Gaming

India's gaming economy — studios, esports, policy and platforms.

Saturday, 29 August 2026

Gaming

Nazara Technologies: India's gaming giant's success story

Business Outreach Magazine profiles Nazara Technologies, examining the company's trajectory as a key player in India's gaming sector. The report outlines how Nazara has established itself as a significant contributor to the country's gaming industry, detailing its business model, market position, and growth strategy. Nazara's success reflects the broader expansion of India's gaming market and the emergence of homegrown companies in the AVGC-XR ecosystem.

via Business Outreach Magazine

Thursday, 27 August 2026

India and France launch desibel to boost AVGC-XR sector

PressReader reports that India and France have launched desibel, a collaborative initiative aimed at bolstering the AVGC-XR (animation, VFX, gaming, comics, and extended reality) sector. The programme represents a bilateral effort to strengthen creative industries and foster growth across digital media, visual effects, gaming, and immersive technologies. Details on specific funding, participating institutions, or implementation timeline were not disclosed in the announcement.

via PressReader

Desibel Initiative Unites India and France to Elevate AVGC-XR Industry

Digital Studio India reports that the Desibel Initiative is bringing together India and France to strengthen the AVGC-XR sector and visual storytelling capabilities. The initiative aims to elevate both nations' creative industries on the global stage, fostering collaboration between the two countries' animation, VFX, gaming, comics, and XR communities. This partnership underscores growing international recognition of India's AVGC-XR potential and deepens cross-border creative ties.

via Digital Studio India

Wednesday, 26 August 2026

India and France to strengthen AVGC-XR talent collaboration with Desibel

MillenniumPost reports that India and France are set to strengthen talent development in the AVGC-XR sector through a partnership involving Desibel. The initiative aims to foster collaboration between the two nations in animation, VFX, gaming, comics, and extended reality sectors, enhancing opportunities for professionals and creative workers across both countries' digital media industries.

via MillenniumPost

Embassy of France and IFI launch Desibel to boost India's AVGC-XR skills

Education21.in reports that the Embassy of France and IFI have launched Desibel, an initiative designed to enhance skills in India's AVGC-XR sector and facilitate global creative exchange. The programme aims to strengthen India's animation, VFX, gaming, comics, and extended reality capabilities whilst fostering international collaboration and talent development in these creative industries.

via education21.in

France and India launch Desibel to drive next-gen AVGC-XR skills

Education Times reports that France and India have launched Desibel, a joint initiative designed to develop next-generation skills in animation, VFX, gaming, comics, and XR sectors. The programme emphasises cross-cultural learning and knowledge exchange between the two nations. This collaboration aims to strengthen the AVGC-XR ecosystem by fostering talent development and international partnerships in emerging digital media technologies.

via Education Times

WAVES Digital Platforms expand opportunities for media and entertainment sector

The Press Information Bureau reports that WAVES Digital Platforms is expanding business, investment, and innovation opportunities for India's media and entertainment sector. The initiative aims to bolster growth across digital media verticals, supporting studios, creators, and technology providers. WAVES seeks to foster collaboration between industry stakeholders and facilitate access to capital, mentorship, and market opportunities for companies operating in animation, VFX, gaming, comics, and XR domains.

via PIB

French initiative Desibel aims to take India's AVGC-XR talent to global stage

The Economic Times reports that Desibel, a French initiative, is working to elevate India's AVGC-XR sector talent internationally. The programme seeks to connect Indian animation, VFX, gaming, comics, and XR professionals with global opportunities and audiences, strengthening India's position in the creative industries and fostering cross-border collaboration within the creative economy.

via The Economic Times

Tuesday, 25 August 2026

India-France initiative 'Desibel' to promote Indian AVGC-XR talent globally

MediaBrief reports that a new India-France initiative called 'Desibel' has been launched with the aim of elevating Indian animation, VFX, gaming, comics, and XR talent on the global stage. The collaborative effort seeks to facilitate international opportunities and partnerships for Indian creative professionals in the AVGC-XR sectors, strengthening cross-border ties between the two nations' creative industries.

