The Desk

Saturday, 27 June 2026

Animation

India's animation ambitions go global

AnimationXpress reports that India's animation sector is expanding internationally. The publication notes the industry's global ambitions, though specific details of initiatives or companies involved are not provided in the available headline.

via AnimationXpress

Friday, 26 June 2026

Thursday, 25 June 2026

AnimationVFXGamingComicsXRWest Bengal

West Bengal allocates INR 50 crore for AVGC-XR skill training

Outlook Respawn reports that West Bengal has allocated INR 50 crore towards skill training in the animation, VFX, gaming, comics, and extended reality sectors. The investment underscores the state government's commitment to developing talent in India's growing creative industries. This funding is expected to enhance workforce capabilities and support the sector's expansion within the region.

via Outlook Respawn

Wednesday, 24 June 2026

Tuesday, 23 June 2026

Animation

Arena Animation celebrates 30 years of excellence

Arena Animation, a major Indian animation studio, is marking three decades of operations. Passionate In Marketing reports on the milestone, which underscores the studio's longevity and contributions to India's animation sector. The organisation has established itself as a significant player in the country's growing AVGC-XR industry over the past three decades.

via Passionate In Marketing

Monday, 22 June 2026

AnimationVFXGamingComicsXRMaharashtra

IICT Mumbai and WaveX launch media tech incubator for AVGC-XR startups

Hindudayashankar reports that IICT Mumbai and start-up accelerator platform WaveX have launched a Media Tech Incubator programme to support AVGC-XR startups. The initiative aims to boost innovation and entrepreneurship within India's animation, VFX, gaming, comics, and extended reality sectors. Interested startups can apply by 7th September, according to the announcement.

via Hindudayashankar

AnimationVFXGamingComicsXRKarnataka

Karnataka to showcase AVGC-XR excellence at Annecy and Mifa 2026

AnimationXpress reports that Karnataka will showcase its AVGC-XR sector excellence at the upcoming Annecy and Mifa 2026 events. The state's animation, VFX, gaming, comics, and extended reality industries will be prominently featured at these international platforms, reinforcing Karnataka's position as a hub for digital creative talent and innovation in India's AVGC-XR ecosystem.

via Animation Xpress

Gaming

IICT's video game programme achieves 100% placement with students joining Lakshya Digital Studios

SMEStreet reports that the Indian Institute of Creative Technologies (IICT) has achieved 100% placement for its video game programme, with environment art students securing positions at Lakshya Digital Studios. The placement milestone highlights growing industry demand for skilled AVGC talent in India and reflects the studio's commitment to hiring locally trained professionals for its game development operations.

via SMEStreet

Saturday, 20 June 2026

AnimationVFX

Filmmakers must balance new technology with artistic foundations, says Dhwani Desai

Filmmaker Dhwani Desai has emphasised the need for artists and filmmakers to strike a balance between adopting new technology and maintaining their core artistic foundations, according to a Press Information Bureau statement. The remarks underscore ongoing industry discussions about integrating emerging tools whilst preserving creative integrity within India's film and animation sectors.

via PIB

Friday, 19 June 2026

Gaming

India's mobile gaming firms expand global reach beyond casual titles

The Times of India reports that Indian mobile gaming companies are expanding their ambitions beyond casual games like Ludo, developing globally competitive titles. The shift reflects the sector's maturation and growing capacity to create internationally appealing content. Indian studios are increasingly targeting global audiences with diverse gaming experiences, signalling the industry's evolution from domestic-focused casual gaming to a broader, globally-oriented market presence.

via The Times of India

Wednesday, 17 June 2026

Gaming

India's gaming sector navigates esports growth amid real-money gaming regulatory pressure

Adgully.com reports on India's gaming industry facing conflicting pressures as esports expands while real-money gaming encounters tightening regulatory scrutiny. The article examines how India's gaming identity is being shaped by divergent policy approaches to competitive gaming versus RMG, raising questions about the sector's unified growth trajectory under differing regulatory frameworks.

