Befores & Afters publishes an in-depth VFX breakdown of Star City by DNEG. The article goes behind the scenes of the project, detailing the visual effects techniques and processes employed by the Indian VFX studio. DNEG's work on the film showcases the technical expertise and capabilities of India's VFX sector in delivering high-quality effects for major productions.
Fortune India reports that IICT and Netflix have announced scholarships for 100 students across six programmes. The initiative aims to support talent development in creative disciplines relevant to the AVGC-XR sector. Details on the specific programmes and eligibility criteria were provided by the publications.
The Press Information Bureau reports that India's Ministry of Information and Broadcasting has launched a pilot programme called 'Gems of India' in Chandigarh. The initiative aims to promote and showcase Indian cultural and creative content. Details regarding the programme's specific focus on animation, VFX, comics, or other AVGC-XR sectors remain limited from the official announcement, though such government-backed initiatives typically support India's creative industries and talent development.
Storyboard18 reports that Netflix and the Indian Institute of Creative Technologies are offering scholarships to 100 students across six creative programmes.
The Press Information Bureau reports that GENESIS has launched its third Entrepreneur-in-Residence (EIR) cohort at the GENESIS NextGen Startup Summit in Coimbatore. The initiative supports early-stage entrepreneurs in the startup ecosystem. Details on specific focus areas, mentor involvement, and participant selection criteria were not provided in the announcement, though the programme represents continued institutional backing for venture creation in the region.
PIB reports that the first Steering Committee Meeting for the 57th International Film Festival of India was held under the chairmanship of Minister of State Dr. L. Murugan to review festival preparations.
The Press Information Bureau reports that the first steering committee meeting for the 57th International Film Festival of India (IFFI) was held under the chairmanship of Minister of State Dr. L. Murugan. The meeting reviewed festival preparations. IFFI is India's premier cinema event and a significant platform for showcasing Indian animation, visual effects, and digital content to a global audience, making it relevant to the country's AVGC-XR sector.
Befores & Afters reports that DNEG has released a new visual effects breakdown reel showcasing the studio's work on the fifth season of the Apple TV+ series For All Mankind. The reel highlights the VFX techniques and processes employed by the Indian-headquartered studio on the sci-fi drama series.
AnimationXpress profiles how Indian VFX studio Assemblage created werewolves, weresharks, lionlords and dark magic effects for the second season of fantasy series Wolf King. The studio tackled complex character transformations and creature design amidst shifting character loyalties. The production required sophisticated visual effects work to bring the fantastical elements to life on screen.
AnimationXpress reports that Vine FX has contributed visual effects expertise to Netflix's Enola Holmes 3, delivering 150 shots that combine puzzle-driven sequences, action enhancements, and invisible effects to strengthen the film's Victorian-era setting. The Indian VFX studio's work spans both visible and seamless visual storytelling techniques for the streaming platform's latest period mystery adventure.
Indian Broadcasting World reports that the Indian Institute of Creative and Technology (IICT) has signed a multi-State pact to strengthen India's AVGC-XR ecosystem. The agreement aims to boost collaboration across multiple states, supporting the animation, visual effects, gaming, comics, and extended reality sectors. Details on participating states and specific initiatives were not provided in the announcement.
AnimationXpress explores how whoosh sound effects have become integral to modern animation and VFX production. The publication examines how sound design enhances the perceived quality of movement in animation, from character actions and camera motion through digital environments to logo animations. Sound effects contribute to making on-screen movement feel both convincing and visually impressive to audiences.
Prime Minister Narendra Modi has identified animation, VFX, gaming, and digital content as important components of India's soft-power ambitions, according to AnimationXpress. In his Independence Day address, Modi highlighted the concert economy alongside these creative sectors as key drivers of India's cultural influence globally. The recognition underscores the government's focus on leveraging India's creative industries for international impact.