via MediaBrief

Gaming

Rohit Sharma backs LightFury Games' eCricket gaming title

AnimationXpress reports that cricket icon Rohit Sharma has joined LightFury Games as an investor and licensed player for eCricket, a new cricket-themed gaming title. The former India captain's involvement marks a significant endorsement as the game prepares for its phased launch, bringing professional cricket into the interactive gaming space.

via AnimationXpress

India and France strengthen cultural ties via Desibel platform for AVGC-XR industry

MediaNews4U reports that India and France have launched the 'Desibel' platform to strengthen cultural ties and support India's AVGC-XR sector. The initiative aims to foster collaboration between the two nations in animation, VFX, gaming, comics, and extended reality industries. The platform facilitates knowledge exchange, partnership opportunities, and talent mobility between Indian and French creative professionals and studios.

via MediaNews4U

Netflix and IICT offer up to 80% scholarships for AVGC courses

Outlook Respawn reports that Netflix and the Indian Institute of Creative Technology (IICT) are jointly offering scholarships covering up to 80% of fees for animation, VFX, gaming, and comics courses. The initiative aims to support talented individuals seeking professional training in India's growing AVGC sector. Details on eligibility criteria and application procedures were not specified in the announcement.

via Outlook Respawn

Monday, 24 August 2026

IICT and Netflix offer scholarships to 100 AVGC-XR students

Indian Television Dot Com reports that IICT and Netflix are offering scholarships to 100 students in the AVGC-XR sector. The initiative aims to support talent development in animation, VFX, gaming, comics, and extended reality fields across India. The partnership underscores growing industry investment in nurturing the next generation of creative professionals in these high-growth digital media segments.

via Indian Television Dot Com

AnimationVFXGamingComicsXRTamil Nadu

GENESIS Launches Entrepreneur-in-Residence Cohort-3 at Coimbatore Startup Summit

The Press Information Bureau reports that GENESIS has launched its third Entrepreneur-in-Residence (EIR) cohort at the GENESIS NextGen Startup Summit in Coimbatore. The initiative supports early-stage entrepreneurs in the startup ecosystem. Details on specific focus areas, mentor involvement, and participant selection criteria were not provided in the announcement, though the programme represents continued institutional backing for venture creation in the region.

via PIB

Saturday, 22 August 2026

First steering committee meeting held for 57th IFFI under MoS Dr. L. Murugan

The Press Information Bureau reports that the first steering committee meeting for the 57th International Film Festival of India (IFFI) was held under the chairmanship of Minister of State Dr. L. Murugan. The meeting reviewed festival preparations. IFFI is India's premier cinema event and a significant platform for showcasing Indian animation, visual effects, and digital content to a global audience, making it relevant to the country's AVGC-XR sector.

via PIB

Thursday, 20 August 2026

Gaming

Krafton Ad Platform India launches advertising technology business

AnimationXpress reports that Krafton Ad Platform India (KADP India), the Indian subsidiary of South Korean advertising technology company Neptune, has officially launched its advertising technology business. The platform is positioned to power advertising operations for BGMI and other gaming titles. The launch marks a new ad-tech entrant in India's gaming ecosystem, expanding monetization infrastructure for mobile gaming publishers.

via AnimationXpress

Wednesday, 19 August 2026

IICT signs multi-State pact to boost AVGC-XR ecosystem

Indian Broadcasting World reports that the Indian Institute of Creative and Technology (IICT) has signed a multi-State pact to strengthen India's AVGC-XR ecosystem. The agreement aims to boost collaboration across multiple states, supporting the animation, visual effects, gaming, comics, and extended reality sectors. Details on participating states and specific initiatives were not provided in the announcement.

via Indian Broadcasting World

Tuesday, 18 August 2026

Gaming

GEPL building new playbook for India's esports economy

ET BrandEquity reports on how GEPL is shaping India's esports sector. The piece explores the company's strategic initiatives and business model for developing the country's competitive gaming landscape. GEPL's efforts underscore growing investment in India's esports infrastructure and ecosystem development, positioning the nation as an emerging hub for professional gaming.