via Adgully.com

Monday, 15 June 2026

MAAC Delhi Summit empowers next generation of AVGC creators

Passionate In Marketing reports that MAAC Delhi held a summit to support emerging AVGC creators. The event focused on empowering future talent in the animation, VFX, gaming, comics, and XR sectors. The summit provided a platform for creators to develop skills and knowledge in India's growing creative industries, reflecting sustained institutional commitment to nurturing the country's AVGC-XR ecosystem.

via Passionate In Marketing

MAAC to host Delhi AVGC-XR & AI Summit 2026 with new learning pathways

EventFAQs reports that MAAC is hosting the Delhi AVGC-XR & AI Summit 2026, introducing new learning pathways for the sector. The initiative aims to advance education and skills development in animation, VFX, gaming, comics, and extended reality disciplines whilst integrating artificial intelligence capabilities. The summit represents a significant effort to strengthen India's AVGC-XR ecosystem through structured training and industry engagement.

via EventFAQs

Delhi AVGC XR and AI Summit concludes with Creator X and Career X launches

The Delhi AVGC XR and AI Summit has concluded successfully, according to Sahyadri Startups. The event featured the launch of two new initiatives: Creator X and Career X. The summit brought together stakeholders from India's animation, VFX, gaming, comics, and extended reality sectors to discuss industry developments and opportunities for emerging talent and creators in the AVGC-XR ecosystem.

via Sahyadri Startups

AnimationGamingHaryana

Haryana prepares policy to attract gaming and animation firms

The Times of India reports that Haryana is developing a policy framework designed to attract gaming and animation companies to the state. The initiative aims to strengthen the region's position within India's AVGC sector by offering incentives and supportive infrastructure for studios and production houses. The policy is part of broader efforts to establish Haryana as a destination for creative industries, complementing existing technology and manufacturing sectors.

via The Times of India

Gaming

India's gaming sector enters billion-dollar growth phase

TheTechPanda reports that India's gaming industry is reaching a new milestone, entering a billion-dollar era. The report highlights the sector's accelerating expansion driven by increased mobile adoption, rising consumer spending, and growing investment in game development infrastructure across the country, positioning India as a significant player in the global gaming market.

via TheTechPanda

Friday, 12 June 2026

Animation

Industry leader aims to shift perception and respect for animation sector

Forbes India reports on an animator's mission to change industry perception and foster greater respect for animation professionals. The statement reflects ongoing efforts within India's animation sector to elevate the profession's status and recognition. Such advocacy is significant for attracting talent and investment to the growing Indian animation industry, which faces challenges in competing globally for skilled professionals and projects.

via Forbes India

Tuesday, 9 June 2026

GEM Awards 2026 announces winners at Anime India Delhi

Animation Xpress reports that the GEM Awards 2026 announced its winners at Anime India Delhi. The awards recognise excellence in India's animation, gaming, and entertainment sectors. The event showcased emerging talent and established studios, reinforcing Delhi's role as a hub for creative industries in the country. Details on specific winners and award categories were featured in the coverage.

via Animation Xpress

Saturday, 6 June 2026

Gaming

Supreme Court examines online gaming as policy question beyond tax dispute

Bar and Bench reports that India's Supreme Court is considering whether online gaming regulations constitute merely a tax matter or represent broader economic policy concerns. The case examines the foundational approach to regulating the gaming sector, with implications for how states and the central government classify and tax online gaming operations. The ruling could reshape India's gaming industry framework.

via barandbench.com

Thursday, 4 June 2026

Gaming

JioBLAST launches nationwide VALORANT showmatches

Passionate In Marketing reports that JioBLAST has launched nationwide VALORANT showmatches. The initiative marks an expansion of esports engagement across India, bringing competitive gaming events to players nationwide. VALORANT, a popular tactical shooter, continues to grow its presence in the Indian gaming market through such grassroots tournaments and showcases, strengthening the esports ecosystem.

