Animation World Network reports that Reel FX and Paramount Animation are partnering on an animated musical feature titled Diya. The film, written by Jaydeep Hasrajani and Jake Goldman with Nitya Mehra attached as director, follows an Indian American teenager from New Jersey who is transported into a Bollywood musical. The collaboration represents a significant international animation project with Bollywood cultural themes, bridging Indian storytelling sensibilities with major Hollywood animation studios.
Animation World Network reports that Universal has released a teaser trailer for CoComelon: The Movie, scheduled for February 2027 release. The film, produced by DreamWorks Animation, will feature animation by DNEG Group. The plot follows JJ starting kindergarten, losing his bear, and encountering a kingdom where singing is forbidden. The project represents a significant commitment from major studios to adapt the popular Moonbug Entertainment property for theatrical release.
The Better India reports that Oscar-winning VFX pioneer Namit Malhotra, who founded his studio in a Mumbai garage, is now producing an adaptation of India's Ramayana. Malhotra has won eight Academy Awards for his work in visual effects, establishing himself as a leading figure in India's VFX industry. The production marks a significant project blending his technical expertise with Indian storytelling.
Outlook Respawn publishes an interview with Abir Aich, EVP at Aptech, on gaming education and India's AVGC-XR sector development. The piece explores how educational institutions are positioning themselves to support India's growing animation, VFX, gaming, and XR industries. Aich discusses trends in gaming talent development and the broader implications for India's creative economy.
Moneycontrol reports that the Yamuna Expressway Industrial Development Authority (YEIDA) is planning an animation and gaming park near the Jewar airport in Uttar Pradesh. The facility will complement existing infrastructure including an airport and Film City in the region, supporting India's AVGC sector growth through dedicated industrial space for animation and gaming studios.
Indianmasterminds reports that the Uttar Pradesh government is planning an advanced AVGC-XR park in Jewar to boost the digital creative industry and generate employment. The initiative aims to strengthen the state's animation, VFX, gaming, comics, and extended reality sectors by providing dedicated infrastructure and facilities for creative professionals and studios in the region.
India Gazette reports that AAFT University Raipur is delivering industry-oriented animation and VFX education programmes designed for tomorrow's creative professionals. The institution emphasises bridging the gap between academic training and professional practice, preparing students for careers in India's growing animation and visual effects sector. Such educational initiatives support talent development in the country's AVGC ecosystem.
Upstox reports on the release of the Ramayana trailer and examines whether Prime Focus can recoup its investment in what is described as India's most expensive movie. The report raises questions about the commercial viability of the ambitious project and its potential returns for the studio backing the production.
Devdiscourse reports that India's government is expanding digital support measures for the AVGC-XR sector. The initiative aims to strengthen infrastructure and resources available to animation, VFX, gaming, comics, and extended reality companies operating within the country. This expansion reflects the government's commitment to fostering growth in India's digital creative industries and enhancing the sector's global competitiveness.
IndianTelevision.com reports that India's Ministry of Information and Broadcasting has rolled out WAVES Bazaar and WaveX programmes to boost the animation, VFX, gaming, comics, and XR sectors. The initiatives are designed to provide support and opportunities for growth within India's AVGC-XR industry, though specific details about programme scope and implementation remain to be clarified by official channels.
Adgully.com reports that the Ministry of Information and Broadcasting (MIB) is championing several initiatives to strengthen India's AVGC-XR sector. The ministry is promoting WAVES Bazaar, WaveX, and IICT as key platforms and institutions to support the industry's growth. These initiatives aim to foster ecosystem development, market linkages, and infrastructure strengthening for animation, VFX, gaming, comics, and extended reality professionals across India.
The Press Information Bureau reports that WAVES Digital Platforms is expanding business, investment, and innovation opportunities for India's media and entertainment sector. The initiative aims to bolster growth across the industry by facilitating new partnerships and capital flows. WAVES seeks to strengthen India's position in the global media and entertainment landscape through enhanced digital infrastructure and ecosystem development.