via ET BrandEquity

Monday, 17 August 2026

PM Modi identifies animation, gaming and VFX as India's soft-power engines

Prime Minister Narendra Modi has identified animation, VFX, gaming, and digital content as important components of India's soft-power ambitions, according to AnimationXpress. In his Independence Day address, Modi highlighted the concert economy alongside these creative sectors as key drivers of India's cultural influence globally. The recognition underscores the government's focus on leveraging India's creative industries for international impact.

via AnimationXpress

Thursday, 13 August 2026

Gaming

India's gaming market crosses $1 billion as players diversify

Outlook Respawn reports that India's gaming market has crossed the $1 billion milestone, reflecting growing player diversification across the sector. The report highlights expansion in the country's gaming industry, driven by increasing adoption and varied gaming preferences among Indian consumers. This growth underscores India's emerging position in the global gaming landscape and the sector's expanding economic contribution to the AVGC ecosystem.

via Outlook Respawn

Tuesday, 11 August 2026

GamingMaharashtra

GamingCon Bharat returns for third edition with Maharashtra government support

AnimationXpress reports that GamingCon Bharat, India's gaming community event, is launching its third edition on 17 and 18 October at the Bombay Exhibition Centre (Nesco) in Mumbai. The event has secured backing from the Maharashtra government. The conference brings together gaming industry professionals and enthusiasts to showcase developments in India's gaming sector.

via AnimationXpress

AnimationVFXGamingComicsXRTelangana

ICMEG to host Media & Entertainment IP Summit 2026 in Hyderabad

AnimationXpress reports that the Indian Council for Media, Entertainment Gaming (ICMEG) has announced the Media & Entertainment IP Summit 2026 in Hyderabad, positioned as one of India's most ambitious convergence events. The summit will gather next-generation creative and intellectual property leaders in the media and entertainment sector, serving as a focal point for India's growing creative industries ecosystem.

via AnimationXpress

IICT and Graphiti Studios partnership strengthens AVGC-XR industry-academia collaboration

Digital Studio India reports that IICT (Indian Institute of Creative Technologies) has partnered with Graphiti Studios to deepen ties between the AVGC-XR sector and academic institutions. The collaboration aims to strengthen the industry-academia connect, presumably through knowledge exchange, mentorship, or curriculum development initiatives that support India's growing animation, VFX, gaming, comics, and XR talent pipeline.

via Digital Studio India

Saturday, 8 August 2026

Registration Opens for SIGGRAPH Asia 2026 in Kuala Lumpur

Animation World Network reports that registration has opened for SIGGRAPH Asia, the annual computer graphics conference taking place in Kuala Lumpur from December 1–4. The event brings together professionals, academics, educators and students to share insights in cutting-edge technology across animation, VFX, gaming and immersive experiences. Indian studios, developers and professionals regularly attend to stay current with global industry trends and network with peers across the AVGC-XR sectors.

via Animation World Network

Friday, 7 August 2026

Thursday, 6 August 2026

Tuesday, 4 August 2026

AnimationGamingUttar Pradesh

YEIDA plans animation and gaming park near Jewar airport

Moneycontrol reports that the Yamuna Expressway Industrial Development Authority (YEIDA) is planning an animation and gaming park near the Jewar airport in Uttar Pradesh. The facility will complement existing infrastructure including an airport and Film City in the region, supporting India's AVGC sector growth through dedicated industrial space for animation and gaming studios.

via Moneycontrol.com

AnimationVFXGamingComicsXRUttar Pradesh

Uttar Pradesh government plans advanced AVGC-XR park in Jewar

Indianmasterminds reports that the Uttar Pradesh government is planning an advanced AVGC-XR park in Jewar to boost the digital creative industry and generate employment. The initiative aims to strengthen the state's animation, VFX, gaming, comics, and extended reality sectors by providing dedicated infrastructure and facilities for creative professionals and studios in the region.

via Indianmasterminds

Monday, 3 August 2026

Gaming

NODWIN Gaming announces BGMI Masters Series Season 5

IT Voice Media reports that NODWIN Gaming has announced the fifth season of its BGMI Masters Series esports tournament. The announcement marks the continuation of the competitive gaming platform's flagship tournament for Battlegrounds Mobile India, a major title in India's gaming ecosystem. NODWIN Gaming remains a leading esports organiser in the country.

via IT Voice Media Pvt. Ltd.

