AnimationXpress reports that the ANN Awards 2026 celebrated India's animation industry, honouring veterans and emerging creators who shape the country's visual storytelling landscape. The ceremony recognised prominent figures including Ram Mohan, Arnab Chaudhuri, and Ramoji, alongside DigiCon6 Awards recipients, acknowledging their contributions to advancing animation in India.
AnimationXpress reports that Astra Studios, a next-generation animation, VFX, and AI-powered storytelling studio backed by Hombale Films, has announced a landmark creative collaboration with Emmy-winning filmmaker Richie Mehta. The partnership will bring an animated feature based on India's epic folklore to global audiences. Astra Studios combines animation, visual effects, and AI-driven storytelling capabilities under the Hombale Films umbrella.
Business Outreach Magazine profiles Nazara Technologies, examining the company's trajectory as a key player in India's gaming sector. The report outlines how Nazara has established itself as a significant contributor to the country's gaming industry, detailing its business model, market position, and growth strategy. Nazara's success reflects the broader expansion of India's gaming market and the emergence of homegrown companies in the AVGC-XR ecosystem.
The Economic Times reports that Zee Entertainment is diversifying beyond television, strategically investing in sports, animation, and VFX sectors for future growth. The move reflects the media conglomerate's efforts to expand revenue streams and capitalise on India's growing AVGC industry. Zee's commitment to animation and VFX production underscores the sector's increasing commercial importance within the broader entertainment landscape.
AnimationXpress reports that Anime Times has partnered as the presenting partner for Anime India Mumbai 2026 and the AM Summit 2026. The move brings a major Japanese anime player on board for the event, strengthening industry participation and expanding the conference's international reach within the anime and animation sectors.
Daily Pioneer reports that India and France have launched the Desibel Initiative to boost the AVGC-XR industry globally. No further details were available in the source publication's headline.
AnimationXpress reports that India's animation industry is positioning itself beyond back-office services, with the Animation & More Summit 2026 spotlighting this ambition. Exhibitors Bluestone and Geek Pictures are confirmed participants in the event, signalling industry momentum as studios seek to showcase capabilities and foster collaborations in a power-packed gathering.
Cartoon Brew reports that the VES Awards have introduced a new short-form category and revised competition rules for animated projects. Animated series will now compete alongside features under the updated framework. The awards have also split the CG cinematography category into separate animation and photoreal divisions, broadening recognition across different animation disciplines and production types.
The Press Information Bureau reports that WAVES Digital Platforms is expanding business, investment, and innovation opportunities for India's media and entertainment sector. The initiative aims to bolster growth across digital media verticals, supporting studios, creators, and technology providers. WAVES seeks to foster collaboration between industry stakeholders and facilitate access to capital, mentorship, and market opportunities for companies operating in animation, VFX, gaming, comics, and XR domains.
AnimationXpress reports that cricket icon Rohit Sharma has joined LightFury Games as an investor and licensed player for eCricket, a new cricket-themed gaming title. The former India captain's involvement marks a significant endorsement as the game prepares for its phased launch, bringing professional cricket into the interactive gaming space.
MediaNews4U reports that India and France have launched the 'Desibel' platform to strengthen cultural ties and support India's AVGC-XR sector. The initiative aims to foster collaboration between the two nations in animation, VFX, gaming, comics, and extended reality industries. The platform facilitates knowledge exchange, partnership opportunities, and talent mobility between Indian and French creative professionals and studios.
NewsX reports on AAFT Noida's animation facilities and educational infrastructure. The institute features industry-integrated studios designed to bridge the gap between academic training and professional animation production. The feature highlights AAFT's approach to combining classroom learning with hands-on studio experience for animation students in India.
MediaNews4U reports on Netflix's investment in VFX work through Operation Safed Sagar, presenting fresh opportunities for India's visual effects sector. The initiative underscores growing confidence in Indian VFX studios' capabilities and infrastructure. Netflix's commitment to local VFX production could strengthen India's position as a global VFX hub and create employment for skilled professionals in the animation and visual effects industry.
