Animation World Network reports that Prague-based studio All Animal has created a 37-second cinematic for a crossover between World of Warcraft and Dungeons & Dragons. The piece features a 20-sided die moving through handcrafted-style dioramas of Azeroth, capturing moments from gaming history. Wizards of the Coast commissioned the work directly, and All Animal premiered it at Gen Con.
Animation World Network reports that Jerome Chen will present VFX insights from Spider-Man: Brand New Day at VIEW Conference 2026, taking place October 12-16 in Turin. The programme also features Peter Timberlake discussing Obsession and Oscar-winner Chris Lavis conducting a hands-on workshop in puppet construction and animatic creation, where participants will shoot their own stop-motion sequences. The conference attracts global AVGC professionals and students.
The Press Information Bureau reports that the 19th Mumbai International Film Festival 2026 has opened with a strategic focus on positioning India as a global creative powerhouse. The festival aims to strengthen India's standing in the international film and creative industries, emphasising the country's potential to lead in animation, VFX, and visual storytelling. The initiative aligns with broader efforts to develop India's AVGC sector competitiveness on the world stage.
AnimationXpress reports that 88 Pictures has marked 10 years of operations, expanding from its foundation to establish presence across Mumbai, Bengaluru, Toronto and London. The Indian animation and VFX studio has grown its creative workforce and production capacity significantly over the past decade, strengthening its position in the AVGC sector whilst establishing international operations.
Animation World Network reports that Graphic India, the studio behind The Legend of Hanuman, is producing an animated feature film titled 'Shiva: The Adiyogi'. The project tells the story of how the Hindu god became the first yogi and the first guru. This marks another significant animated production from the Indian studio, continuing its focus on mythological narratives adapted for animation.
Animation World Network reports that Nura Studios has debuted Rainbow Hollow, a stop-motion-styled series created using the company's Showcraft AI platform. The system handled story, layout, animation, editing and post-production finishing within a single environment. Showcraft AI is set to open to the public in early September, marking a significant development in AI-assisted animation production workflows.
AnimationXpress reports that View Conference 2026 has secured Jerome Chen, visual effects supervisor on Spider-Man films, as a keynote speaker. The conference will feature discussions on web-slinging superheroes, invisible villains, and handcrafted puppets, assembling a blockbuster line-up of visual effects and animation talent. The event represents a significant draw for India's VFX community, offering access to Hollywood's top creative minds.
AnimationXpress reports that GamingCon Bharat, India's gaming community event, is launching its third edition on 17 and 18 October at the Bombay Exhibition Centre (Nesco) in Mumbai. The event has secured backing from the Maharashtra government. The conference brings together gaming industry professionals and enthusiasts to showcase developments in India's gaming sector.
AnimationXpress reports that the Indian Council for Media, Entertainment Gaming (ICMEG) has announced the Media & Entertainment IP Summit 2026 in Hyderabad, positioned as one of India's most ambitious convergence events. The summit will gather next-generation creative and intellectual property leaders in the media and entertainment sector, serving as a focal point for India's growing creative industries ecosystem.
AnimationXpress announces the sixth edition of the Arnab Chaudhuri Animation Awards, honouring the legacy of Arnab Chaudhuri, a pioneering figure who transformed India's animation industry. The awards celebrate industry leaders and innovators who have driven significant change within the sector. The initiative recognises exceptional contributions to animation and aims to inspire the next generation of creative professionals in the field.
Digital Studio India reports that IICT (Indian Institute of Creative Technologies) has partnered with Graphiti Studios to deepen ties between the AVGC-XR sector and academic institutions. The collaboration aims to strengthen the industry-academia connect, presumably through knowledge exchange, mentorship, or curriculum development initiatives that support India's growing animation, VFX, gaming, comics, and XR talent pipeline.
Animation World Network reports that registration has opened for SIGGRAPH Asia, the annual computer graphics conference taking place in Kuala Lumpur from December 1–4. The event brings together professionals, academics, educators and students to share insights in cutting-edge technology across animation, VFX, gaming and immersive experiences. Indian studios, developers and professionals regularly attend to stay current with global industry trends and network with peers across the AVGC-XR sectors.