Friday, 31 July 2026

Gaming

India must leverage ancient legacy to develop Made in India gaming products: PM

The Prime Minister has called for India to leverage its rich ancient legacy and literature to develop Made in India gaming products, according to a Press Information Bureau statement. The remarks underscore the government's push to position India as a creator of indigenous gaming content rather than solely a services hub, aligning with broader initiatives to strengthen the country's gaming and interactive media sector.

via PIB

Wednesday, 29 July 2026

Government Expands Digital Support for India's AVGC-XR Industry

Devdiscourse reports that India's government is expanding digital support measures for the AVGC-XR sector. The initiative aims to strengthen infrastructure and resources available to animation, VFX, gaming, comics, and extended reality companies operating within the country. This expansion reflects the government's commitment to fostering growth in India's digital creative industries and enhancing the sector's global competitiveness.

via Devdiscourse

MIB launches WAVES Bazaar and WaveX initiatives to support AVGC-XR sector

IndianTelevision.com reports that India's Ministry of Information and Broadcasting has rolled out WAVES Bazaar and WaveX programmes to boost the animation, VFX, gaming, comics, and XR sectors. The initiatives are designed to provide support and opportunities for growth within India's AVGC-XR industry, though specific details about programme scope and implementation remain to be clarified by official channels.

via indiantelevision.com

MIB highlights WAVES Bazaar, WaveX, and IICT to bolster India's AVGC-XR ecosystem

Adgully.com reports that the Ministry of Information and Broadcasting (MIB) is championing several initiatives to strengthen India's AVGC-XR sector. The ministry is promoting WAVES Bazaar, WaveX, and IICT as key platforms and institutions to support the industry's growth. These initiatives aim to foster ecosystem development, market linkages, and infrastructure strengthening for animation, VFX, gaming, comics, and extended reality professionals across India.

via Adgully.com

WAVES Digital Platforms Expand Business and Investment Opportunities for Media and Entertainment

The Press Information Bureau reports that WAVES Digital Platforms is expanding business, investment, and innovation opportunities for India's media and entertainment sector. The initiative aims to bolster growth across the industry by facilitating new partnerships and capital flows. WAVES seeks to strengthen India's position in the global media and entertainment landscape through enhanced digital infrastructure and ecosystem development.

via PIB

WAVES Bazaar and WaveX driving investment and startup opportunities in Indian media

Storyboard18 reports that WAVES Bazaar and WaveX are catalysing investment and startup growth in India's media sector, according to the Ministry of Information and Broadcasting. The initiatives are creating pathways for entrepreneurs and investors to connect within the country's growing AVGC and digital media landscape, supporting innovation and business development across content creation and emerging technology sectors.

via Storyboard18

Wednesday, 22 July 2026

Government backs Indian filmmakers with financial aid, international partnerships and global promotion

The Press Information Bureau reports that the Indian government is supporting domestic filmmakers through financial assistance, international partnerships, and global promotional initiatives. The move aims to strengthen India's film sector and enhance its global visibility. Details on specific schemes, funding amounts, and participating studios were not disclosed in the announcement.

via PIB

Gaming

Gaming ads should integrate like cricket sponsorships, says Lightfury executive

Storyboard18 reports that Justin Farren of Lightfury argues gaming advertisements must feel integrated into the experience rather than intrusive pop-ups. Drawing parallels to cricket sponsorships, Farren suggests ads should complement the gaming environment naturally. The perspective highlights evolving approaches to monetisation in India's gaming sector, where balancing user experience with revenue generation remains a key challenge for studios and advertisers navigating the rapidly expanding market.

via Storyboard18

Tuesday, 21 July 2026

IICT joins India's AVGC-XR outreach mission to South Korea, Japan

EdexLive reports that IICT (International Institute of Creative Technology) has joined India's AVGC-XR outreach mission to South Korea and Japan. The initiative aims to strengthen India's position in animation, visual effects, gaming, comics, and extended reality sectors internationally. The mission represents efforts to expand India's AVGC-XR industry presence and foster collaborative opportunities with key Asian markets, supporting talent exchange and industry partnerships across the region.

via EdexLive

Monday, 20 July 2026

IICT joins MIB delegation to South Korea and Japan for AVGC-XR ecosystem advancement