Befores & Afters publishes an in-depth VFX breakdown of Star City by DNEG. The article goes behind the scenes of the project, detailing the visual effects techniques and processes employed by the Indian VFX studio. DNEG's work on the film showcases the technical expertise and capabilities of India's VFX sector in delivering high-quality effects for major productions.
AnimationXpress reports that Emomee, an Indian children's entertainment brand, has debuted its first show on Netflix. The launch marks a significant milestone for Emomee as it expands from a domestic brand to a global children's entertainment franchise. The series, titled 'Emomee: Big Skills for Little Ones, Minis', represents the brand's entry into the streaming platform, broadening its international footprint and distribution capabilities.
AnimationXpress reports that the creators of the Baahubali cinematic universe are venturing into animation with Baahubali: The Eternal War. The project was discussed at Animation More Summit 2026, showcasing how India's major film franchises are expanding beyond live-action into animated content. The initiative represents significant growth in Indian animation, bringing globally recognised intellectual property to the sector and demonstrating the industry's capacity to adapt established cinematic universes for animated audiences.
Fortune India reports that IICT and Netflix have announced scholarships for 100 students across six programmes. The initiative aims to support talent development in creative disciplines relevant to the AVGC-XR sector. Details on the specific programmes and eligibility criteria were provided by the publications.
The Press Information Bureau reports that India's Ministry of Information and Broadcasting has launched a pilot programme called 'Gems of India' in Chandigarh. The initiative aims to promote and showcase Indian cultural and creative content. Details regarding the programme's specific focus on animation, VFX, comics, or other AVGC-XR sectors remain limited from the official announcement, though such government-backed initiatives typically support India's creative industries and talent development.
AnimationXpress reports that College Rivals season four, India's premier collegiate gaming and youth culture movement, has announced EA Sports as its official game partner. The partnership will bring EA Sports' titles to the upcoming season, strengthening the gaming ecosystem among Indian college students and youth culture participants.
Storyboard18 reports that Netflix and the Indian Institute of Creative Technologies are offering scholarships to 100 students across six creative programmes.
The Press Information Bureau reports that GENESIS has launched its third Entrepreneur-in-Residence (EIR) cohort at the GENESIS NextGen Startup Summit in Coimbatore. The initiative supports early-stage entrepreneurs in the startup ecosystem. Details on specific focus areas, mentor involvement, and participant selection criteria were not provided in the announcement, though the programme represents continued institutional backing for venture creation in the region.
AnimationXpress reports that it will serve as the official Indian representative for the 28th DigiCon6 Asia Awards, which spotlight bold, original storytelling and creative talent across Asia. The awards provide Indian filmmakers with an international platform to showcase their work and compete alongside peers from the region.
PIB reports that the first Steering Committee Meeting for the 57th International Film Festival of India was held under the chairmanship of Minister of State Dr. L. Murugan to review festival preparations.
The Press Information Bureau reports that the first steering committee meeting for the 57th International Film Festival of India (IFFI) was held under the chairmanship of Minister of State Dr. L. Murugan. The meeting reviewed festival preparations. IFFI is India's premier cinema event and a significant platform for showcasing Indian animation, visual effects, and digital content to a global audience, making it relevant to the country's AVGC-XR sector.
Befores & Afters reports that DNEG has released a new visual effects breakdown reel showcasing the studio's work on the fifth season of the Apple TV+ series For All Mankind. The reel highlights the VFX techniques and processes employed by the Indian-headquartered studio on the sci-fi drama series.
AnimationXpress profiles how Indian VFX studio Assemblage created werewolves, weresharks, lionlords and dark magic effects for the second season of fantasy series Wolf King. The studio tackled complex character transformations and creature design amidst shifting character loyalties. The production required sophisticated visual effects work to bring the fantastical elements to life on screen.
