2025

Gaming

India's gaming industry needs smarter regulation

Policy Circle discusses regulatory frameworks for India's gaming sector. The publication argues that India's gaming industry requires more sophisticated policy approaches to balance innovation with consumer protection. Smart regulation could enable the sector's growth whilst addressing concerns around responsible gaming and market integrity.

via Policy Circle

Monday, 2 June 2025

Gaming

Power struggle over India's fantasy gaming future examined

ET Government explores the dynamics shaping India's gaming sector in a report on regulatory tensions and market consolidation. The article examines competing interests within the fantasy gaming industry as stakeholders vie for influence over the sector's direction and regulatory framework. Coverage focuses on policy developments and industry positioning rather than gameplay or betting mechanics, offering insight into structural forces reshaping India's gaming landscape.

via ET Government

Friday, 30 May 2025

Gaming

Meta tightens ad rules for real-money gaming in India with certification requirement

Moneycontrol.com reports that Meta has implemented stricter advertising regulations for real-money gaming in India, introducing a new certification step for operators. The policy tightening reflects Meta's efforts to ensure compliance with India's gaming advertising standards and protect consumers from unauthorised gaming platforms. This regulatory move aligns with growing scrutiny of real-money gaming advertisements across digital platforms in the country.

via Moneycontrol.com

Tuesday, 27 May 2025

AnimationGamingAndhra Pradesh

Andhra Pradesh government develops new gaming and animation policy

The Hindu reports that the Andhra Pradesh government is working on a new policy to tap potential in the gaming and animation industries. The state aims to leverage opportunities within these sectors to drive economic growth and industry development. This policy initiative reflects growing recognition of the AVGC-XR segment's significance in regional industrial strategy and workforce creation within the state.

via The Hindu

Monday, 19 May 2025

GamingXR

DPIIT signs two-year MoU with WinZO to support interactive entertainment startups

The Department for Promotion of Industry and Internal Trade (DPIIT) has signed a memorandum of understanding with WinZO for two years to support over 2,000 interactive entertainment startups, according to a Press Information Bureau release. The partnership aims to foster growth in India's gaming and interactive entertainment sector through targeted support and resources for emerging ventures in the space.

via PIB

Sunday, 18 May 2025

Gaming

IDGS and MIB launch WAVES Outreach Program to advance India's gaming sector

The Press Information Bureau reports that the Indian Digital Gaming Society (IDGS) and Ministry of Information and Broadcasting (MIB) have launched the WAVES Outreach Program to support India's gaming industry growth. The initiative aims to propel the nation's gaming future through collaborative efforts and outreach activities, strengthening the ecosystem for developers and stakeholders across the sector.

via PIB

Friday, 16 May 2025

Ministry of I&B Constitutes AVGC Promotion Task Force

The Press Information Bureau (PIB) reports that India's Ministry of Information and Broadcasting has constituted an Animation, Visual Effects, Gaming and Comics (AVGC) Promotion Task Force. The task force aims to strengthen India's position in the AVGC sector through coordinated policy initiatives and industry support measures. Details regarding the task force's composition and mandate were announced via the official PIB channel.

via PIB

Thursday, 15 May 2025

Gaming

Supreme Court to decide GST treatment of online gaming industry

Global VAT Compliance reports that India's Supreme Court will determine the Goods and Services Tax (GST) treatment applicable to the online gaming industry. The ruling could have significant implications for gaming companies operating in India, affecting their tax obligations and business models. This case represents a critical juncture for policy clarity in the Indian gaming sector.

via Global VAT Compliance

Tuesday, 6 May 2025

AnimationVFXGamingComicsXRMadhya Pradesh

Madhya Pradesh's new AVGC-XR policy seen as industry-friendly

ET TravelWorld reports that Sheo Shekhar Shukla has praised Madhya Pradesh's newly unveiled film tourism and AVGC-XR policies as more attractive and industry-friendly. The comments suggest the state is positioning itself to draw animation, VFX, gaming, comics, and extended reality production activity through improved policy frameworks. Shukla's remarks indicate optimism about the state's commitment to supporting the sector's growth and competitiveness in India's broader AVGC-XR landscape.