Storyboard18 reports that WAVES Bazaar and WaveX are catalysing investment and startup growth in India's media sector, according to the Ministry of Information and Broadcasting. The initiatives are creating pathways for entrepreneurs and investors to connect within the country's growing AVGC and digital media landscape, supporting innovation and business development across content creation and emerging technology sectors.
AnimationXpress reports on eRoof's annual 2026 initiative aimed at developing the next generation of talent in the animation, VFX, and comics sectors. The programme emphasises leadership development and skills training for emerging professionals. eRoof's focus on nurturing talent aligns with efforts to strengthen India's AVGC workforce and address industry talent gaps. The initiative underscores the sector's commitment to sustainable growth through comprehensive human resource development.
The Press Information Bureau reports that the Indian government is supporting domestic filmmakers through financial assistance, international partnerships, and global promotional initiatives. The move aims to strengthen India's film sector and enhance its global visibility. Details on specific schemes, funding amounts, and participating studios were not disclosed in the announcement.
EdexLive reports that IICT (International Institute of Creative Technology) has joined India's AVGC-XR outreach mission to South Korea and Japan. The initiative aims to strengthen India's position in animation, visual effects, gaming, comics, and extended reality sectors internationally. The mission represents efforts to expand India's AVGC-XR industry presence and foster collaborative opportunities with key Asian markets, supporting talent exchange and industry partnerships across the region.
AnimationXpress reports that the Indian Institute of Creative Technology (IICT) is studying the creative ecosystems of Korea and Japan to inform strategies for boosting India's AVGC-XR ambitions. The institute's research aims to identify best practices and frameworks from these established markets that could be adapted to accelerate growth in India's animation, visual effects, gaming, comics, and extended reality sectors. The study is expected to provide actionable insights for strengthening India's competitive position in the global AVGC-XR industry.
MediaNews4U reports that the Indian Institute of Creative Technology (IICT) has joined a Ministry of Information and Broadcasting delegation to South Korea and Japan to advance India's AVGC-XR and creative technology ecosystem. The delegation aims to foster international collaboration and strengthen India's position in the animation, VFX, gaming, comics, and extended reality sectors through knowledge exchange and partnership opportunities with regional counterparts.
ANI News reports that the Indian Institute of Creative Technologies (IICT) is participating in a Ministry of Information and Broadcasting delegation visiting South Korea and Japan. The initiative aims to bolster AVGC-XR sector collaboration between India and these key markets. The delegation's activities are focused on strengthening international partnerships in animation, visual effects, gaming, comics, and extended reality sectors.
The Press Information Bureau reports that Maharashtra's Chief Minister has urged the Information & Broadcasting Ministry and the state government to collaborate closely to expand the second edition of WAVES. The event represents a significant initiative for India's audio-visual, gaming, and creative sectors, with state-level backing aimed at strengthening the AVGC-XR ecosystem in Maharashtra.
The Press Information Bureau reports on efforts to build a future-ready workforce for India's creative economy. The initiative addresses talent development across the AVGC-XR sectors, aligning with India's broader push to strengthen its position in animation, VFX, gaming, comics, and extended reality industries. The programme emphasises skill-building and institutional capacity to support sector growth and global competitiveness. Specific details on implementation and stakeholder involvement remain to be confirmed from official announcements.
The Press Information Bureau (PIB) has highlighted initiatives aimed at developing a skilled workforce for India's creative economy sector. The report underscores the importance of talent development across animation, VFX, gaming, comics, and XR industries. Workforce readiness programmes are being positioned as critical to sustaining India's competitive advantage in the global AVGC-XR market and driving economic growth through the creative industries.
The Press Information Bureau reports that the Ministry of Information and Broadcasting has invited proposals for industry-led challenges under WAVES 2027 Create in India Challenge Season 2. The initiative seeks to engage creative industry stakeholders in defining challenges that drive innovation and growth within India's AVGC-XR sector, supporting the government's broader digitisation and creative economy objectives.