Nasscom has released a statement emphasising the role of animation, VFX, gaming, comics, and extended reality (AVGC-XR) in powering India's next phase of creative and digital economy growth. The industry body underscores the sector's potential to generate employment, foster innovation, and establish India as a global hub for digital content creation and immersive technologies.
Animation World Network reports that Reel FX and Paramount Animation are partnering on an animated musical feature titled Diya. The film, written by Jaydeep Hasrajani and Jake Goldman with Nitya Mehra attached as director, follows an Indian American teenager from New Jersey who is transported into a Bollywood musical. The collaboration represents a significant international animation project with Bollywood cultural themes, bridging Indian storytelling sensibilities with major Hollywood animation studios.
Animation World Network reports that Universal has released a teaser trailer for CoComelon: The Movie, scheduled for February 2027 release. The film, produced by DreamWorks Animation, will feature animation by DNEG Group. The plot follows JJ starting kindergarten, losing his bear, and encountering a kingdom where singing is forbidden. The project represents a significant commitment from major studios to adapt the popular Moonbug Entertainment property for theatrical release.
The Better India reports that Oscar-winning VFX pioneer Namit Malhotra, who founded his studio in a Mumbai garage, is now producing an adaptation of India's Ramayana. Malhotra has won eight Academy Awards for his work in visual effects, establishing himself as a leading figure in India's VFX industry. The production marks a significant project blending his technical expertise with Indian storytelling.
Variety reports that Netflix is developing a series centred on Operation Safed Sagar, the untold story of the India-Pakistan Kargil War. The high-altitude drama represents a significant investment by the streaming platform in Indian content production. Details regarding the production timeline, cast, and VFX requirements remain undisclosed in the report.
Netflix reports that the production 'Operation Safed Sagar' has contributed over US$24 million to India's economy. The figure underscores the growing importance of international streaming productions filmed in India, which generate significant economic activity through local employment, infrastructure spending, and vendor payments. Such large-scale productions strengthen India's position as a competitive destination for global content creation.
Outlook Respawn publishes an interview with Abir Aich, EVP at Aptech, on gaming education and India's AVGC-XR sector development. The piece explores how educational institutions are positioning themselves to support India's growing animation, VFX, gaming, and XR industries. Aich discusses trends in gaming talent development and the broader implications for India's creative economy.
Animation World Network reports that leading VFX house DNEG has migrated its editorial pipeline to Foundry's Hiero software. The studio is already deploying the tool on episodic, film, and experience-based projects currently in production, with full migration expected by year-end. DNEG's adoption underscores industry momentum towards Foundry's colour and editorial solutions in major VFX workflows.
Moneycontrol reports that the Yamuna Expressway Industrial Development Authority (YEIDA) is planning an animation and gaming park near the Jewar airport in Uttar Pradesh. The facility will complement existing infrastructure including an airport and Film City in the region, supporting India's AVGC sector growth through dedicated industrial space for animation and gaming studios.
Indianmasterminds reports that the Uttar Pradesh government is planning an advanced AVGC-XR park in Jewar to boost the digital creative industry and generate employment. The initiative aims to strengthen the state's animation, VFX, gaming, comics, and extended reality sectors by providing dedicated infrastructure and facilities for creative professionals and studios in the region.
IT Voice Media reports that NODWIN Gaming has announced the fifth season of its BGMI Masters Series esports tournament. The announcement marks the continuation of the competitive gaming platform's flagship tournament for Battlegrounds Mobile India, a major title in India's gaming ecosystem. NODWIN Gaming remains a leading esports organiser in the country.
The Better India profiles Namit Malhotra's journey building an Oscar-winning VFX empire from a Mumbai garage. The feature chronicles how the entrepreneur scaled his operations to become a significant player in India's visual effects sector, contributing to the nation's growing reputation in global VFX production and demonstrating the potential for home-grown talent to achieve international recognition in the AVGC space.