Befores & Afters reports on a new featurette showcasing the shooting locations and aerial scenes from Operation Safed Sagar. The behind-the-scenes content highlights the filmmaking process, including how aerial sequences were captured during production. The featurette provides insight into the technical execution and location work involved in bringing the project to screen.
Cartoon Brew reports that the Visual Effects Society has unveiled speakers for its inaugural Women Who Lead Summit in Los Angeles. The event will feature industry leaders including Bárbara Muschietti, Brit MacRae, and Pavani Boddapati, among others. The summit aims to highlight women's leadership and contributions to the visual effects industry.
Animation World Network reports that Nekkis has released Cascadeur 2026.2, enhancing its physics-assisted character animation tool. The update introduces animation layers that split motion into additive components, adds easing controls for improved interpolation, and incorporates a built-in MCP server enabling integration with external AI agents. The release also supports three additional languages, expanding accessibility for global animators and VFX professionals working with character animation workflows.
AnimationXpress reports that Netflix is investing in India's next generation of creative talent, positioning the country's emerging storytellers as key drivers of future global exports. The platform's commitment underscores Netflix's confidence in Indian creative talent and their potential to produce globally competitive content across animation, VFX, and related sectors.
Bestmediainfo reports that the Indian Institute of Cinematography and Television (IICT) and JioStar have launched a joint research initiative focused on 8K production workflows. The collaboration aims to advance technical capabilities and standards within India's media and broadcast infrastructure, supporting the country's growing AVGC sector.
Animation World Network reports that Prague-based studio All Animal has created a 37-second cinematic for a crossover between World of Warcraft and Dungeons & Dragons. The piece features a 20-sided die moving through handcrafted-style dioramas of Azeroth, capturing moments from gaming history. Wizards of the Coast commissioned the work directly, and All Animal premiered it at Gen Con.
The Press Information Bureau reports that the 19th Mumbai International Film Festival 2026 has opened with a strategic focus on positioning India as a global creative powerhouse. The festival aims to strengthen India's standing in the international film and creative industries, emphasising the country's potential to lead in animation, VFX, and visual storytelling. The initiative aligns with broader efforts to develop India's AVGC sector competitiveness on the world stage.
AnimationXpress reports that 88 Pictures has marked 10 years of operations, expanding from its foundation to establish presence across Mumbai, Bengaluru, Toronto and London. The Indian animation and VFX studio has grown its creative workforce and production capacity significantly over the past decade, strengthening its position in the AVGC sector whilst establishing international operations.
AnimationXpress reports that View Conference 2026 has secured Jerome Chen, visual effects supervisor on Spider-Man films, as a keynote speaker. The conference will feature discussions on web-slinging superheroes, invisible villains, and handcrafted puppets, assembling a blockbuster line-up of visual effects and animation talent. The event represents a significant draw for India's VFX community, offering access to Hollywood's top creative minds.
AnimationXpress reports that the Indian Council for Media, Entertainment Gaming (ICMEG) has announced the Media & Entertainment IP Summit 2026 in Hyderabad, positioned as one of India's most ambitious convergence events. The summit will gather next-generation creative and intellectual property leaders in the media and entertainment sector, serving as a focal point for India's growing creative industries ecosystem.
Digital Studio India reports that IICT (Indian Institute of Creative Technologies) has partnered with Graphiti Studios to deepen ties between the AVGC-XR sector and academic institutions. The collaboration aims to strengthen the industry-academia connect, presumably through knowledge exchange, mentorship, or curriculum development initiatives that support India's growing animation, VFX, gaming, comics, and XR talent pipeline.
Animation World Network reports that registration has opened for SIGGRAPH Asia, the annual computer graphics conference taking place in Kuala Lumpur from December 1–4. The event brings together professionals, academics, educators and students to share insights in cutting-edge technology across animation, VFX, gaming and immersive experiences. Indian studios, developers and professionals regularly attend to stay current with global industry trends and network with peers across the AVGC-XR sectors.