via ET TravelWorld

Monday, 5 May 2025

Saturday, 3 May 2025

India Sets Global Vision in AVGC-XR: IICT Launches Strategic Collaborations with Industry Leaders

The Press Information Bureau reports that the Indian Institute of Cinematography and Television (IICT) has launched strategic collaborations with industry leaders to advance India's position in the global AVGC-XR sector. The initiative aims to strengthen the nation's capabilities across animation, VFX, gaming, comics, and extended reality technologies through partnerships with leading studios and companies.

via PIB

India launches IICT to revolutionize AVGC-XR sector

DD News reports that India has launched the IICT (Indian Institute for Creative Technologies) to transform the AVGC-XR sector. The initiative aims to strengthen the industry through global partnerships and collaboration with international bodies. The institute is expected to foster innovation and capacity-building in animation, VFX, gaming, comics, and extended reality, positioning India as a competitive hub within the global creative economy.

via DD News

AnimationVFXGamingComicsXRMadhya Pradesh

Madhya Pradesh launches Film Tourism and AVGC-XR policies at WAVES 2025

News On AIR reports that Madhya Pradesh has launched dedicated Film Tourism and AVGC-XR policies at WAVES 2025. The state's initiative aims to support and develop the animation, visual effects, gaming, comics, and extended reality sectors within the region. These policies are expected to attract investment and foster growth in Madhya Pradesh's creative industries, positioning the state as a hub for AVGC-XR talent and production.

via News On AIR

AnimationVFXGamingComicsXRAndhra Pradesh

Andhra Pradesh to establish India's first Transmedia Entertainment City with Creative Land

The South First reports that Andhra Pradesh has signed a Memorandum of Understanding with Creative Land to develop India's first Transmedia Entertainment City. The initiative aims to create a dedicated hub for entertainment and media production. This development is expected to strengthen the state's position in the AVGC-XR sector and attract investment to the region's creative industries.

via The South First

Wednesday, 30 April 2025

Countdown begins for maiden WAVES World Audio Visual & Entertainment Summit

The Press Information Bureau announces the inaugural World Audio Visual & Entertainment Summit (WAVES), a significant event for India's AVGC-XR sector. The summit aims to bring together industry stakeholders, creators, technologists, and policymakers to discuss advancements and opportunities in animation, VFX, gaming, comics, and extended reality. Details regarding dates, venue, and participation framework will be announced progressively.

via PIB

Monday, 28 April 2025

WAVES 2025 positioned as global exhibition for media, entertainment, and technology

The Press Information Bureau announces WAVES 2025, a global exhibition focused on media, entertainment, and technology sectors. The event is positioned as a comprehensive platform for industry professionals and stakeholders across animation, VFX, gaming, and emerging technologies. Details regarding venue, dates, and participation opportunities align with India's growing prominence in the AVGC-XR ecosystem, attracting international and domestic exhibitors and visitors to showcase innovations and business opportunities in these high-growth sectors.

via PIB

Saturday, 12 April 2025

AnimationVFXGamingComicsXRMaharashtra

Indian Institute of Creative Technologies launched to boost AVGC-XR sector in Mumbai

Digital Studio India reports that the Indian Institute of Creative Technologies (IICT) has been established in Mumbai to strengthen the country's AVGC-XR industry. The institute aims to support animation, VFX, gaming, comics and extended reality sectors through education, training, and industry collaboration, positioning Mumbai as a hub for creative technology talent development in India's growing digital content ecosystem.

via Digital Studio India

Friday, 11 April 2025

AnimationVFXGamingComicsXRMaharashtra

Union Ministry signs MoU to establish Indian Institute of Creative Technologies in Mumbai

The Press Information Bureau reports that the Union Ministry of Information & Broadcasting has signed a Memorandum of Understanding with the Government of Maharashtra to establish the Indian Institute of Creative Technologies (IICT) in Mumbai. The institute aims to strengthen India's animation, VFX, gaming, and creative sectors by developing skilled talent and fostering innovation in digital content creation and emerging technologies.