India Gazette reports that AAFT University Raipur is delivering industry-oriented animation and VFX education programmes designed for tomorrow's creative professionals. The institution emphasises bridging the gap between academic training and professional practice, preparing students for careers in India's growing animation and visual effects sector. Such educational initiatives support talent development in the country's AVGC ecosystem.
The Prime Minister has called for India to leverage its rich ancient legacy and literature to develop Made in India gaming products, according to a Press Information Bureau statement. The remarks underscore the government's push to position India as a creator of indigenous gaming content rather than solely a services hub, aligning with broader initiatives to strengthen the country's gaming and interactive media sector.
Upstox reports on the release of the Ramayana trailer and examines whether Prime Focus can recoup its investment in what is described as India's most expensive movie. The report raises questions about the commercial viability of the ambitious project and its potential returns for the studio backing the production.
Devdiscourse reports that India's government is expanding digital support measures for the AVGC-XR sector. The initiative aims to strengthen infrastructure and resources available to animation, VFX, gaming, comics, and extended reality companies operating within the country. This expansion reflects the government's commitment to fostering growth in India's digital creative industries and enhancing the sector's global competitiveness.
IndianTelevision.com reports that India's Ministry of Information and Broadcasting has rolled out WAVES Bazaar and WaveX programmes to boost the animation, VFX, gaming, comics, and XR sectors. The initiatives are designed to provide support and opportunities for growth within India's AVGC-XR industry, though specific details about programme scope and implementation remain to be clarified by official channels.
Adgully.com reports that the Ministry of Information and Broadcasting (MIB) is championing several initiatives to strengthen India's AVGC-XR sector. The ministry is promoting WAVES Bazaar, WaveX, and IICT as key platforms and institutions to support the industry's growth. These initiatives aim to foster ecosystem development, market linkages, and infrastructure strengthening for animation, VFX, gaming, comics, and extended reality professionals across India.
Storyboard18 reports that WAVES Bazaar and WaveX are catalysing investment and startup growth in India's media sector, according to the Ministry of Information and Broadcasting. The initiatives are creating pathways for entrepreneurs and investors to connect within the country's growing AVGC and digital media landscape, supporting innovation and business development across content creation and emerging technology sectors.
The Press Information Bureau reports that WAVES Digital Platforms is expanding business, investment, and innovation opportunities for India's media and entertainment sector. The initiative aims to bolster growth across the industry by facilitating new partnerships and capital flows. WAVES seeks to strengthen India's position in the global media and entertainment landscape through enhanced digital infrastructure and ecosystem development.
AnimationXpress reports on eRoof's annual 2026 initiative aimed at developing the next generation of talent in the animation, VFX, and comics sectors. The programme emphasises leadership development and skills training for emerging professionals. eRoof's focus on nurturing talent aligns with efforts to strengthen India's AVGC workforce and address industry talent gaps. The initiative underscores the sector's commitment to sustainable growth through comprehensive human resource development.
Storyboard18 reports that Justin Farren of Lightfury argues gaming advertisements must feel integrated into the experience rather than intrusive pop-ups. Drawing parallels to cricket sponsorships, Farren suggests ads should complement the gaming environment naturally. The perspective highlights evolving approaches to monetisation in India's gaming sector, where balancing user experience with revenue generation remains a key challenge for studios and advertisers navigating the rapidly expanding market.
The Press Information Bureau reports that the Indian government is supporting domestic filmmakers through financial assistance, international partnerships, and global promotional initiatives. The move aims to strengthen India's film sector and enhance its global visibility. Details on specific schemes, funding amounts, and participating studios were not disclosed in the announcement.
EdexLive reports that IICT (International Institute of Creative Technology) has joined India's AVGC-XR outreach mission to South Korea and Japan. The initiative aims to strengthen India's position in animation, visual effects, gaming, comics, and extended reality sectors internationally. The mission represents efforts to expand India's AVGC-XR industry presence and foster collaborative opportunities with key Asian markets, supporting talent exchange and industry partnerships across the region.