AnimationXpress reports that Wolf King season two will be featured at the Animation More (AM) Summit 2026, taking place on 28 and 29 August at Mumbai's Nesco Exhibition Centre. The summit centres on the theme "India to the World: Creating Global," highlighting India's animation sector's international ambitions and capabilities on the global stage.
AnimationXpress reports that Krafton Ad Platform India (KADP India), the Indian subsidiary of South Korean advertising technology company Neptune, has officially launched its advertising technology business. The platform is positioned to power advertising operations for BGMI and other gaming titles. The launch marks a new ad-tech entrant in India's gaming ecosystem, expanding monetization infrastructure for mobile gaming publishers.
AnimationXpress reports that Vine FX has contributed visual effects expertise to Netflix's Enola Holmes 3, delivering 150 shots that combine puzzle-driven sequences, action enhancements, and invisible effects to strengthen the film's Victorian-era setting. The Indian VFX studio's work spans both visible and seamless visual storytelling techniques for the streaming platform's latest period mystery adventure.
Indian Broadcasting World reports that the Indian Institute of Creative and Technology (IICT) has signed a multi-State pact to strengthen India's AVGC-XR ecosystem. The agreement aims to boost collaboration across multiple states, supporting the animation, visual effects, gaming, comics, and extended reality sectors. Details on participating states and specific initiatives were not provided in the announcement.
AnimationXpress explores how whoosh sound effects have become integral to modern animation and VFX production. The publication examines how sound design enhances the perceived quality of movement in animation, from character actions and camera motion through digital environments to logo animations. Sound effects contribute to making on-screen movement feel both convincing and visually impressive to audiences.
AnimationXpress reports that Skyesports has partnered with The Giant Hunt to launch a global anime and manga art contest in India. The contest features a Rs 3 crore prize pool and aims for an official record attempt. The initiative brings international anime and comics community engagement to India's creative sector, positioning the country as a hub for digital art talent and competition.
ET BrandEquity reports on how GEPL is shaping India's esports sector. The piece explores the company's strategic initiatives and business model for developing the country's competitive gaming landscape. GEPL's efforts underscore growing investment in India's esports infrastructure and ecosystem development, positioning the nation as an emerging hub for professional gaming.
AnimationXpress reports that PowerKids Entertainment has joined the eighth edition of Animation & More Summit 2026. The summit reflects India's animation industry's ambition to move beyond back-office work and establish itself in higher-value creative roles. The partnership underscores the sector's continued growth and industry collaboration to elevate Indian animation's global standing.
AnimationXpress reports that the Ramoji Animation Excellence Awards (RAEA) have been instituted to recognise excellence in India's growing animation ecosystem. The awards celebrate exceptional creativity, innovation and artistic achievement across the sector, marking a significant step towards honouring talent and advancement within the country's animation industry.
Cartoon Brew reports that YouTube's new 90-day monetization requirement—requiring 10 million views to qualify—risks making Shorts revenue unreliable for human animators. Creators warn the recurring threshold will incentivise algorithmic content over traditional animation, potentially pushing animators to alternative platforms. The policy change threatens a revenue stream many independent animators have relied upon globally, with implications for India's animation sector as creators seek more stable income sources elsewhere.
Prime Minister Narendra Modi has identified animation, VFX, gaming, and digital content as important components of India's soft-power ambitions, according to AnimationXpress. In his Independence Day address, Modi highlighted the concert economy alongside these creative sectors as key drivers of India's cultural influence globally. The recognition underscores the government's focus on leveraging India's creative industries for international impact.
Befores & Afters reports on a new featurette showcasing the shooting locations and aerial scenes from Operation Safed Sagar. The behind-the-scenes content highlights the filmmaking process, including how aerial sequences were captured during production. The featurette provides insight into the technical execution and location work involved in bringing the project to screen.
AnimationXpress reports that Anime India is returning to Mumbai in 2026 with renowned animator Hayato Date, director of Naruto. The event expands following strong attendance at previous editions: the 2025 Mumbai debut drew over 29,000 visitors across three days, while Kolkata exceeded 35,000. The Mumbai edition is positioned as India's largest anime gathering, promising enhanced scale and programming for anime enthusiasts and industry professionals.