via Passionate In Marketing

Haryana Unveils Ambitious AVGC-XR Policy 2026

Devdiscourse reports that Haryana has unveiled an ambitious AVGC-XR Policy for 2026. The policy aims to boost the animation, VFX, gaming, comics, and extended reality sectors in the state. This initiative is expected to attract investments, foster talent development, and establish Haryana as a hub for creative industries within India's growing AVGC-XR ecosystem.

via Devdiscourse

Wednesday, 3 June 2026

Gaming

India's gaming market crosses $1 billion, projected to reach $1.8 billion by 2030

MediaNews4U reports that India's gaming market has surpassed the $1 billion milestone and is forecast to grow to $1.8 billion by 2030, according to Niko Partners. The projection underscores India's expanding role in the global gaming sector, driven by mobile gaming adoption and a growing developer ecosystem. This growth reflects increasing investment and infrastructure development within the country's gaming industry.

via MediaNews4U

Tuesday, 2 June 2026

XRTamil Nadu

IIT Madras urges strategic push to create 2 million high-value XR jobs by 2030

BW Education reports that IIT Madras has called for a strategic push to generate 2 million high-value extended reality (XR) jobs by 2030. The institute emphasises the need for coordinated efforts to develop India's XR talent pipeline and infrastructure. The statement underscores XR's potential as a significant employment driver within India's AVGC-XR sector.

via BW Education

Gaming

Mobile game development emerges as India's largest gaming niche

Outlook Respawn reports on mobile game development as a career path in India, identifying it as the country's largest gaming niche. The publication explores opportunities and growth within India's mobile gaming sector, highlighting career prospects for developers entering the field. Mobile gaming represents a significant segment of India's gaming industry, with substantial employment and skill development opportunities for professionals seeking roles in game development.

via Outlook Respawn

Monday, 1 June 2026

XRTamil Nadu

IIT Madras backs Tamil Nadu's XR push, urges focus on high-value innovation for jobs goal

DT Next reports that IIT Madras has endorsed Tamil Nadu's extended reality (XR) sector initiative. The institute advocates that the state's ambitious 2 lakh jobs target should prioritise high-value innovation rather than volume alone. IIT Madras's backing signals institutional support for Tamil Nadu's strategy to position itself as a major XR hub, emphasising quality development and skilled employment creation in the emerging technology sector.

via DT Next

Thursday, 28 May 2026

Gaming

India's gaming market projected to reach $9.2 billion before 2030

Financial Express reports that India's gaming industry is experiencing significant growth, with the market set to cross $9.2 billion before the end of this decade. The projection reflects rising adoption of gaming platforms, increasing smartphone penetration, and growing consumer spending on in-game purchases and subscriptions across the country's expanding gaming ecosystem.

via financialexpress.com

Wednesday, 27 May 2026

Animation

Five Indian independent animation studios showcased for creative approaches

Homegrown.co.in profiles five independent animation studios operating in India, highlighting their creative methodologies and contributions to the domestic animation sector. The feature examines how these homegrown studios are establishing their own production identities and approaches within India's growing animation industry landscape. The publication showcases the diversity of creative strategies employed by these independent producers in the Indian animation market.

via homegrown.co.in

Tuesday, 26 May 2026

Animation

Filmmaker Vaibhav Kumaresh highlights challenges for Indian animation films

The News Mill reports that filmmaker Vaibhav Kumaresh has highlighted key challenges facing the Indian animation film industry. The discussion underscores ongoing obstacles that animation professionals and studios encounter in producing feature-length animated content domestically, reflecting broader industry concerns about production viability, talent retention, and market dynamics within India's animation sector.

via The News Mill

Sunday, 24 May 2026

Gaming

JetSynthesys seeks ownership of gaming IP to strengthen Indian gaming sector

Fortune India reports that JetSynthesys is pursuing ownership of gaming intellectual property as part of its strategy to strengthen India's gaming industry. The company's focus on IP ownership reflects broader ambitions within India's gaming sector to develop proprietary assets and reduce dependency on external franchises, positioning Indian developers as creators rather than service providers in the global gaming market.