ANI News reports that the Indian Institute of Creative Technologies (IICT) is participating in a Ministry of Information and Broadcasting delegation visiting South Korea and Japan. The initiative aims to bolster AVGC-XR sector collaboration between India and these key markets. The delegation's activities are focused on strengthening international partnerships in animation, visual effects, gaming, comics, and extended reality sectors.
AnimationXpress reports that the Indian Institute of Creative Technology (IICT) is studying the creative ecosystems of Korea and Japan to inform strategies for boosting India's AVGC-XR ambitions. The institute's research aims to identify best practices and frameworks from these established markets that could be adapted to accelerate growth in India's animation, visual effects, gaming, comics, and extended reality sectors. The study is expected to provide actionable insights for strengthening India's competitive position in the global AVGC-XR industry.
MediaNews4U reports that the Indian Institute of Creative Technology (IICT) has joined a Ministry of Information and Broadcasting delegation to South Korea and Japan to advance India's AVGC-XR and creative technology ecosystem. The delegation aims to foster international collaboration and strengthen India's position in the animation, VFX, gaming, comics, and extended reality sectors through knowledge exchange and partnership opportunities with regional counterparts.
The Press Information Bureau reports that Maharashtra's Chief Minister has urged the Information & Broadcasting Ministry and the state government to collaborate closely to expand the second edition of WAVES. The event represents a significant initiative for India's audio-visual, gaming, and creative sectors, with state-level backing aimed at strengthening the AVGC-XR ecosystem in Maharashtra.
The Times of India reports on India's growing esports sector, highlighting the expanding importance of competitive gaming leagues, career opportunities, and domestically developed intellectual property. The piece examines how these elements are reshaping the Indian gaming landscape and attracting increasing investment and talent to the esports ecosystem.
Economic Times reports that JioBLAST CEO Charlie Cowdrey has highlighted India's evolution into a multi-game esports market. The statement underscores the growing diversity and maturity of India's competitive gaming landscape, moving beyond single-title dominance. This reflects expanding opportunities for esports infrastructure, talent development, and sponsorship across multiple gaming titles within the country's rapidly expanding esports sector.
The Press Information Bureau reports on efforts to build a future-ready workforce for India's creative economy. The initiative addresses talent development across the AVGC-XR sectors, aligning with India's broader push to strengthen its position in animation, VFX, gaming, comics, and extended reality industries. The programme emphasises skill-building and institutional capacity to support sector growth and global competitiveness. Specific details on implementation and stakeholder involvement remain to be confirmed from official announcements.
The Press Information Bureau (PIB) has highlighted initiatives aimed at developing a skilled workforce for India's creative economy sector. The report underscores the importance of talent development across animation, VFX, gaming, comics, and XR industries. Workforce readiness programmes are being positioned as critical to sustaining India's competitive advantage in the global AVGC-XR market and driving economic growth through the creative industries.
The Press Information Bureau reports that the Ministry of Information and Broadcasting has invited proposals for industry-led challenges under WAVES 2027 Create in India Challenge Season 2. The initiative seeks to engage creative industry stakeholders in defining challenges that drive innovation and growth within India's AVGC-XR sector, supporting the government's broader digitisation and creative economy objectives.
Financial Express reports that India's gaming industry continues to thrive despite real money gaming restrictions. The sector demonstrates resilience through alternative revenue models and user engagement strategies. The report underscores the industry's adaptability in navigating regulatory constraints while maintaining growth momentum in the competitive gaming market.
Northeast Today reports that Assam has announced a new AVGC-XR policy aimed at developing global talent. The initiative includes ₹1.5 lakh in support for foreign language training, designed to enhance skill development in the animation, VFX, gaming, comics, and XR sectors. The policy targets creating workforce capabilities aligned with international industry standards.