AnimationXpress reports that India's animation sector is shifting focus towards building original intellectual properties with global appeal. The sector has moved beyond questioning its competitive capacity to prioritising how quickly it can develop IPs that travel internationally. This strategic pivot was central to discussions at the Animation & More Summit 2026, reflecting the industry's growing confidence and ambition in the global marketplace.
Cartoon Brew reports that the Visual Effects Society has unveiled speakers for its inaugural Women Who Lead Summit in Los Angeles. The event will feature industry leaders including Bárbara Muschietti, Brit MacRae, and Pavani Boddapati, among others. The summit aims to highlight women's leadership and contributions to the visual effects industry.
AnimationXpress reports that Prayan Animation Studio has appointed Sumedha Saraogi as international business development and strategic partnerships consultant. The move signals the studio's strengthened push towards expanding its presence in overseas markets and reinforces its commitment to building global partnerships and opportunities.
Animation World Network reports that Nekkis has released Cascadeur 2026.2, enhancing its physics-assisted character animation tool. The update introduces animation layers that split motion into additive components, adds easing controls for improved interpolation, and incorporates a built-in MCP server enabling integration with external AI agents. The release also supports three additional languages, expanding accessibility for global animators and VFX professionals working with character animation workflows.
AnimationXpress reports that Netflix is investing in India's next generation of creative talent, positioning the country's emerging storytellers as key drivers of future global exports. The platform's commitment underscores Netflix's confidence in Indian creative talent and their potential to produce globally competitive content across animation, VFX, and related sectors.
Bestmediainfo reports that the Indian Institute of Cinematography and Television (IICT) and JioStar have launched a joint research initiative focused on 8K production workflows. The collaboration aims to advance technical capabilities and standards within India's media and broadcast infrastructure, supporting the country's growing AVGC sector.
Outlook Respawn reports that India's gaming market has crossed the $1 billion milestone, reflecting growing player diversification across the sector. The report highlights expansion in the country's gaming industry, driven by increasing adoption and varied gaming preferences among Indian consumers. This growth underscores India's emerging position in the global gaming landscape and the sector's expanding economic contribution to the AVGC ecosystem.
Animation World Network reports that Prague-based studio All Animal has created a 37-second cinematic for a crossover between World of Warcraft and Dungeons & Dragons. The piece features a 20-sided die moving through handcrafted-style dioramas of Azeroth, capturing moments from gaming history. Wizards of the Coast commissioned the work directly, and All Animal premiered it at Gen Con.
The Press Information Bureau reports that the 19th Mumbai International Film Festival 2026 has opened with a strategic focus on positioning India as a global creative powerhouse. The festival aims to strengthen India's standing in the international film and creative industries, emphasising the country's potential to lead in animation, VFX, and visual storytelling. The initiative aligns with broader efforts to develop India's AVGC sector competitiveness on the world stage.
AnimationXpress reports that 88 Pictures has marked 10 years of operations, expanding from its foundation to establish presence across Mumbai, Bengaluru, Toronto and London. The Indian animation and VFX studio has grown its creative workforce and production capacity significantly over the past decade, strengthening its position in the AVGC sector whilst establishing international operations.
Animation World Network reports that Graphic India, the studio behind The Legend of Hanuman, is producing an animated feature film titled 'Shiva: The Adiyogi'. The project tells the story of how the Hindu god became the first yogi and the first guru. This marks another significant animated production from the Indian studio, continuing its focus on mythological narratives adapted for animation.
Animation World Network reports that Nura Studios has debuted Rainbow Hollow, a stop-motion-styled series created using the company's Showcraft AI platform. The system handled story, layout, animation, editing and post-production finishing within a single environment. Showcraft AI is set to open to the public in early September, marking a significant development in AI-assisted animation production workflows.