via Fortune India

Friday, 22 May 2026

Thursday, 21 May 2026

Tripura strengthens orange economy focus through AVGC-XR sector development

Northeast Today reports that Tripura is moving to strengthen its orange economy through the AVGC-XR sector. The state is taking steps to develop animation, VFX, gaming, comics, and extended reality industries as part of broader economic growth strategy. This initiative aligns with India's push to build capabilities in creative and digital industries across regions beyond traditional tech hubs, positioning Tripura as an emerging centre for creative economy activities.

via Northeast Today

Tripura develops draft AVGC-XR policy with expert consultation

MediaNews4U reports that the Department of Information Technology (DIT) in Tripura has organised a consultation with industry experts to shape a draft AVGC-XR policy. The initiative aims to foster a new creative economy ecosystem in the northeastern state, bringing together stakeholders to develop a framework that supports animation, VFX, gaming, comics, and extended reality sectors locally.

via MediaNews4U

Wednesday, 20 May 2026

Tripura moves to establish Northeast India's AVGC-XR hub

The Economic Times reports that Tripura is developing infrastructure to position itself as a regional animation, VFX, gaming, comics and extended reality hub for Northeast India. The initiative aims to attract studios and talent to the region, expanding India's AVGC-XR ecosystem beyond traditional centres. Details on timelines, funding, and specific incentives remain to be disclosed by state authorities.

via economictimes.com

Friday, 15 May 2026

Gaming

Tencent re-engages with India's gaming sector amid regulatory clarity

G2G News reports that Tencent is re-entering India's gaming market following improved regulatory environment. The Chinese technology giant had faced restrictions in India's gaming space but is now resuming operations as policy frameworks become clearer. This signals renewed investor confidence in India's gaming sector and reflects the industry's growing maturity and institutional acceptance among global players.

via G2G News

Gaming

Tencent Returns to India's Gaming Ecosystem With ₹100 Million Investment

Fossbytes reports that Tencent has announced a ₹100 million investment returning to India's gaming sector. The move marks a significant re-entry by the Chinese tech giant into the Indian gaming market. Details regarding specific portfolio companies, investment focus areas, or timeline for deployment remain unclear from the announcement. This investment signals renewed confidence in India's gaming industry potential despite prior market challenges.

via Fossbytes

Gaming

Tencent commits over INR 100 million to India's gaming talent pipeline

Outlook Respawn reports that Tencent has committed over INR 100 million towards developing India's gaming talent pipeline. The investment underscores the Chinese tech giant's focus on nurturing gaming talent in India, a market increasingly significant for the global gaming industry. Details on specific initiatives or programmes funded by this commitment were not provided in the report.

via Outlook Respawn

GamingXR

Tencent commits ₹10 crore multi-year investment in India's gaming and XR sector

Mobigyaan reports that Tencent has announced a multi-year ₹10 crore investment push aimed at India's gaming and XR industries. The commitment underscores growing interest from global technology firms in India's expanding digital entertainment ecosystem. Tencent's investment is expected to support local studios, startups, and talent development initiatives within the gaming and extended reality segments, strengthening India's position in the global AVGC-XR market.

via mobigyaan.com

Gaming

India's gaming sector valued at ₹30,000 crore as industry matures beyond gameplay

CNBC TV18 reports that India is building a substantial gaming industry valued at ₹30,000 crore. The report highlights the sector's evolution beyond game-playing into broader industrial development. India's gaming landscape continues to expand with increasing investment and infrastructure development, positioning the country as a significant player in the global gaming economy.

via CNBC TV18

VFX

VAM Awards 2026 honours champions of Indian VFX industry

AnimationXpress reports on the VFX and More (VAM) Awards 2026, which recognises outstanding achievements within India's VFX sector. The awards ceremony celebrates excellence across the Indian visual effects industry, honouring studios, professionals, and projects that have demonstrated exceptional technical and creative contributions. The awards represent a significant acknowledgement of talent and innovation within the rapidly growing Indian VFX landscape.

via Animation Xpress

Thursday, 14 May 2026

Gaming

India's gaming industry poised for growth with talent, capital, and regulatory clarity