The Telecom Engineering Centre (TEC), the technical arm of India's Department of Telecom, has signed a memorandum of understanding with BECIL to strengthen the country's telecom and broadcasting infrastructure, according to a Press Information Bureau statement. The collaboration aims to bolster India's digital ecosystem, which underpins content creation, distribution, and emerging technologies critical to the AVGC-XR sectors.
IGN India reports on an exclusive interview with Nodwin Gaming co-founder Akshat Rathee, who addresses structural challenges limiting India's ability to produce commercially successful games. Rathee outlines barriers facing domestic game developers, suggesting systemic issues beyond individual studio capability are constraining the sector's output of hit titles in a competitive global market.
Outlook Respawn reports on discussions from the AVGC-XR panel at VGRC 2026. The publication highlights key insights and takeaways from the panel, which focused on trends and developments within India's animation, VFX, gaming, comics, and extended reality sectors. Specific details of the panel discussion and speakers were not provided in the source material.
Passionate In Marketing reports on efforts to advance India's esports sector. Maharashtra and JioBLAST are collaborating to strengthen the country's esports infrastructure and ecosystem development. The initiative aims to support competitive gaming talent and industry growth across the gaming segment in India.
ET Government reports that the Maharashtra government has signed a memorandum of understanding with JioBLAST focused on gaming, esports, and digital innovation. The partnership aims to boost the state's gaming and esports ecosystem through collaborative initiatives in digital technology development. This MoU represents a significant policy push by Maharashtra to strengthen its position in India's growing gaming and esports sector, attracting industry investment and talent development opportunities.
Outlook Respawn reports that West Bengal has allocated INR 50 crore towards skill training in the animation, VFX, gaming, comics, and extended reality sectors. The investment underscores the state government's commitment to developing talent in India's growing creative industries. This funding is expected to enhance workforce capabilities and support the sector's expansion within the region.
Arena Animation, a major Indian animation studio, is marking three decades of operations. Passionate In Marketing reports on the milestone, which underscores the studio's longevity and contributions to India's animation sector. The organisation has established itself as a significant player in the country's growing AVGC-XR industry over the past three decades.
Hindudayashankar reports that IICT Mumbai and start-up accelerator platform WaveX have launched a Media Tech Incubator programme to support AVGC-XR startups. The initiative aims to boost innovation and entrepreneurship within India's animation, VFX, gaming, comics, and extended reality sectors. Interested startups can apply by 7th September, according to the announcement.
SMEStreet reports that the Indian Institute of Creative Technologies (IICT) has achieved 100% placement for its video game programme, with environment art students securing positions at Lakshya Digital Studios. The placement milestone highlights growing industry demand for skilled AVGC talent in India and reflects the studio's commitment to hiring locally trained professionals for its game development operations.
AnimationXpress reports that Karnataka will showcase its AVGC-XR sector excellence at the upcoming Annecy and Mifa 2026 events. The state's animation, VFX, gaming, comics, and extended reality industries will be prominently featured at these international platforms, reinforcing Karnataka's position as a hub for digital creative talent and innovation in India's AVGC-XR ecosystem.
Filmmaker Dhwani Desai has emphasised the need for artists and filmmakers to strike a balance between adopting new technology and maintaining their core artistic foundations, according to a Press Information Bureau statement. The remarks underscore ongoing industry discussions about integrating emerging tools whilst preserving creative integrity within India's film and animation sectors.
The Times of India reports that Indian mobile gaming companies are expanding their ambitions beyond casual games like Ludo, developing globally competitive titles. The shift reflects the sector's maturation and growing capacity to create internationally appealing content. Indian studios are increasingly targeting global audiences with diverse gaming experiences, signalling the industry's evolution from domestic-focused casual gaming to a broader, globally-oriented market presence.
Adgully.com reports on India's gaming industry facing conflicting pressures as esports expands while real-money gaming encounters tightening regulatory scrutiny. The article examines how India's gaming identity is being shaped by divergent policy approaches to competitive gaming versus RMG, raising questions about the sector's unified growth trajectory under differing regulatory frameworks.