Northeast Today reports that Assam has announced a new AVGC-XR policy aimed at developing global talent. The initiative includes ₹1.5 lakh in support for foreign language training, designed to enhance skill development in the animation, VFX, gaming, comics, and XR sectors. The policy targets creating workforce capabilities aligned with international industry standards.
The Telecom Engineering Centre (TEC), the technical arm of India's Department of Telecom, has signed a memorandum of understanding with BECIL to strengthen the country's telecom and broadcasting infrastructure, according to a Press Information Bureau statement. The collaboration aims to bolster India's digital ecosystem, which underpins content creation, distribution, and emerging technologies critical to the AVGC-XR sectors.
Outlook Respawn reports on discussions from the AVGC-XR panel at VGRC 2026. The publication highlights key insights and takeaways from the panel, which focused on trends and developments within India's animation, VFX, gaming, comics, and extended reality sectors. Specific details of the panel discussion and speakers were not provided in the source material.
Outlook Respawn reports that West Bengal has allocated INR 50 crore towards skill training in the animation, VFX, gaming, comics, and extended reality sectors. The investment underscores the state government's commitment to developing talent in India's growing creative industries. This funding is expected to enhance workforce capabilities and support the sector's expansion within the region.
Arena Animation, a major Indian animation studio, is marking three decades of operations. Passionate In Marketing reports on the milestone, which underscores the studio's longevity and contributions to India's animation sector. The organisation has established itself as a significant player in the country's growing AVGC-XR industry over the past three decades.
Hindudayashankar reports that IICT Mumbai and start-up accelerator platform WaveX have launched a Media Tech Incubator programme to support AVGC-XR startups. The initiative aims to boost innovation and entrepreneurship within India's animation, VFX, gaming, comics, and extended reality sectors. Interested startups can apply by 7th September, according to the announcement.
AnimationXpress reports that Karnataka will showcase its AVGC-XR sector excellence at the upcoming Annecy and Mifa 2026 events. The state's animation, VFX, gaming, comics, and extended reality industries will be prominently featured at these international platforms, reinforcing Karnataka's position as a hub for digital creative talent and innovation in India's AVGC-XR ecosystem.
Filmmaker Dhwani Desai has emphasised the need for artists and filmmakers to strike a balance between adopting new technology and maintaining their core artistic foundations, according to a Press Information Bureau statement. The remarks underscore ongoing industry discussions about integrating emerging tools whilst preserving creative integrity within India's film and animation sectors.
Passionate In Marketing reports that MAAC Delhi held a summit to support emerging AVGC creators. The event focused on empowering future talent in the animation, VFX, gaming, comics, and XR sectors. The summit provided a platform for creators to develop skills and knowledge in India's growing creative industries, reflecting sustained institutional commitment to nurturing the country's AVGC-XR ecosystem.
EventFAQs reports that MAAC is hosting the Delhi AVGC-XR & AI Summit 2026, introducing new learning pathways for the sector. The initiative aims to advance education and skills development in animation, VFX, gaming, comics, and extended reality disciplines whilst integrating artificial intelligence capabilities. The summit represents a significant effort to strengthen India's AVGC-XR ecosystem through structured training and industry engagement.
The Delhi AVGC XR and AI Summit has concluded successfully, according to Sahyadri Startups. The event featured the launch of two new initiatives: Creator X and Career X. The summit brought together stakeholders from India's animation, VFX, gaming, comics, and extended reality sectors to discuss industry developments and opportunities for emerging talent and creators in the AVGC-XR ecosystem.
The Times of India reports that Haryana is developing a policy framework designed to attract gaming and animation companies to the state. The initiative aims to strengthen the region's position within India's AVGC sector by offering incentives and supportive infrastructure for studios and production houses. The policy is part of broader efforts to establish Haryana as a destination for creative industries, complementing existing technology and manufacturing sectors.