ET Edge Insights reports that India's gaming sector is positioned for significant expansion, citing three key drivers: availability of talent, access to capital, and improved regulatory clarity. The report suggests these factors are creating favourable conditions for the industry's next phase of development, though specific details on policy changes or market developments are not provided in the summary.

via ET Edge Insights

Wednesday, 13 May 2026

Gaming

BGMI paying users grow 17% as India's in-game spending accelerates

Business Standard reports that BGMI (Battlegrounds Mobile India) has seen paying users climb 17% amid a broader uptick in India's in-game spending trends. The report underscores growing monetisation patterns within India's gaming sector, reflecting increased player engagement and willingness to spend on in-game purchases. This growth trajectory suggests expanding revenue streams for mobile gaming titles operating in the Indian market.

via Business Standard

Tuesday, 12 May 2026

Animation

Karna the Guardian Episode 1 shows Indian animation embracing anime style with solid fundamentals

IGN India reviews Karna the Guardian Episode 1, an anime-style Indian animation that prioritises foundational craft over experimental storytelling. The review praises the production's technical execution whilst noting its conservative narrative approach. The episode demonstrates competent animation quality and design work, suggesting Indian studios are increasingly capable of producing content that meets global anime aesthetic standards.

via IGN India

Monday, 11 May 2026

GamingXR

JioBLAST and Esports Foundation partner to launch India's pathway to Esports World Cup

Everything Experiential reports that JioBLAST has partnered with the Esports Foundation to create India's competitive pathway to the Esports World Cup. The initiative aims to identify and develop Indian esports talent for international competition. The partnership marks a significant infrastructure investment in India's gaming and esports ecosystem, connecting domestic players to global tournaments.

via Everything Experiential

Thursday, 7 May 2026

VFX

Resonance Digital founders discuss blending Hollywood VFX with India's creative resurgence

Campaign Brief Asia profiles Resonance Digital co-founders Abhyuday and Utsarg Grover as part of its M25 Founders Series. The feature explores how the studio is combining Hollywood-standard VFX capabilities with India's growing creative sector. The founders discuss their approach to positioning Indian talent and production capabilities within the global visual effects landscape during a period of increased interest in India's AVGC industry growth.

via Campaign Brief Asia

VFX

Utsarg and Abhyuday Grover on India's Creative Renaissance in VFX and Storytelling

Little Black Book | LBBOnline reports on Utsarg and Abhyuday Grover discussing India's creative renaissance in VFX, technology, and storytelling. The feature explores how these industry figures are contributing to the advancement of India's visual effects capabilities and narrative-driven content production, positioning the country as a significant player in global creative industries.

via Little Black Book | LBBOnline

Wednesday, 6 May 2026

Shashi Shekhar Vempati Appointed CBFC Chairperson

The Press Information Bureau reports that Shri Shashi Shekhar Vempati has been appointed as Chairperson of the Central Board of Film Certification (CBFC). The CBFC is India's regulatory body responsible for certifying films, including animated, VFX, and comic-based content, making this appointment relevant to the domestic AVGC sector's governance and content classification framework.

via PIB

Tuesday, 5 May 2026

AnimationVFXGamingComicsXRTelangana

Hyderabad emerges as global AVGC-XR powerhouse

Metro India reports that Hyderabad is establishing itself as a major centre for animation, VFX, gaming, comics, and extended reality sectors. The city's growth in AVGC-XR capabilities positions it competitively on the global stage, attracting talent and investment to India's creative economy. The development underscores Telangana's strategic focus on building a robust digital entertainment ecosystem.

via metroindia.net

Monday, 4 May 2026

IICT Opens Enrolment for National AI Skilling Programme for Creative Sector

The Press Information Bureau reports that the Indian Institute of Creative Technologies (IICT) has opened enrolment for its National AI Skilling Programme targeting the creative sector. The initiative aims to equip professionals in animation, VFX, comics, and related creative industries with artificial intelligence skills. The programme represents a significant step in upskilling India's AVGC workforce amid growing AI adoption across creative production pipelines.

via PIB