via PIB

Friday, 4 April 2025

Gaming

India's gaming sector expands 7% in 2024 with 110 million daily players

ET Edge Insights reports that India's gaming industry expanded by 7 per cent in 2024, reaching 110 million daily active gamers. The report examines key trends shaping the sector's growth trajectory. India's gaming market continues to demonstrate resilience and expansion despite global market challenges, with increasing player engagement across diverse gaming categories and demographics throughout the country.

via ET Edge Insights

Wednesday, 26 March 2025

Gaming

Government Strengthens Online Gaming Regulations for Transparency and Safety

The Press Information Bureau reports that India's government has strengthened regulations for online gaming to ensure transparency and user safety. The move aims to create a more secure environment for gaming platforms operating in the country. Details on specific regulatory measures and their implementation timeline remain to be clarified in official channels, though the announcement underscores the government's focus on responsible gaming practices and consumer protection within India's expanding gaming sector.

via PIB

Tuesday, 25 March 2025

India's animation and gaming industry policy to be expedited

MediaNama reports that India's animation and gaming industry policy is set to be expedited. The development signals government momentum towards establishing a comprehensive regulatory and support framework for the two key sectors within the broader AVGC-XR ecosystem. Details on specific policy measures, timelines, or stakeholder consultations were not disclosed in the report.

via MediaNama

Wednesday, 5 March 2025

Gaming

India's video gaming industry to see double-digit growth in next 5–10 years

Fortune India reports that Rajan Navani has predicted India's video gaming industry will experience double-digit growth over the next 5–10 years. The forecast reflects confidence in the sector's expansion trajectory as the country's gaming market continues to develop and attract investment and talent, positioning India as an increasingly significant player in the global gaming landscape.

via Fortune India

Monday, 3 March 2025

AnimationVFXGamingComicsXRMadhya Pradesh

Madhya Pradesh's new AVGC-XR policy draws global collaboration enquiries

The Times of India reports that Madhya Pradesh's newly introduced AVGC-XR policy is generating interest from international collaborators. The policy initiative is attracting enquiries focused on fostering global partnerships within the animation, VFX, gaming, comics, and extended reality sectors. The state's strategic push to position itself as a destination for AVGC-XR industries has prompted interest from overseas entities keen to explore collaborative opportunities with local studios and talent.

via The Times of India

WAVES Bazaar launched as business collaboration hub for media and entertainment

The Press Information Bureau announces the launch of WAVES Bazaar, a business collaboration platform designed for the media and entertainment sector. The initiative aims to facilitate networking and partnerships within the industry, supporting professionals and organisations across animation, VFX, gaming, comics, and related creative disciplines in India's growing AVGC-XR ecosystem.

via PIB

Friday, 28 February 2025

GamingAnimationVFXXRKarnataka

Bengaluru leads India's gaming boom as AVGC-XR sector expands

KNN India reports that Bengaluru is driving India's gaming sector expansion within the broader AVGC-XR (animation, VFX, gaming, comics, extended reality) industry. The report highlights the city's growing prominence as a hub for gaming development and digital content creation, reflecting increased investment and talent concentration in the region. This growth signals strengthening infrastructure and opportunity within India's animation, visual effects, gaming, and extended reality segments.

via KNN India

AnimationVFXGamingComicsXRKarnataka

GAFX-2025 Bengaluru hosts sessions across diverse AVGC sectors

The Press Information Bureau reports that GAFX-2025 in Bengaluru conducted sessions covering diverse AVGC (Animation, VFX, Gaming, Comics, XR) sectors today. The event showcased industry developments across multiple creative verticals, bringing together professionals and stakeholders from India's growing animation, visual effects, gaming, comics, and extended reality sectors to discuss trends and opportunities in these fields.