Digital Studio India reports that MAAC has concluded its Delhi AI & AVGC-XR Summit 2026, focused on developing future creative talent in India's AVGC-XR sector. The summit brought together industry professionals and emerging talent to explore opportunities at the intersection of artificial intelligence and creative disciplines across animation, VFX, gaming, comics, and extended reality sectors.
Forbes India reports on an animator's mission to change industry perception and foster greater respect for animation professionals. The statement reflects ongoing efforts within India's animation sector to elevate the profession's status and recognition. Such advocacy is significant for attracting talent and investment to the growing Indian animation industry, which faces challenges in competing globally for skilled professionals and projects.
Animation Xpress reports that the GEM Awards 2026 announced its winners at Anime India Delhi. The awards recognise excellence in India's animation, gaming, and entertainment sectors. The event showcased emerging talent and established studios, reinforcing Delhi's role as a hub for creative industries in the country. Details on specific winners and award categories were featured in the coverage.
ANI News reports that Haryana is positioning animation and gaming as key sectors for economic growth. A Gurgaon-based startup is seeking to establish itself within this emerging opportunity. The state's focus on the AVGC sector aligns with India's broader push to develop creative industries and attract talent and investment to the region.
Devdiscourse reports that Haryana has unveiled an ambitious AVGC-XR Policy for 2026. The policy aims to boost the animation, VFX, gaming, comics, and extended reality sectors in the state. This initiative is expected to attract investments, foster talent development, and establish Haryana as a hub for creative industries within India's growing AVGC-XR ecosystem.
ANI News reports that HKI Media has announced plans to establish a ₹10 crore Centre of Excellence for AVGC-XR in Haryana. The facility will support India's animation, VFX, gaming, comics and extended reality sectors. This infrastructure initiative represents a significant investment in regional AVGC-XR capacity and skill development within the state.
Homegrown.co.in profiles five independent animation studios operating in India, highlighting their creative methodologies and contributions to the domestic animation sector. The feature examines how these homegrown studios are establishing their own production identities and approaches within India's growing animation industry landscape. The publication showcases the diversity of creative strategies employed by these independent producers in the Indian animation market.
The News Mill reports that filmmaker Vaibhav Kumaresh has highlighted key challenges facing the Indian animation film industry. The discussion underscores ongoing obstacles that animation professionals and studios encounter in producing feature-length animated content domestically, reflecting broader industry concerns about production viability, talent retention, and market dynamics within India's animation sector.
Passionate In Marketing reports that Tripura has hosted a consultation on an AVGC-XR policy framework. The initiative reflects the state's interest in developing infrastructure and support mechanisms for India's animation, VFX, gaming, comics, and extended reality sectors, potentially positioning Tripura as a hub for creative industry growth alongside established centres.
Northeast Today reports that Tripura is moving to strengthen its orange economy through the AVGC-XR sector. The state is taking steps to develop animation, VFX, gaming, comics, and extended reality industries as part of broader economic growth strategy. This initiative aligns with India's push to build capabilities in creative and digital industries across regions beyond traditional tech hubs, positioning Tripura as an emerging centre for creative economy activities.
MediaNews4U reports that the Department of Information Technology (DIT) in Tripura has organised a consultation with industry experts to shape a draft AVGC-XR policy. The initiative aims to foster a new creative economy ecosystem in the northeastern state, bringing together stakeholders to develop a framework that supports animation, VFX, gaming, comics, and extended reality sectors locally.
AnimationXpress reports that Tripura is advancing discussions around a draft AVGC-XR (animation, VFX, gaming, comics, extended reality) policy aimed at developing the state's creative economy sector. The initiative signals the state's commitment to building infrastructure and frameworks to support animation, visual effects, gaming, comics, and XR industries within its borders.