MediaNews4U reports that the Indian Institute of Creative Technology (IICT) has joined a Ministry of Information and Broadcasting delegation to South Korea and Japan to advance India's AVGC-XR and creative technology ecosystem. The delegation aims to foster international collaboration and strengthen India's position in the animation, VFX, gaming, comics, and extended reality sectors through knowledge exchange and partnership opportunities with regional counterparts.

via MediaNews4U

IICT studies Korea, Japan creative ecosystems to strengthen India's AVGC-XR sector

AnimationXpress reports that the Indian Institute of Creative Technology (IICT) is studying the creative ecosystems of Korea and Japan to inform strategies for boosting India's AVGC-XR ambitions. The institute's research aims to identify best practices and frameworks from these established markets that could be adapted to accelerate growth in India's animation, visual effects, gaming, comics, and extended reality sectors. The study is expected to provide actionable insights for strengthening India's competitive position in the global AVGC-XR industry.

via Animation Xpress

IICT joins MIB delegation to South Korea and Japan to strengthen AVGC-XR ties

ANI News reports that the Indian Institute of Creative Technologies (IICT) is participating in a Ministry of Information and Broadcasting delegation visiting South Korea and Japan. The initiative aims to bolster AVGC-XR sector collaboration between India and these key markets. The delegation's activities are focused on strengthening international partnerships in animation, visual effects, gaming, comics, and extended reality sectors.

via ANI News

Friday, 17 July 2026

AnimationVFXGamingComicsXRMaharashtra

Maharashtra CM calls for closer coordination on second WAVES edition

The Press Information Bureau reports that Maharashtra's Chief Minister has urged the Information & Broadcasting Ministry and the state government to collaborate closely to expand the second edition of WAVES. The event represents a significant initiative for India's audio-visual, gaming, and creative sectors, with state-level backing aimed at strengthening the AVGC-XR ecosystem in Maharashtra.

via PIB

Wednesday, 15 July 2026

Gaming

India emerging as multi-game esports market, says JioBLAST CEO

Economic Times reports that JioBLAST CEO Charlie Cowdrey has highlighted India's evolution into a multi-game esports market. The statement underscores the growing diversity and maturity of India's competitive gaming landscape, moving beyond single-title dominance. This reflects expanding opportunities for esports infrastructure, talent development, and sponsorship across multiple gaming titles within the country's rapidly expanding esports sector.

via economictimes.com

Gaming

Inside India's esports boom: Leagues, careers and homegrown IP

The Times of India reports on India's growing esports sector, highlighting the expanding importance of competitive gaming leagues, career opportunities, and domestically developed intellectual property. The piece examines how these elements are reshaping the Indian gaming landscape and attracting increasing investment and talent to the esports ecosystem.

via The Times of India

Tuesday, 14 July 2026

India focuses on building future-ready workforce for creative economy

The Press Information Bureau (PIB) has highlighted initiatives aimed at developing a skilled workforce for India's creative economy sector. The report underscores the importance of talent development across animation, VFX, gaming, comics, and XR industries. Workforce readiness programmes are being positioned as critical to sustaining India's competitive advantage in the global AVGC-XR market and driving economic growth through the creative industries.

via PIB

India's government focuses on developing workforce for creative economy sector

The Press Information Bureau reports on efforts to build a future-ready workforce for India's creative economy. The initiative addresses talent development across the AVGC-XR sectors, aligning with India's broader push to strengthen its position in animation, VFX, gaming, comics, and extended reality industries. The programme emphasises skill-building and institutional capacity to support sector growth and global competitiveness. Specific details on implementation and stakeholder involvement remain to be confirmed from official announcements.

via PIB

Monday, 13 July 2026

MIB invites industry proposals for WAVES 2027 Create in India Challenge Season 2

The Press Information Bureau reports that the Ministry of Information and Broadcasting has invited proposals for industry-led challenges under WAVES 2027 Create in India Challenge Season 2. The initiative seeks to engage creative industry stakeholders in defining challenges that drive innovation and growth within India's AVGC-XR sector, supporting the government's broader digitisation and creative economy objectives.