Nasscom has released a statement emphasising the role of animation, VFX, gaming, comics, and extended reality (AVGC-XR) in powering India's next phase of creative and digital economy growth. The industry body underscores the sector's potential to generate employment, foster innovation, and establish India as a global hub for digital content creation and immersive technologies.
The Better India reports that Oscar-winning VFX pioneer Namit Malhotra, who founded his studio in a Mumbai garage, is now producing an adaptation of India's Ramayana. Malhotra has won eight Academy Awards for his work in visual effects, establishing himself as a leading figure in India's VFX industry. The production marks a significant project blending his technical expertise with Indian storytelling.
Variety reports that Netflix is developing a series centred on Operation Safed Sagar, the untold story of the India-Pakistan Kargil War. The high-altitude drama represents a significant investment by the streaming platform in Indian content production. Details regarding the production timeline, cast, and VFX requirements remain undisclosed in the report.
Netflix reports that the production 'Operation Safed Sagar' has contributed over US$24 million to India's economy. The figure underscores the growing importance of international streaming productions filmed in India, which generate significant economic activity through local employment, infrastructure spending, and vendor payments. Such large-scale productions strengthen India's position as a competitive destination for global content creation.
Outlook Respawn publishes an interview with Abir Aich, EVP at Aptech, on gaming education and India's AVGC-XR sector development. The piece explores how educational institutions are positioning themselves to support India's growing animation, VFX, gaming, and XR industries. Aich discusses trends in gaming talent development and the broader implications for India's creative economy.
Animation World Network reports that leading VFX house DNEG has migrated its editorial pipeline to Foundry's Hiero software. The studio is already deploying the tool on episodic, film, and experience-based projects currently in production, with full migration expected by year-end. DNEG's adoption underscores industry momentum towards Foundry's colour and editorial solutions in major VFX workflows.
Indianmasterminds reports that the Uttar Pradesh government is planning an advanced AVGC-XR park in Jewar to boost the digital creative industry and generate employment. The initiative aims to strengthen the state's animation, VFX, gaming, comics, and extended reality sectors by providing dedicated infrastructure and facilities for creative professionals and studios in the region.
The Better India profiles Namit Malhotra's journey building an Oscar-winning VFX empire from a Mumbai garage. The feature chronicles how the entrepreneur scaled his operations to become a significant player in India's visual effects sector, contributing to the nation's growing reputation in global VFX production and demonstrating the potential for home-grown talent to achieve international recognition in the AVGC space.
India's News.Net reports that 182 Animation & Multimedia students from Chandigarh University have secured jobs in animation, VFX, gaming, digital media and filmmaking studios.
India Gazette reports that AAFT University Raipur is delivering industry-oriented animation and VFX education programmes designed for tomorrow's creative professionals. The institution emphasises bridging the gap between academic training and professional practice, preparing students for careers in India's growing animation and visual effects sector. Such educational initiatives support talent development in the country's AVGC ecosystem.
Business Today reports on DNEG's rise as a major VFX studio with Oscar-winning credentials on projects including Inception, James Bond films, and Ramayana. The company, which has India connections, has established itself as a key player in Hollywood visual effects production. The profile examines DNEG's journey to becoming a dominant force in the global VFX industry through major blockbuster projects and award recognition.
Upstox reports on the release of the Ramayana trailer and examines whether Prime Focus can recoup its investment in what is described as India's most expensive movie. The report raises questions about the commercial viability of the ambitious project and its potential returns for the studio backing the production.
Devdiscourse reports that India's government is expanding digital support measures for the AVGC-XR sector. The initiative aims to strengthen infrastructure and resources available to animation, VFX, gaming, comics, and extended reality companies operating within the country. This expansion reflects the government's commitment to fostering growth in India's digital creative industries and enhancing the sector's global competitiveness.