The Economic Times reports that Tripura is developing infrastructure to position itself as a regional animation, VFX, gaming, comics and extended reality hub for Northeast India. The initiative aims to attract studios and talent to the region, expanding India's AVGC-XR ecosystem beyond traditional centres. Details on timelines, funding, and specific incentives remain to be disclosed by state authorities.
The Hindu reports that Tencent plans to invest ₹100 million in India's gaming and animation industry. The investment marks a significant commitment from the Chinese technology giant to support India's growing AVGC sector. Details regarding specific projects, timelines, or focus areas within the investment were not immediately available from the source report.
FoneArena.com reports that Tencent has committed over Rs. 10 crore to support India's AVGC-XR sector. The investment underscores the Chinese technology giant's commitment to fostering growth in animation, VFX, gaming, comics, and extended reality industries across India. This capital infusion is expected to bolster local studio capabilities and talent development initiatives within the emerging Indian creative technology landscape.
Animation Xpress reports that the VAM Summit & Awards x The Content Hub 2026 has commenced with a focus on artificial intelligence, visual effects, and the future of storytelling. The event brings together industry professionals to explore emerging technologies and trends shaping the creative sector's evolution in content production and narrative innovation.
IGN India reviews Karna the Guardian Episode 1, an anime-style Indian animation that prioritises foundational craft over experimental storytelling. The review praises the production's technical execution whilst noting its conservative narrative approach. The episode demonstrates competent animation quality and design work, suggesting Indian studios are increasingly capable of producing content that meets global anime aesthetic standards.
The Press Information Bureau reports that Shri Shashi Shekhar Vempati has been appointed as Chairperson of the Central Board of Film Certification (CBFC). The CBFC is India's regulatory body responsible for certifying films, including animated, VFX, and comic-based content, making this appointment relevant to the domestic AVGC sector's governance and content classification framework.
Metro India reports that Hyderabad is establishing itself as a major centre for animation, VFX, gaming, comics, and extended reality sectors. The city's growth in AVGC-XR capabilities positions it competitively on the global stage, attracting talent and investment to India's creative economy. The development underscores Telangana's strategic focus on building a robust digital entertainment ecosystem.
The Press Information Bureau reports that the Indian Institute of Creative Technologies (IICT) has opened enrolment for its National AI Skilling Programme targeting the creative sector. The initiative aims to equip professionals in animation, VFX, comics, and related creative industries with artificial intelligence skills. The programme represents a significant step in upskilling India's AVGC workforce amid growing AI adoption across creative production pipelines.
Prasoon Joshi, the renowned lyricist and communication expert, has been appointed as Chairman of Prasar Bharati, India's public broadcasting authority, according to a PIB announcement. Joshi's background in entertainment and communication may influence content policy for India's media landscape, including potential implications for animation, VFX, and creative sectors seeking public broadcasting opportunities.
Observer Research Foundation examines the intersection of artificial intelligence and India's AVGC (animation, VFX, gaming, comics, XR) sector. The publication explores how AI technologies are reshaping creative workflows and production capabilities within India's growing digital content industry. The report considers implications for studios, talent, and the sector's competitive positioning in global markets.
Mid-Day reports on a significant shift in India's animation industry as studios move away from outsourcing work towards developing their own intellectual property. The transition reflects growing maturity in the sector, with Indian animation companies increasingly investing in original content creation and IP development rather than solely providing production services for international clients. This strategic pivot positions the industry for greater long-term growth and creative autonomy.
India Education Diary reports that Arena Animation hosted an alumni meet in Kolkata to celebrate three decades of impact in the AVGC-XR and creative sectors. The event brought together former students and industry professionals to recognise the institution's contributions to animation, visual effects, gaming, and related creative fields across India.
Outlook Respawn reports that the Indian animated series Karna the Guardian has been picked up by streaming platform Crunchyroll. The deal marks a significant distribution milestone for Indian animation content on a major global platform, expanding the reach of domestic studios to international audiences and strengthening India's presence in the global animation marketplace.