via PIB

Sunday, 12 July 2026

Gaming

Gaming industry winning despite real money ban

Financial Express reports that India's gaming industry continues to thrive despite real money gaming restrictions. The sector demonstrates resilience through alternative revenue models and user engagement strategies. The report underscores the industry's adaptability in navigating regulatory constraints while maintaining growth momentum in the competitive gaming market.

via financialexpress.com

Friday, 10 July 2026

Assam to offer ₹1.5 lakh foreign language training support under new AVGC-XR policy

Northeast Today reports that Assam has announced a new AVGC-XR policy aimed at developing global talent. The initiative includes ₹1.5 lakh in support for foreign language training, designed to enhance skill development in the animation, VFX, gaming, comics, and XR sectors. The policy targets creating workforce capabilities aligned with international industry standards.

via Northeast Today

Wednesday, 8 July 2026

TEC and BECIL sign MoU to strengthen India's telecom and broadcasting ecosystem

The Telecom Engineering Centre (TEC), the technical arm of India's Department of Telecom, has signed a memorandum of understanding with BECIL to strengthen the country's telecom and broadcasting infrastructure, according to a Press Information Bureau statement. The collaboration aims to bolster India's digital ecosystem, which underpins content creation, distribution, and emerging technologies critical to the AVGC-XR sectors.

via PIB

Sunday, 5 July 2026

Gaming

Nodwin Gaming co-founder discusses challenges facing India's game development sector

IGN India reports on an exclusive interview with Nodwin Gaming co-founder Akshat Rathee, who addresses structural challenges limiting India's ability to produce commercially successful games. Rathee outlines barriers facing domestic game developers, suggesting systemic issues beyond individual studio capability are constraining the sector's output of hit titles in a competitive global market.

via IGN India

Saturday, 4 July 2026

Wednesday, 1 July 2026

GamingXRMaharashtra

Maharashtra government and JioBLAST sign MoU on gaming, esports and digital innovation

ET Government reports that the Maharashtra government has signed a memorandum of understanding with JioBLAST focused on gaming, esports, and digital innovation. The partnership aims to boost the state's gaming and esports ecosystem through collaborative initiatives in digital technology development. This MoU represents a significant policy push by Maharashtra to strengthen its position in India's growing gaming and esports sector, attracting industry investment and talent development opportunities.

via ET Government

Thursday, 25 June 2026

AnimationVFXGamingComicsXRWest Bengal

West Bengal allocates INR 50 crore for AVGC-XR skill training

Outlook Respawn reports that West Bengal has allocated INR 50 crore towards skill training in the animation, VFX, gaming, comics, and extended reality sectors. The investment underscores the state government's commitment to developing talent in India's growing creative industries. This funding is expected to enhance workforce capabilities and support the sector's expansion within the region.

via Outlook Respawn

Monday, 22 June 2026

AnimationVFXGamingComicsXRMaharashtra

IICT Mumbai and WaveX launch media tech incubator for AVGC-XR startups

Hindudayashankar reports that IICT Mumbai and start-up accelerator platform WaveX have launched a Media Tech Incubator programme to support AVGC-XR startups. The initiative aims to boost innovation and entrepreneurship within India's animation, VFX, gaming, comics, and extended reality sectors. Interested startups can apply by 7th September, according to the announcement.

via Hindudayashankar

AnimationVFXGamingComicsXRKarnataka

Karnataka to showcase AVGC-XR excellence at Annecy and Mifa 2026

AnimationXpress reports that Karnataka will showcase its AVGC-XR sector excellence at the upcoming Annecy and Mifa 2026 events. The state's animation, VFX, gaming, comics, and extended reality industries will be prominently featured at these international platforms, reinforcing Karnataka's position as a hub for digital creative talent and innovation in India's AVGC-XR ecosystem.

via Animation Xpress

Gaming

IICT's video game programme achieves 100% placement with students joining Lakshya Digital Studios

SMEStreet reports that the Indian Institute of Creative Technologies (IICT) has achieved 100% placement for its video game programme, with environment art students securing positions at Lakshya Digital Studios. The placement milestone highlights growing industry demand for skilled AVGC talent in India and reflects the studio's commitment to hiring locally trained professionals for its game development operations.

via SMEStreet