Storyboard18 reports that WAVES Bazaar and WaveX are catalysing investment and startup growth in India's media sector, according to the Ministry of Information and Broadcasting. The initiatives are creating pathways for entrepreneurs and investors to connect within the country's growing AVGC and digital media landscape, supporting innovation and business development across content creation and emerging technology sectors.
The Press Information Bureau reports that WAVES Digital Platforms is expanding business, investment, and innovation opportunities for India's media and entertainment sector. The initiative aims to bolster growth across the industry by facilitating new partnerships and capital flows. WAVES seeks to strengthen India's position in the global media and entertainment landscape through enhanced digital infrastructure and ecosystem development.
Adgully.com reports that the Ministry of Information and Broadcasting (MIB) is championing several initiatives to strengthen India's AVGC-XR sector. The ministry is promoting WAVES Bazaar, WaveX, and IICT as key platforms and institutions to support the industry's growth. These initiatives aim to foster ecosystem development, market linkages, and infrastructure strengthening for animation, VFX, gaming, comics, and extended reality professionals across India.
The Press Information Bureau reports that the Indian government is supporting domestic filmmakers through financial assistance, international partnerships, and global promotional initiatives. The move aims to strengthen India's film sector and enhance its global visibility. Details on specific schemes, funding amounts, and participating studios were not disclosed in the announcement.
AnimationXpress reports on eRoof's annual 2026 initiative aimed at developing the next generation of talent in the animation, VFX, and comics sectors. The programme emphasises leadership development and skills training for emerging professionals. eRoof's focus on nurturing talent aligns with efforts to strengthen India's AVGC workforce and address industry talent gaps. The initiative underscores the sector's commitment to sustainable growth through comprehensive human resource development.
PIB reports the Ministry of Information and Broadcasting has launched a pilot phase of the 'Gems of India' Challenge to spotlight grassroots digital creators in India.
ANI News reports that the Indian Institute of Creative Technologies (IICT) is participating in a Ministry of Information and Broadcasting delegation visiting South Korea and Japan. The initiative aims to bolster AVGC-XR sector collaboration between India and these key markets. The delegation's activities are focused on strengthening international partnerships in animation, visual effects, gaming, comics, and extended reality sectors.
ANI News reports that the Indian Institute of Creative Technologies has joined a Ministry of Information and Broadcasting delegation to South Korea and Japan to strengthen AVGC-XR sector ties.
The Press Information Bureau reports that Maharashtra's Chief Minister has urged the Information & Broadcasting Ministry and the state government to collaborate closely to expand the second edition of WAVES. The event represents a significant initiative for India's audio-visual, gaming, and creative sectors, with state-level backing aimed at strengthening the AVGC-XR ecosystem in Maharashtra.
PIB reports that the Maharashtra Chief Minister has called for the Ministry of Information & Broadcasting and the Government of Maharashtra to work in close coordination to make the second edition of WAVES a bigger success.
The Press Information Bureau (PIB) has highlighted initiatives aimed at developing a skilled workforce for India's creative economy sector. The report underscores the importance of talent development across animation, VFX, gaming, comics, and XR industries. Workforce readiness programmes are being positioned as critical to sustaining India's competitive advantage in the global AVGC-XR market and driving economic growth through the creative industries.
The Press Information Bureau reports on efforts to build a future-ready workforce for India's creative economy. The initiative addresses talent development across the AVGC-XR sectors, aligning with India's broader push to strengthen its position in animation, VFX, gaming, comics, and extended reality industries. The programme emphasises skill-building and institutional capacity to support sector growth and global competitiveness. Specific details on implementation and stakeholder involvement remain to be confirmed from official announcements.
The Press Information Bureau reports that the Ministry of Information and Broadcasting has invited proposals for industry-led challenges under WAVES 2027 Create in India Challenge Season 2. The initiative seeks to engage creative industry stakeholders in defining challenges that drive innovation and growth within India's AVGC-XR sector, supporting the government's broader digitisation and creative economy objectives.