via PIB

AnimationVFXGamingComicsXRKarnataka

Karnataka to establish India's first AVGC-XR Park

The New Indian Express reports that Karnataka plans to establish the country's first dedicated AVGC-XR Park. The initiative aims to support animation, visual effects, gaming, comics, and extended reality sectors within the state. This development is expected to strengthen Karnataka's position as a hub for creative industries and attract studios and talent in India's growing digital content ecosystem.

via The New Indian Express

Thursday, 27 February 2025

PM envisioned WAVES as industry-led event, says MIB Secretary

According to PIB, India's Ministry of Information and Broadcasting Secretary has stated that Prime Minister Narendra Modi envisioned WAVES as an event "by the industry, for the industry and of the industry." WAVES is a key initiative supporting India's audio-visual and creative sectors, aligning with the government's push to develop the AVGC ecosystem. The statement underscores the government's commitment to fostering industry participation in shaping policy and growth initiatives.

via PIB

It's an opportune moment for India's AVGC-XR sector

The Hindu reports on India's AVGC-XR sector, identifying current conditions as favourable for growth and development. The publication discusses the timing and strategic position of the Indian animation, VFX, gaming, comics, and XR industries, suggesting opportunities lie ahead for stakeholders. Details on specific drivers, initiatives, or market conditions are not disclosed in the summary provided.

via The Hindu

Thursday, 20 February 2025

Monday, 17 February 2025

Gaming

India's paid gaming industry reaches new growth milestone

Upstox reports on India's paid gaming industry achieving new heights. The piece examines the sector's expansion and market developments within the country's gaming landscape. India's gaming market continues to attract investment and player engagement across premium and paid gaming models, reflecting broader industry momentum in the AVGC-XR ecosystem.

via Upstox

Saturday, 8 February 2025

Saturday, 1 February 2025

Wednesday, 22 January 2025

Gaming

India's gaming industry: the rising players in a Rs 33,000-crore sector

ET BrandEquity profiles the emerging leaders shaping India's gaming landscape, which is valued at Rs 33,000 crore. The article examines the key players and companies gaining prominence within the rapidly expanding sector, highlighting how new studios and ventures are positioning themselves as influential forces in India's gaming industry. The piece explores the dynamics driving growth and innovation among these emerging market leaders.

via ET BrandEquity

Saturday, 7 December 2024

AnimationVFXGamingComicsXRRajasthan

Rajasthan launches AVGC-XR policy to boost creative sector

YourStory.com reports that Rajasthan has unveiled a new AVGC-XR policy aimed at fostering growth in animation, VFX, gaming, comics, and extended reality sectors. The policy represents the state's commitment to positioning itself as a hub for creative industries and attracting investment and talent in these emerging sectors. Details of specific incentives and support mechanisms under the policy framework were highlighted as key components of the initiative.

via YourStory.com

Friday, 6 December 2024

AnimationVFXGamingComicsXRRajasthan

Rajasthan Launches AVGC-XR Policy To Establish Creative Technology Hub

Inc42 reports that Rajasthan has launched a new AVGC-XR policy aimed at positioning itself as a creative technology hub. The policy is designed to foster growth in animation, VFX, gaming, comics, and extended reality sectors within the state. This initiative reflects Rajasthan's commitment to developing its digital creative infrastructure and attracting industry investment in these high-growth sectors.

via Inc42

Thursday, 5 December 2024

Wednesday, 4 December 2024

Gaming

Game studios play key role in expanding India's gaming market

MillenniumPost reports on the role of game studios in expanding the Indian gaming market. The article examines how domestic studios are contributing to market growth and development within India's gaming sector. Game studios are increasingly recognised as drivers of economic expansion and industry maturation in the country's gaming landscape, supporting both talent development and market penetration across diverse player segments and demographics.

via MillenniumPost

Gaming

Harnessing the Potential of Online Gaming in India

The Observer Research Foundation explores opportunities within India's online gaming sector. The article examines how the industry can be developed strategically, addressing regulatory frameworks and economic potential. India's gaming market continues to expand, with discussions centring on sustainable growth models and policy considerations necessary to support the sector's advancement while balancing consumer protection and industry innovation requirements.

via orfonline.org